mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-25 08:18:43 -06:00
fix ui shader
This commit is contained in:
parent
a5641e0d2e
commit
b601aea288
|
@ -1,10 +1,11 @@
|
|||
#version 300 es
|
||||
|
||||
precision highp float;
|
||||
|
||||
out vec4 out_color;
|
||||
uniform vec4 color;
|
||||
in vec4 vtx_color;
|
||||
|
||||
void main() {
|
||||
if (color.w <= 0.) discard;
|
||||
out_color = color;
|
||||
if (vtx_color.w <= 0.) discard;
|
||||
out_color = vtx_color;
|
||||
}
|
||||
|
|
|
@ -1,9 +1,13 @@
|
|||
#version 300 es
|
||||
|
||||
precision highp float;
|
||||
in vec2 position;
|
||||
|
||||
uniform vec2 resolution;
|
||||
in vec4 color;
|
||||
in vec2 position;
|
||||
out vec4 vtx_color;
|
||||
|
||||
void main() {
|
||||
vtx_color = color;
|
||||
gl_Position = vec4(vec2(1., -1.) * (position / resolution), 0., 1.);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue