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font handle stuff
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assets/fonts/roboto/LICENSE.txt
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assets/fonts/roboto/LICENSE.txt
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BIN
assets/fonts/roboto/Roboto-Regular.ttf
Normal file
BIN
assets/fonts/roboto/Roboto-Regular.ttf
Normal file
Binary file not shown.
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@ -26,6 +26,9 @@ fn main() {
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let (window, display) = SimpleWindowBuilder::new().build(&event_loop);
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let (window, display) = SimpleWindowBuilder::new().build(&event_loop);
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let mut kui = KubiUi::new();
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let mut kui = KubiUi::new();
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let handle = kui.add_font_from_bytes(include_bytes!("../../assets/fonts/roboto/Roboto-Regular.ttf"));
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let mut backend = GliumUiRenderer::new(&display);
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let mut backend = GliumUiRenderer::new(&display);
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let instant = Instant::now();
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let instant = Instant::now();
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@ -37,7 +40,7 @@ fn main() {
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},
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},
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Event::AboutToWait => {
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Event::AboutToWait => {
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let mut frame = display.draw();
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let mut frame = display.draw();
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frame.clear_color_srgb(0.5, 0.5, 0.5, 0.);
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frame.clear_color_srgb(0., 0., 0., 1.);
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let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
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let resolution = UVec2::from(display.get_framebuffer_dimensions()).as_vec2();
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@ -51,6 +54,7 @@ fn main() {
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elements: vec![
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elements: vec![
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Box::new(Text {
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Box::new(Text {
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text: "Hello_world".into(),
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text: "Hello_world".into(),
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font: handle,
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..Default::default()
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..Default::default()
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}),
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}),
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],
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],
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@ -23,6 +23,8 @@ pub enum UiDrawCommand {
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color: Vec4,
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color: Vec4,
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///Text to draw
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///Text to draw
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text: Cow<'static, str>,
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text: Cow<'static, str>,
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///Font handle to use
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font: FontHandle,
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},
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},
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}
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}
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@ -146,12 +148,12 @@ impl UiDrawPlan {
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},
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},
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]);
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]);
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},
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},
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UiDrawCommand::Text { position, size, color, text } => {
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UiDrawCommand::Text { position, size, color, text, font } => {
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let mut rpos_x = 0.;
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let mut rpos_x = 0.;
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for char in text.chars() {
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for char in text.chars() {
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let vidx = swapper.current().vertices.len() as u32;
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let vidx = swapper.current().vertices.len() as u32;
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let glyph = tr.glyph(FontHandle(0), char, *size);
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let glyph = tr.glyph(*font, char, *size);
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rpos_x += 32.;//glyph.metrics.advance_width;
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rpos_x += glyph.metrics.advance_width;//glyph.metrics.advance_width;
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swapper.current_mut().indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
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swapper.current_mut().indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
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let p0x = glyph.position.x as f32 / 1024.;
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let p0x = glyph.position.x as f32 / 1024.;
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let p1x = (glyph.position.x + glyph.size.x as i32) as f32 / 1024.;
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let p1x = (glyph.position.x + glyph.size.x as i32) as f32 / 1024.;
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@ -164,17 +166,17 @@ impl UiDrawPlan {
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uv: vec2(p0x, p0y),
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uv: vec2(p0x, p0y),
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},
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},
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UiVertex {
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UiVertex {
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position: *position + vec2(rpos_x + 32., 0.0),
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position: *position + vec2(rpos_x + glyph.metrics.width as f32, 0.0),
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color: *color,
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color: *color,
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uv: vec2(p1x, p0y),
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uv: vec2(p1x, p0y),
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},
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},
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UiVertex {
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UiVertex {
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position: *position + vec2(rpos_x + 32., 32.),
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position: *position + vec2(rpos_x + glyph.metrics.width as f32, glyph.metrics.height as f32),
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color: *color,
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color: *color,
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||||||
uv: vec2(p1x, p1y),
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uv: vec2(p1x, p1y),
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||||||
},
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},
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||||||
UiVertex {
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UiVertex {
|
||||||
position: *position + vec2(rpos_x + 0.0, 32.),
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position: *position + vec2(rpos_x, glyph.metrics.height as f32),
|
||||||
color: *color,
|
color: *color,
|
||||||
uv: vec2(p0x, p1y),
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uv: vec2(p0x, p1y),
|
||||||
},
|
},
|
||||||
|
|
|
@ -6,13 +6,14 @@ use crate::{
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element::UiElement,
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element::UiElement,
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state::StateRepo,
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state::StateRepo,
|
||||||
measure::Response,
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measure::Response,
|
||||||
draw::UiDrawCommand
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draw::UiDrawCommand, text::FontHandle
|
||||||
};
|
};
|
||||||
|
|
||||||
pub struct Text {
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pub struct Text {
|
||||||
pub text: Cow<'static, str>,
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pub text: Cow<'static, str>,
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||||||
pub size: (UiSize, UiSize),
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pub size: (UiSize, UiSize),
|
||||||
pub color: Vec4,
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pub color: Vec4,
|
||||||
|
pub font: FontHandle
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for Text {
|
impl Default for Text {
|
||||||
|
@ -21,6 +22,7 @@ impl Default for Text {
|
||||||
text: "".into(),
|
text: "".into(),
|
||||||
size: (UiSize::Percentage(1.), UiSize::Pixels(32.)),
|
size: (UiSize::Percentage(1.), UiSize::Pixels(32.)),
|
||||||
color: Vec4::new(1., 1., 1., 1.),
|
color: Vec4::new(1., 1., 1., 1.),
|
||||||
|
font: FontHandle(0)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -51,6 +53,7 @@ impl UiElement for Text {
|
||||||
position: layout.position,
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position: layout.position,
|
||||||
size: 32,
|
size: 32,
|
||||||
color: self.color,
|
color: self.color,
|
||||||
|
font: self.font
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
use std::collections::VecDeque;
|
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
|
|
||||||
pub mod element;
|
pub mod element;
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||||||
|
@ -11,9 +10,8 @@ pub mod interaction;
|
||||||
|
|
||||||
use element::UiElement;
|
use element::UiElement;
|
||||||
use state::StateRepo;
|
use state::StateRepo;
|
||||||
use event::UiEvent;
|
|
||||||
use draw::{UiDrawCommands, UiDrawPlan};
|
use draw::{UiDrawCommands, UiDrawPlan};
|
||||||
use text::{TextRenderer, FontTextureInfo};
|
use text::{TextRenderer, FontTextureInfo, FontHandle};
|
||||||
|
|
||||||
// pub struct ElementContext<'a> {
|
// pub struct ElementContext<'a> {
|
||||||
// pub state: &'a mut StateRepo,
|
// pub state: &'a mut StateRepo,
|
||||||
|
@ -51,6 +49,10 @@ impl KubiUi {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn add_font_from_bytes(&mut self, font: &[u8]) -> FontHandle {
|
||||||
|
self.text_renderer.add_font_from_bytes(font)
|
||||||
|
}
|
||||||
|
|
||||||
pub fn add<T: UiElement>(&mut self, element: T, max_size: Vec2) {
|
pub fn add<T: UiElement>(&mut self, element: T, max_size: Vec2) {
|
||||||
let layout = LayoutInfo {
|
let layout = LayoutInfo {
|
||||||
position: Vec2::ZERO,
|
position: Vec2::ZERO,
|
||||||
|
|
|
@ -5,6 +5,7 @@ mod ftm;
|
||||||
|
|
||||||
use font::FontManager;
|
use font::FontManager;
|
||||||
pub use font::FontHandle;
|
pub use font::FontHandle;
|
||||||
|
use fontdue::{Font, FontSettings};
|
||||||
use ftm::FontTextureManager;
|
use ftm::FontTextureManager;
|
||||||
pub use ftm::{FontTextureInfo, GlyphCacheEntry};
|
pub use ftm::{FontTextureInfo, GlyphCacheEntry};
|
||||||
|
|
||||||
|
@ -21,6 +22,10 @@ impl TextRenderer {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn add_font_from_bytes(&mut self, font: &[u8]) -> FontHandle {
|
||||||
|
self.fm.add_font(Font::from_bytes(font, FontSettings::default()).unwrap())
|
||||||
|
}
|
||||||
|
|
||||||
pub fn reset_frame(&mut self) {
|
pub fn reset_frame(&mut self) {
|
||||||
self.ftm.reset_modified();
|
self.ftm.reset_modified();
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,7 +3,7 @@ use fontdue::Font;
|
||||||
#[cfg(feature = "builtin_font")]
|
#[cfg(feature = "builtin_font")]
|
||||||
const BIN_FONT: &[u8] = include_bytes!("../../assets/font/ProggyTiny.ttf");
|
const BIN_FONT: &[u8] = include_bytes!("../../assets/font/ProggyTiny.ttf");
|
||||||
|
|
||||||
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
|
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
|
||||||
pub struct FontHandle(pub(crate) usize);
|
pub struct FontHandle(pub(crate) usize);
|
||||||
|
|
||||||
#[cfg(feature = "builtin_font")]
|
#[cfg(feature = "builtin_font")]
|
||||||
|
|
|
@ -90,7 +90,7 @@ impl FontTextureManager {
|
||||||
}
|
}
|
||||||
let font = font_manager.get(font_handle).unwrap();
|
let font = font_manager.get(font_handle).unwrap();
|
||||||
let (metrics, bitmap) = font.rasterize(character, size as f32);
|
let (metrics, bitmap) = font.rasterize(character, size as f32);
|
||||||
log::debug!("rasterized glyph: {:?}, {:?}", metrics, bitmap);
|
log::debug!("rasterized glyph: {}, {:?}, {:?}", character, metrics, bitmap);
|
||||||
let texture_position = self.packer.pack(metrics.width as i32, metrics.height as i32, false).unwrap();
|
let texture_position = self.packer.pack(metrics.width as i32, metrics.height as i32, false).unwrap();
|
||||||
let texture_size = uvec2(metrics.width as u32, metrics.height as u32);
|
let texture_size = uvec2(metrics.width as u32, metrics.height as u32);
|
||||||
let entry = Arc::new(GlyphCacheEntry {
|
let entry = Arc::new(GlyphCacheEntry {
|
||||||
|
@ -114,8 +114,7 @@ impl FontTextureManager {
|
||||||
for x in 0..size.x {
|
for x in 0..size.x {
|
||||||
let src = (size.x * y + x) as usize;
|
let src = (size.x * y + x) as usize;
|
||||||
let dst = (tex_size.x * (y + position.y as u32) + (x + position.x as u32)) as usize * 4;
|
let dst = (tex_size.x * (y + position.y as u32) + (x + position.x as u32)) as usize * 4;
|
||||||
self.font_texture[dst..=(dst + 3)].copy_from_slice(&[255, 0, 0, data[src]]);
|
self.font_texture[dst..=(dst + 3)].copy_from_slice(&[255, 255, 255, data[src]]);
|
||||||
self.font_texture[dst] = data[src];
|
|
||||||
//print!("{} ", if data[src] > 0 {'#'} else {'.'});
|
//print!("{} ", if data[src] > 0 {'#'} else {'.'});
|
||||||
//print!("{src} {dst} / ");
|
//print!("{src} {dst} / ");
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue