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synced 2024-11-24 07:48:42 -06:00
fix needless SmUniformData updates
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parent
7220b4fae0
commit
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@ -24,7 +24,7 @@ pub fn render_submerged_view(
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state: UniqueView<SmOverlayRenderState>,
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buf: UniqueView<FstriPrimitive>,
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) {
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if state.uniform.stored_data.is_none() { return }
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if !state.uniform.internal_do_render_flag { return }
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let mut rpass = ctx.encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("smoverlay_render_pass"),
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@ -11,7 +11,8 @@ pub struct SmUniformData {
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}
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pub struct SmUniform {
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pub stored_data: Option<SmUniformData>,
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pub internal_do_render_flag: bool,
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stored_data: Option<SmUniformData>,
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pub buffer: wgpu::Buffer,
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pub bind_group_layout: wgpu::BindGroupLayout,
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pub bind_group: wgpu::BindGroup,
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@ -53,6 +54,7 @@ pub fn init_sm_uniform(
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});
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SmUniform {
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internal_do_render_flag: false,
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stored_data: None,
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buffer,
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bind_group_layout,
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@ -67,7 +69,7 @@ pub fn update_sm_uniform(
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trans: View<Transform>,
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world: UniqueView<ChunkStorage>,
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) {
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state.uniform.stored_data = None;
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state.uniform.internal_do_render_flag = false;
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let (_, plr_trans) = (&plr, &trans).iter().next().expect("Main player MIA");
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let plr_pos = plr_trans.0.to_scale_rotation_translation().2;
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@ -79,6 +81,7 @@ pub fn update_sm_uniform(
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color: color.to_array()
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};
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state.uniform.internal_do_render_flag = true;
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if state.uniform.stored_data == Some(new_data) {
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return
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}
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