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support keyboard input on wayland and android properly
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@ -48,8 +48,9 @@ ndk = "0.9"
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winapi = { version = "0.3", features = ["wincon"] }
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[features]
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default = ["raw-evt"]
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raw-evt = [] #required for mouse input, but breaks keyboard on android
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default = ["raw-evt-mouse"]
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raw-evt-keyboard = [] # use raw input for keyboard. works on x11 and windows, breaks keyboard on android and wayland
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raw-evt-mouse = [] # required for mouse input
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generate_visualizer_data = ["dep:serde_json", "shipyard/serde1"]
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safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
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parallel = ["shipyard/parallel"] # causes some serious issues!
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@ -34,8 +34,12 @@ pub fn process_winit_events(world: &mut World, event: &Event<()>) {
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));
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},
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#[cfg(not(feature = "raw-evt"))]
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#[cfg(not(feature = "raw-evt-keyboard"))]
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WindowEvent::KeyboardInput { device_id, event, .. } => {
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// HACK: translate KeyboardInput events to raw device events
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if event.repeat {
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return;
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}
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world.add_entity((
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EventComponent,
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InputDeviceEvent {
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@ -63,8 +67,21 @@ pub fn process_winit_events(world: &mut World, event: &Event<()>) {
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_ => ()
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},
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#[cfg(feature = "raw-evt")]
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#[cfg(any(
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feature = "raw-evt-keyboard",
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feature = "raw-evt-mouse",
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))]
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Event::DeviceEvent { device_id, event } => {
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// Filter out events we don't care about
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match event {
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#[cfg(feature = "raw-evt-keyboard")]
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DeviceEvent::Key(_) => (),
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#[cfg(feature = "raw-evt-mouse")]
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DeviceEvent::MouseMotion { .. } | DeviceEvent::Button { .. } => (),
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_ => return,
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};
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world.add_entity((
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EventComponent,
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InputDeviceEvent {
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