undo input code

This commit is contained in:
griffi-gh 2023-01-24 21:10:24 +01:00
parent 9c802a6e70
commit 8615853deb

View file

@ -3,50 +3,4 @@ use shipyard::{AllStoragesView, Unique};
use hashbrown::HashMap; use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher; use nohash_hasher::BuildNoHashHasher;
#[derive(Clone, Copy, Debug)] //todo
#[repr(u8)]
pub enum Action {
Move(f32, f32),
Look(f32, f32),
}
pub type MouseCallback<A> = fn(x: f32, y: f32) -> A;
#[derive(Unique)]
pub struct InputSystem<A: 'static> {
pub keyboard_keymap: HashMap<VirtualKeyCode, A, BuildNoHashHasher<u32>>,
mouse_map: Option<MouseCallback<A>>,
pub mouse_sensitivity: f32,
keyboard_state: HashMap<VirtualKeyCode, bool, BuildNoHashHasher<u32>>,
mouse_delta: (f32, f32),
mouse_position: (f32, f32),
}
impl<A> InputSystem<A> {
pub fn new() -> Self {
Self {
keyboard_keymap: HashMap::with_hasher(BuildNoHashHasher::default()),
mouse_map: None,
mouse_sensitivity: 1.,
keyboard_state: HashMap::with_hasher(BuildNoHashHasher::default()),
mouse_delta: (0., 0.),
mouse_position: (0., 0.),
}
}
pub fn map_to_mouse(&mut self, function: MouseCallback<A>) {
self.mouse_map = Some(function);
}
}
pub fn setup_input_system(
storages: AllStoragesView
) {
let mut input = InputSystem::new();
input.keyboard_keymap.extend([
(VirtualKeyCode::W, Action::Move(0., 1.)),
(VirtualKeyCode::A, Action::Move(-1., 0.)),
(VirtualKeyCode::S, Action::Move(0., -1.)),
(VirtualKeyCode::D, Action::Move(1., 0.))
]);
input.map_to_mouse(Action::Look);
storages.add_unique(input);
}