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https://github.com/griffi-gh/kubi.git
synced 2024-11-21 14:28:43 -06:00
move wireframe mode to options
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parent
717e219003
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@ -15,4 +15,3 @@ simdnoise = "3.1"
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[features]
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default = []
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polygon_rendering = []
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@ -123,7 +123,7 @@ pub fn run() {
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let view = state.camera.view_matrix();
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//Draw chunks
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state.world.render(&mut target, &programs, &assets, perspective, view);
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state.world.render(&mut target, &programs, &assets, perspective, view, &options);
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//Draw example triangle
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// target.draw(
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@ -1,11 +1,13 @@
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#[derive(Clone, Debug)]
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pub struct GameOptions {
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pub render_distance: u8,
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pub debug_wireframe_mode: bool,
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}
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impl Default for GameOptions {
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fn default() -> Self {
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Self {
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render_distance: if cfg!(debug_assertions) { 8 } else { 16 },
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debug_wireframe_mode: false,
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}
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}
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}
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@ -2,7 +2,8 @@ use glam::{Vec2, IVec2};
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use glium::{
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Display, Frame, Surface,
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DrawParameters, Depth,
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DepthTest, uniform,
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DepthTest, PolygonMode,
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uniform,
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uniforms::{
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Sampler, SamplerBehavior,
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MinifySamplerFilter, MagnifySamplerFilter,
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@ -55,7 +56,8 @@ impl World {
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programs: &Programs,
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assets: &Assets,
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perspective: [[f32; 4]; 4],
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view: [[f32; 4]; 4]
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view: [[f32; 4]; 4],
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options: &GameOptions
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) {
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let sampler = SamplerBehavior {
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minify_filter: MinifySamplerFilter::Linear,
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@ -69,7 +71,11 @@ impl World {
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write: true,
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..Default::default()
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},
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#[cfg(feature = "polygon_rendering")] polygon_mode: glium::PolygonMode::Line,
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polygon_mode: if options.debug_wireframe_mode {
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PolygonMode::Line
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} else {
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PolygonMode::Fill
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},
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backface_culling: glium::draw_parameters::BackfaceCullingMode::CullCounterClockwise,
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..Default::default()
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};
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