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https://github.com/griffi-gh/kubi.git
synced 2024-11-26 00:38:44 -06:00
handle fuck off request
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parent
00edf0d272
commit
f0270e3ce5
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@ -22,10 +22,12 @@ mod handshake;
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mod world;
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mod world;
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mod player;
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mod player;
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pub use handshake::ConnectionRejectionReason;
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use handshake::{
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use handshake::{
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set_client_join_state_to_connected,
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set_client_join_state_to_connected,
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say_hello,
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say_hello,
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check_server_hello_response
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check_server_hello_response,
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check_server_fuck_off_response,
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};
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};
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use world::{
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use world::{
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inject_network_responses_into_manager_queue,
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inject_network_responses_into_manager_queue,
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@ -129,6 +131,7 @@ pub fn update_networking() -> Workload {
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).into_sequential_workload().run_if(if_just_connected),
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).into_sequential_workload().run_if(if_just_connected),
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(
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(
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check_server_hello_response,
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check_server_hello_response,
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check_server_fuck_off_response,
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handle_disconnect,
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handle_disconnect,
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).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Connected as u8}>),
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).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Connected as u8}>),
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(
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(
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@ -1,4 +1,4 @@
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use shipyard::{UniqueViewMut, View, IntoIter, AllStoragesViewMut};
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use shipyard::{AllStoragesView, AllStoragesViewMut, IntoIter, Unique, UniqueView, UniqueViewMut, View};
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use uflow::{client::Event as ClientEvent, SendMode};
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use uflow::{client::Event as ClientEvent, SendMode};
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use kubi_shared::networking::{
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use kubi_shared::networking::{
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messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
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messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
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@ -8,6 +8,11 @@ use kubi_shared::networking::{
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use crate::player::{spawn_local_player_multiplayer, spawn_remote_player_multiplayer};
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use crate::player::{spawn_local_player_multiplayer, spawn_remote_player_multiplayer};
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use super::{UdpClient, NetworkEvent};
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use super::{UdpClient, NetworkEvent};
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#[derive(Unique)]
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pub struct ConnectionRejectionReason {
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pub reason: String,
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}
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pub fn set_client_join_state_to_connected(
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pub fn set_client_join_state_to_connected(
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mut join_state: UniqueViewMut<ClientJoinState>
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mut join_state: UniqueViewMut<ClientJoinState>
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) {
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) {
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@ -74,3 +79,33 @@ pub fn check_server_hello_response(
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log::info!("Joined the server!");
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log::info!("Joined the server!");
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}
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}
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pub fn check_server_fuck_off_response(
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storages: AllStoragesView,
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) {
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//Check if we got the message and extract the init data from it
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let Some(reason) = storages.borrow::<View<NetworkEvent>>().unwrap().iter().find_map(|event| {
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let ClientEvent::Receive(data) = &event.0 else {
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return None
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};
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if !event.is_message_of_type::<{ServerToClientMessageType::ServerFuckOff as u8}>() {
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return None
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}
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let Ok(parsed_message) = postcard::from_bytes(data) else {
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log::error!("Malformed message");
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return None
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};
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let ServerToClientMessage::ServerFuckOff { reason } = parsed_message else {
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unreachable!()
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};
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Some(reason)
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}) else { return };
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let mut client = storages.borrow::<UniqueViewMut<UdpClient>>().unwrap();
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client.0.disconnect_now();
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let mut join_state = storages.borrow::<UniqueViewMut<ClientJoinState>>().unwrap();
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*join_state = ClientJoinState::Disconnected;
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storages.add_unique(ConnectionRejectionReason { reason });
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}
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@ -4,7 +4,7 @@ use shipyard::{IntoWorkload, NonSendSync, UniqueView, UniqueViewMut, Workload};
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use crate::{
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use crate::{
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hui_integration::UiState,
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hui_integration::UiState,
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loading_screen::loading_screen_base,
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loading_screen::loading_screen_base,
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networking::ServerAddress,
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networking::{ConnectionRejectionReason, ServerAddress},
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prefabs::UiFontPrefab,
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prefabs::UiFontPrefab,
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rendering::WindowSize,
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rendering::WindowSize,
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state::{GameState, NextState}
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state::{GameState, NextState}
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@ -12,6 +12,8 @@ use crate::{
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fn render_connecting_ui(
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fn render_connecting_ui(
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addr: UniqueView<ServerAddress>,
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addr: UniqueView<ServerAddress>,
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rejection: Option<UniqueView<ConnectionRejectionReason>>,
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join_state: UniqueView<ClientJoinState>,
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mut ui: NonSendSync<UniqueViewMut<UiState>>,
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mut ui: NonSendSync<UniqueViewMut<UiState>>,
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font: UniqueView<UiFontPrefab>,
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font: UniqueView<UiFontPrefab>,
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size: UniqueView<WindowSize>,
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size: UniqueView<WindowSize>,
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@ -19,10 +21,11 @@ fn render_connecting_ui(
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ui.hui.add(
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ui.hui.add(
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loading_screen_base(vec![
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loading_screen_base(vec![
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Box::new(Text {
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Box::new(Text {
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text: format!(
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text: match (rejection, *join_state) {
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"Connecting to {}...",
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(Some(err), _) => format!("Connection rejected by {}\n\n{}", addr.0, err.reason).into(),
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addr.0,
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(_, ClientJoinState::Disconnected) => format!("Lost connection to {}", addr.0).into(),
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).into(),
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_ => format!("Connecting to {}...", addr.0).into(),
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},
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font: font.0,
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font: font.0,
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text_size: 16,
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text_size: 16,
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..Default::default()
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..Default::default()
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