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remove irrelevant comment
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@ -112,7 +112,6 @@ fn update() -> Workload {
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).into_sequential_workload().run_if(is_ingame_or_loading).tag("game_init"),
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).into_sequential_workload().run_if(is_ingame_or_loading).tag("game_init"),
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(
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(
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update_networking,
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update_networking,
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//I don't know why skip_if_missing_unique is required??
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).into_sequential_workload().run_if(is_multiplayer).tag("networking"),
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).into_sequential_workload().run_if(is_multiplayer).tag("networking"),
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(
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(
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switch_to_loading_if_connected
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switch_to_loading_if_connected
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