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Author | SHA1 | Date | |
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griffi-gh | f0270e3ce5 | ||
griffi-gh | 00edf0d272 | ||
griffi-gh | a63cc4bd17 | ||
griffi-gh | 80614e8461 |
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assets/fonts/Crisp.ttf
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@ -1,202 +0,0 @@
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Binary file not shown.
|
@ -1,12 +0,0 @@
|
|||
use kubi_shared::networking::state::ClientJoinState;
|
||||
use shipyard::{UniqueViewMut, UniqueView};
|
||||
use crate::state::{NextState, GameState};
|
||||
|
||||
pub fn switch_to_loading_if_connected(
|
||||
mut next_state: UniqueViewMut<NextState>,
|
||||
client_state: UniqueView<ClientJoinState>,
|
||||
) {
|
||||
if *client_state == ClientJoinState::Joined {
|
||||
next_state.0 = Some(GameState::LoadingWorld);
|
||||
}
|
||||
}
|
|
@ -1,12 +1,12 @@
|
|||
use hui::UiInstance;
|
||||
use hui_glium::GliumUiRenderer;
|
||||
use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut};
|
||||
use crate::rendering::{Renderer, RenderTarget, WindowSize};
|
||||
use crate::rendering::{RenderTarget, Renderer, WindowSize};
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct UiState {
|
||||
pub hui: UiInstance,
|
||||
pub renderer: GliumUiRenderer,
|
||||
pub renderer: GliumUiRenderer
|
||||
}
|
||||
|
||||
pub fn kubi_ui_init(
|
||||
|
@ -15,7 +15,7 @@ pub fn kubi_ui_init(
|
|||
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||
storages.add_unique_non_send_sync(UiState {
|
||||
hui: UiInstance::new(),
|
||||
renderer: GliumUiRenderer::new(&renderer.display)
|
||||
renderer: GliumUiRenderer::new(&renderer.display),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,7 @@ pub fn kubi_ui_end(
|
|||
mut ui: NonSendSync<UniqueViewMut<UiState>>
|
||||
) {
|
||||
let ui: &mut UiState = &mut ui;
|
||||
let UiState { hui, renderer } = ui;
|
||||
let UiState { hui, renderer, .. } = ui;
|
||||
hui.end();
|
||||
renderer.update(hui);
|
||||
}
|
||||
|
|
|
@ -13,7 +13,13 @@ use winit::{
|
|||
use glam::vec3;
|
||||
use std::time::Instant;
|
||||
|
||||
pub use kubi_shared::transform;
|
||||
pub(crate) use kubi_shared::transform;
|
||||
|
||||
mod ui {
|
||||
pub(crate) mod loading_screen;
|
||||
pub(crate) mod connecting_screen;
|
||||
}
|
||||
pub(crate) use ui::{loading_screen, connecting_screen};
|
||||
|
||||
pub(crate) mod rendering;
|
||||
pub(crate) mod world;
|
||||
|
@ -33,8 +39,6 @@ pub(crate) mod hui_integration;
|
|||
pub(crate) mod networking;
|
||||
pub(crate) mod init;
|
||||
pub(crate) mod color;
|
||||
pub(crate) mod loading_screen;
|
||||
pub(crate) mod connecting_screen;
|
||||
pub(crate) mod fixed_timestamp;
|
||||
pub(crate) mod filesystem;
|
||||
pub(crate) mod client_physics;
|
||||
|
@ -77,9 +81,9 @@ use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
|
|||
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
|
||||
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
|
||||
use init::initialize_from_args;
|
||||
use hui_integration::{kubi_ui_init, kubi_ui_begin, kubi_ui_end, kubi_ui_draw};
|
||||
use hui_integration::{kubi_ui_begin, kubi_ui_draw, kubi_ui_end, kubi_ui_init};
|
||||
use loading_screen::update_loading_screen;
|
||||
use connecting_screen::switch_to_loading_if_connected;
|
||||
use connecting_screen::update_connecting_screen;
|
||||
use fixed_timestamp::init_fixed_timestamp_storage;
|
||||
use filesystem::AssetManager;
|
||||
use client_physics::{init_client_physics, update_client_physics_late};
|
||||
|
@ -124,7 +128,7 @@ fn update() -> Workload {
|
|||
).into_sequential_workload().run_if(is_ingame_or_loading),
|
||||
update_networking().run_if(is_multiplayer),
|
||||
(
|
||||
switch_to_loading_if_connected
|
||||
update_connecting_screen,
|
||||
).into_sequential_workload().run_if(is_connecting),
|
||||
(
|
||||
update_loading_screen,
|
||||
|
|
|
@ -1,101 +0,0 @@
|
|||
use hui::{
|
||||
element::{container::Container, progress_bar::ProgressBar, text::Text},
|
||||
layout::{Alignment, UiDirection, UiSize},
|
||||
rectangle::{Corners, Sides}
|
||||
};
|
||||
use shipyard::{UniqueView, UniqueViewMut, Workload, NonSendSync, IntoWorkload};
|
||||
use winit::keyboard::KeyCode;
|
||||
use crate::{
|
||||
world::ChunkStorage,
|
||||
state::{GameState, NextState},
|
||||
rendering::WindowSize,
|
||||
input::RawKbmInputState,
|
||||
hui_integration::UiState,
|
||||
};
|
||||
|
||||
fn render_loading_ui(
|
||||
mut ui: NonSendSync<UniqueViewMut<UiState>>,
|
||||
world: UniqueView<ChunkStorage>,
|
||||
size: UniqueView<WindowSize>
|
||||
) {
|
||||
let loaded = world.chunks.iter().fold(0, |acc, (&_, chunk)| {
|
||||
acc + chunk.desired_state.matches_current(chunk.current_state) as usize
|
||||
});
|
||||
let total = world.chunks.len();
|
||||
let value = loaded as f32 / total as f32;
|
||||
let percentage = value * 100.;
|
||||
ui.hui.add(
|
||||
Container {
|
||||
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
|
||||
background: (0.1, 0.1, 0.1, 1. - (value - 0.75).max(0.)).into(),
|
||||
align: Alignment::Center.into(),
|
||||
elements: vec![
|
||||
Box::new(Container {
|
||||
padding: Sides::all(10.),
|
||||
gap: 10.,
|
||||
background: (0.2, 0.2, 0.2).into(),
|
||||
corner_radius: Corners::all(8.),
|
||||
elements: vec![
|
||||
Box::new(Text {
|
||||
text: "Loading...".into(),
|
||||
..Default::default()
|
||||
}),
|
||||
Box::new(ProgressBar {
|
||||
value,
|
||||
size: (UiSize::Static(400.), UiSize::Auto),
|
||||
corner_radius: Corners::all(2.),
|
||||
..Default::default()
|
||||
}),
|
||||
Box::new(Container {
|
||||
size: (UiSize::Static(400.), UiSize::Auto),
|
||||
align: (Alignment::End, Alignment::Begin).into(),
|
||||
direction: UiDirection::Horizontal,
|
||||
elements: vec![
|
||||
Box::new(Text {
|
||||
text: format!("{loaded}/{total} ({percentage:.1}%)").into(),
|
||||
..Default::default()
|
||||
})
|
||||
],
|
||||
..Default::default()
|
||||
})
|
||||
],
|
||||
..Default::default()
|
||||
})
|
||||
],
|
||||
..Default::default()
|
||||
},
|
||||
size.0.as_vec2()
|
||||
);
|
||||
}
|
||||
|
||||
fn switch_to_ingame_if_loaded(
|
||||
world: UniqueView<ChunkStorage>,
|
||||
mut state: UniqueViewMut<NextState>
|
||||
) {
|
||||
if world.chunks.is_empty() {
|
||||
return
|
||||
}
|
||||
if world.chunks.iter().all(|(_, chunk)| {
|
||||
chunk.desired_state.matches_current(chunk.current_state)
|
||||
}) {
|
||||
log::info!("Finished loading chunks");
|
||||
state.0 = Some(GameState::InGame);
|
||||
}
|
||||
}
|
||||
|
||||
fn override_loading(
|
||||
kbm_state: UniqueView<RawKbmInputState>,
|
||||
mut state: UniqueViewMut<NextState>
|
||||
) {
|
||||
if kbm_state.keyboard_state.contains(KeyCode::KeyF as u32) {
|
||||
state.0 = Some(GameState::InGame);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_loading_screen() -> Workload {
|
||||
(
|
||||
render_loading_ui,
|
||||
override_loading,
|
||||
switch_to_ingame_if_loaded,
|
||||
).into_sequential_workload()
|
||||
}
|
|
@ -1,198 +1,201 @@
|
|||
use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
|
||||
use winit::event_loop::ControlFlow;
|
||||
use std::net::SocketAddr;
|
||||
use uflow::{
|
||||
client::{Client, Config as ClientConfig, Event as ClientEvent},
|
||||
EndpointConfig
|
||||
};
|
||||
use kubi_shared::networking::{
|
||||
messages::ServerToClientMessage,
|
||||
state::ClientJoinState,
|
||||
client::ClientIdMap,
|
||||
};
|
||||
use crate::{
|
||||
events::EventComponent,
|
||||
control_flow::RequestExit,
|
||||
world::tasks::ChunkTaskManager,
|
||||
state::is_ingame_or_loading,
|
||||
fixed_timestamp::FixedTimestamp
|
||||
};
|
||||
|
||||
mod handshake;
|
||||
mod world;
|
||||
mod player;
|
||||
|
||||
use handshake::{
|
||||
set_client_join_state_to_connected,
|
||||
say_hello,
|
||||
check_server_hello_response
|
||||
};
|
||||
use world::{
|
||||
inject_network_responses_into_manager_queue,
|
||||
send_block_place_events,
|
||||
recv_block_place_events,
|
||||
};
|
||||
use player::{
|
||||
init_client_map,
|
||||
send_player_movement_events,
|
||||
receive_player_movement_events,
|
||||
receive_player_connect_events
|
||||
};
|
||||
|
||||
const NET_TICKRATE: u16 = 33;
|
||||
|
||||
#[derive(Unique, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum GameType {
|
||||
Singleplayer,
|
||||
Muliplayer
|
||||
}
|
||||
|
||||
#[derive(Unique, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct ServerAddress(pub SocketAddr);
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct UdpClient(pub Client);
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct NetworkEvent(pub ClientEvent);
|
||||
|
||||
impl NetworkEvent {
|
||||
///Checks if postcard-encoded message has a type
|
||||
pub fn is_message_of_type<const T: u8>(&self) -> bool {
|
||||
let ClientEvent::Receive(data) = &self.0 else { return false };
|
||||
if data.len() == 0 { return false }
|
||||
data[0] == T
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct NetworkMessageEvent(pub ServerToClientMessage);
|
||||
|
||||
fn connect_client(
|
||||
storages: AllStoragesView
|
||||
) {
|
||||
log::info!("Creating client");
|
||||
let address = storages.borrow::<UniqueView<ServerAddress>>().unwrap();
|
||||
let client = Client::connect(address.0, ClientConfig {
|
||||
endpoint_config: EndpointConfig {
|
||||
active_timeout_ms: 10000,
|
||||
keepalive: true,
|
||||
keepalive_interval_ms: 5000,
|
||||
..Default::default()
|
||||
},
|
||||
}).expect("Client connection failed");
|
||||
storages.add_unique(UdpClient(client));
|
||||
storages.add_unique(ClientJoinState::Disconnected);
|
||||
}
|
||||
|
||||
fn poll_client(
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
mut entities: EntitiesViewMut,
|
||||
mut events: ViewMut<EventComponent>,
|
||||
mut network_events: ViewMut<NetworkEvent>,
|
||||
) {
|
||||
entities.bulk_add_entity((
|
||||
&mut events,
|
||||
&mut network_events,
|
||||
), client.0.step().map(|event| {
|
||||
(EventComponent, NetworkEvent(event))
|
||||
}));
|
||||
}
|
||||
|
||||
fn flush_client(
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
) {
|
||||
client.0.flush();
|
||||
}
|
||||
|
||||
fn handle_disconnect(
|
||||
network_events: View<NetworkEvent>,
|
||||
mut join_state: UniqueViewMut<ClientJoinState>
|
||||
) {
|
||||
for event in network_events.iter() {
|
||||
if matches!(event.0, ClientEvent::Disconnect) {
|
||||
log::warn!("Disconnected from server");
|
||||
*join_state = ClientJoinState::Disconnected;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_networking() -> Workload {
|
||||
(
|
||||
init_client_map.run_if_missing_unique::<ClientIdMap>(),
|
||||
connect_client.run_if_missing_unique::<UdpClient>(),
|
||||
poll_client.into_workload().make_fixed(NET_TICKRATE, 0),
|
||||
(
|
||||
set_client_join_state_to_connected,
|
||||
say_hello,
|
||||
).into_sequential_workload().run_if(if_just_connected),
|
||||
(
|
||||
check_server_hello_response,
|
||||
handle_disconnect,
|
||||
).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Connected as u8}>),
|
||||
(
|
||||
(
|
||||
receive_player_connect_events,
|
||||
).into_workload(),
|
||||
(
|
||||
recv_block_place_events,
|
||||
receive_player_movement_events,
|
||||
).into_workload()
|
||||
).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Joined as u8}>).run_if(is_ingame_or_loading),
|
||||
inject_network_responses_into_manager_queue.run_if(is_ingame_or_loading).skip_if_missing_unique::<ChunkTaskManager>(),
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
pub fn update_networking_late() -> Workload {
|
||||
(
|
||||
(
|
||||
send_block_place_events,
|
||||
send_player_movement_events,
|
||||
).into_workload().run_if(is_join_state::<{ClientJoinState::Joined as u8}>),
|
||||
flush_client.into_workload().make_fixed(NET_TICKRATE, 1)
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
pub fn disconnect_on_exit(
|
||||
exit: UniqueView<RequestExit>,
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
) {
|
||||
//TODO check if this works
|
||||
if exit.0 {
|
||||
if client.0.is_active() {
|
||||
client.0.flush();
|
||||
client.0.disconnect();
|
||||
while client.0.is_active() { client.0.step().for_each(|_|()); }
|
||||
log::info!("Client disconnected");
|
||||
} else {
|
||||
log::info!("Client inactive")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// conditions
|
||||
|
||||
fn if_just_connected(
|
||||
network_events: View<NetworkEvent>,
|
||||
) -> bool {
|
||||
network_events.iter().any(|event| matches!(&event.0, ClientEvent::Connect))
|
||||
}
|
||||
|
||||
fn is_join_state<const STATE: u8>(
|
||||
join_state: UniqueView<ClientJoinState>
|
||||
) -> bool {
|
||||
(*join_state as u8) == STATE
|
||||
}
|
||||
|
||||
pub fn is_multiplayer(
|
||||
game_type: UniqueView<GameType>
|
||||
) -> bool {
|
||||
*game_type == GameType::Muliplayer
|
||||
}
|
||||
|
||||
pub fn is_singleplayer(
|
||||
game_type: UniqueView<GameType>
|
||||
) -> bool {
|
||||
*game_type == GameType::Singleplayer
|
||||
}
|
||||
use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
|
||||
use winit::event_loop::ControlFlow;
|
||||
use std::net::SocketAddr;
|
||||
use uflow::{
|
||||
client::{Client, Config as ClientConfig, Event as ClientEvent},
|
||||
EndpointConfig
|
||||
};
|
||||
use kubi_shared::networking::{
|
||||
messages::ServerToClientMessage,
|
||||
state::ClientJoinState,
|
||||
client::ClientIdMap,
|
||||
};
|
||||
use crate::{
|
||||
events::EventComponent,
|
||||
control_flow::RequestExit,
|
||||
world::tasks::ChunkTaskManager,
|
||||
state::is_ingame_or_loading,
|
||||
fixed_timestamp::FixedTimestamp
|
||||
};
|
||||
|
||||
mod handshake;
|
||||
mod world;
|
||||
mod player;
|
||||
|
||||
pub use handshake::ConnectionRejectionReason;
|
||||
use handshake::{
|
||||
set_client_join_state_to_connected,
|
||||
say_hello,
|
||||
check_server_hello_response,
|
||||
check_server_fuck_off_response,
|
||||
};
|
||||
use world::{
|
||||
inject_network_responses_into_manager_queue,
|
||||
send_block_place_events,
|
||||
recv_block_place_events,
|
||||
};
|
||||
use player::{
|
||||
init_client_map,
|
||||
send_player_movement_events,
|
||||
receive_player_movement_events,
|
||||
receive_player_connect_events
|
||||
};
|
||||
|
||||
const NET_TICKRATE: u16 = 33;
|
||||
|
||||
#[derive(Unique, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum GameType {
|
||||
Singleplayer,
|
||||
Muliplayer
|
||||
}
|
||||
|
||||
#[derive(Unique, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct ServerAddress(pub SocketAddr);
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct UdpClient(pub Client);
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct NetworkEvent(pub ClientEvent);
|
||||
|
||||
impl NetworkEvent {
|
||||
///Checks if postcard-encoded message has a type
|
||||
pub fn is_message_of_type<const T: u8>(&self) -> bool {
|
||||
let ClientEvent::Receive(data) = &self.0 else { return false };
|
||||
if data.len() == 0 { return false }
|
||||
data[0] == T
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct NetworkMessageEvent(pub ServerToClientMessage);
|
||||
|
||||
fn connect_client(
|
||||
storages: AllStoragesView
|
||||
) {
|
||||
log::info!("Creating client");
|
||||
let address = storages.borrow::<UniqueView<ServerAddress>>().unwrap();
|
||||
let client = Client::connect(address.0, ClientConfig {
|
||||
endpoint_config: EndpointConfig {
|
||||
active_timeout_ms: 10000,
|
||||
keepalive: true,
|
||||
keepalive_interval_ms: 5000,
|
||||
..Default::default()
|
||||
},
|
||||
}).expect("Client connection failed");
|
||||
storages.add_unique(UdpClient(client));
|
||||
storages.add_unique(ClientJoinState::Disconnected);
|
||||
}
|
||||
|
||||
fn poll_client(
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
mut entities: EntitiesViewMut,
|
||||
mut events: ViewMut<EventComponent>,
|
||||
mut network_events: ViewMut<NetworkEvent>,
|
||||
) {
|
||||
entities.bulk_add_entity((
|
||||
&mut events,
|
||||
&mut network_events,
|
||||
), client.0.step().map(|event| {
|
||||
(EventComponent, NetworkEvent(event))
|
||||
}));
|
||||
}
|
||||
|
||||
fn flush_client(
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
) {
|
||||
client.0.flush();
|
||||
}
|
||||
|
||||
fn handle_disconnect(
|
||||
network_events: View<NetworkEvent>,
|
||||
mut join_state: UniqueViewMut<ClientJoinState>
|
||||
) {
|
||||
for event in network_events.iter() {
|
||||
if matches!(event.0, ClientEvent::Disconnect) {
|
||||
log::warn!("Disconnected from server");
|
||||
*join_state = ClientJoinState::Disconnected;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_networking() -> Workload {
|
||||
(
|
||||
init_client_map.run_if_missing_unique::<ClientIdMap>(),
|
||||
connect_client.run_if_missing_unique::<UdpClient>(),
|
||||
poll_client.into_workload().make_fixed(NET_TICKRATE, 0),
|
||||
(
|
||||
set_client_join_state_to_connected,
|
||||
say_hello,
|
||||
).into_sequential_workload().run_if(if_just_connected),
|
||||
(
|
||||
check_server_hello_response,
|
||||
check_server_fuck_off_response,
|
||||
handle_disconnect,
|
||||
).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Connected as u8}>),
|
||||
(
|
||||
(
|
||||
receive_player_connect_events,
|
||||
).into_workload(),
|
||||
(
|
||||
recv_block_place_events,
|
||||
receive_player_movement_events,
|
||||
).into_workload()
|
||||
).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Joined as u8}>).run_if(is_ingame_or_loading),
|
||||
inject_network_responses_into_manager_queue.run_if(is_ingame_or_loading).skip_if_missing_unique::<ChunkTaskManager>(),
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
pub fn update_networking_late() -> Workload {
|
||||
(
|
||||
(
|
||||
send_block_place_events,
|
||||
send_player_movement_events,
|
||||
).into_workload().run_if(is_join_state::<{ClientJoinState::Joined as u8}>),
|
||||
flush_client.into_workload().make_fixed(NET_TICKRATE, 1)
|
||||
).into_sequential_workload()
|
||||
}
|
||||
|
||||
pub fn disconnect_on_exit(
|
||||
exit: UniqueView<RequestExit>,
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
) {
|
||||
//TODO check if this works
|
||||
if exit.0 {
|
||||
if client.0.is_active() {
|
||||
client.0.flush();
|
||||
client.0.disconnect();
|
||||
while client.0.is_active() { client.0.step().for_each(|_|()); }
|
||||
log::info!("Client disconnected");
|
||||
} else {
|
||||
log::info!("Client inactive")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// conditions
|
||||
|
||||
fn if_just_connected(
|
||||
network_events: View<NetworkEvent>,
|
||||
) -> bool {
|
||||
network_events.iter().any(|event| matches!(&event.0, ClientEvent::Connect))
|
||||
}
|
||||
|
||||
fn is_join_state<const STATE: u8>(
|
||||
join_state: UniqueView<ClientJoinState>
|
||||
) -> bool {
|
||||
(*join_state as u8) == STATE
|
||||
}
|
||||
|
||||
pub fn is_multiplayer(
|
||||
game_type: UniqueView<GameType>
|
||||
) -> bool {
|
||||
*game_type == GameType::Muliplayer
|
||||
}
|
||||
|
||||
pub fn is_singleplayer(
|
||||
game_type: UniqueView<GameType>
|
||||
) -> bool {
|
||||
*game_type == GameType::Singleplayer
|
||||
}
|
||||
|
|
|
@ -1,76 +1,111 @@
|
|||
use shipyard::{UniqueViewMut, View, IntoIter, AllStoragesViewMut};
|
||||
use uflow::{client::Event as ClientEvent, SendMode};
|
||||
use kubi_shared::networking::{
|
||||
messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
|
||||
state::ClientJoinState,
|
||||
channels::Channel,
|
||||
};
|
||||
use crate::player::{spawn_local_player_multiplayer, spawn_remote_player_multiplayer};
|
||||
use super::{UdpClient, NetworkEvent};
|
||||
|
||||
pub fn set_client_join_state_to_connected(
|
||||
mut join_state: UniqueViewMut<ClientJoinState>
|
||||
) {
|
||||
log::info!("Setting ClientJoinState");
|
||||
*join_state = ClientJoinState::Connected;
|
||||
}
|
||||
|
||||
pub fn say_hello(
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
) {
|
||||
let username = "XxX-FishFucker-69420-XxX".into();
|
||||
let password = None;
|
||||
log::info!("Authenticating");
|
||||
client.0.send(
|
||||
postcard::to_allocvec(
|
||||
&ClientToServerMessage::ClientHello { username, password }
|
||||
).unwrap().into_boxed_slice(),
|
||||
Channel::Auth as usize,
|
||||
SendMode::Reliable
|
||||
);
|
||||
}
|
||||
|
||||
pub fn check_server_hello_response(
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
//Check if we got the message and extract the init data from it
|
||||
let Some(init) = storages.borrow::<View<NetworkEvent>>().unwrap().iter().find_map(|event| {
|
||||
let ClientEvent::Receive(data) = &event.0 else {
|
||||
return None
|
||||
};
|
||||
if !event.is_message_of_type::<{ServerToClientMessageType::ServerHello as u8}>() {
|
||||
return None
|
||||
}
|
||||
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
||||
log::error!("Malformed message");
|
||||
return None
|
||||
};
|
||||
let ServerToClientMessage::ServerHello { init } = parsed_message else {
|
||||
unreachable!()
|
||||
};
|
||||
Some(init)
|
||||
}) else { return };
|
||||
|
||||
// struct ClientInitData {
|
||||
// client_id: ClientId,
|
||||
// username: String,
|
||||
// position: Vec3,
|
||||
// velocity: Vec3,
|
||||
// direction: Quat,
|
||||
// health: Health,
|
||||
// }
|
||||
|
||||
//Add components to main player
|
||||
spawn_local_player_multiplayer(&mut storages, init.user);
|
||||
|
||||
//Init players
|
||||
for init_data in init.users {
|
||||
spawn_remote_player_multiplayer(&mut storages, init_data);
|
||||
}
|
||||
|
||||
// Set state to connected
|
||||
let mut join_state = storages.borrow::<UniqueViewMut<ClientJoinState>>().unwrap();
|
||||
*join_state = ClientJoinState::Joined;
|
||||
|
||||
log::info!("Joined the server!");
|
||||
}
|
||||
use shipyard::{AllStoragesView, AllStoragesViewMut, IntoIter, Unique, UniqueView, UniqueViewMut, View};
|
||||
use uflow::{client::Event as ClientEvent, SendMode};
|
||||
use kubi_shared::networking::{
|
||||
messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
|
||||
state::ClientJoinState,
|
||||
channels::Channel,
|
||||
};
|
||||
use crate::player::{spawn_local_player_multiplayer, spawn_remote_player_multiplayer};
|
||||
use super::{UdpClient, NetworkEvent};
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct ConnectionRejectionReason {
|
||||
pub reason: String,
|
||||
}
|
||||
|
||||
pub fn set_client_join_state_to_connected(
|
||||
mut join_state: UniqueViewMut<ClientJoinState>
|
||||
) {
|
||||
log::info!("Setting ClientJoinState");
|
||||
*join_state = ClientJoinState::Connected;
|
||||
}
|
||||
|
||||
pub fn say_hello(
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
) {
|
||||
let username = "XxX-FishFucker-69420-XxX".into();
|
||||
let password = None;
|
||||
log::info!("Authenticating");
|
||||
client.0.send(
|
||||
postcard::to_allocvec(
|
||||
&ClientToServerMessage::ClientHello { username, password }
|
||||
).unwrap().into_boxed_slice(),
|
||||
Channel::Auth as usize,
|
||||
SendMode::Reliable
|
||||
);
|
||||
}
|
||||
|
||||
pub fn check_server_hello_response(
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
//Check if we got the message and extract the init data from it
|
||||
let Some(init) = storages.borrow::<View<NetworkEvent>>().unwrap().iter().find_map(|event| {
|
||||
let ClientEvent::Receive(data) = &event.0 else {
|
||||
return None
|
||||
};
|
||||
if !event.is_message_of_type::<{ServerToClientMessageType::ServerHello as u8}>() {
|
||||
return None
|
||||
}
|
||||
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
||||
log::error!("Malformed message");
|
||||
return None
|
||||
};
|
||||
let ServerToClientMessage::ServerHello { init } = parsed_message else {
|
||||
unreachable!()
|
||||
};
|
||||
Some(init)
|
||||
}) else { return };
|
||||
|
||||
// struct ClientInitData {
|
||||
// client_id: ClientId,
|
||||
// username: String,
|
||||
// position: Vec3,
|
||||
// velocity: Vec3,
|
||||
// direction: Quat,
|
||||
// health: Health,
|
||||
// }
|
||||
|
||||
//Add components to main player
|
||||
spawn_local_player_multiplayer(&mut storages, init.user);
|
||||
|
||||
//Init players
|
||||
for init_data in init.users {
|
||||
spawn_remote_player_multiplayer(&mut storages, init_data);
|
||||
}
|
||||
|
||||
// Set state to connected
|
||||
let mut join_state = storages.borrow::<UniqueViewMut<ClientJoinState>>().unwrap();
|
||||
*join_state = ClientJoinState::Joined;
|
||||
|
||||
log::info!("Joined the server!");
|
||||
}
|
||||
|
||||
pub fn check_server_fuck_off_response(
|
||||
storages: AllStoragesView,
|
||||
) {
|
||||
//Check if we got the message and extract the init data from it
|
||||
let Some(reason) = storages.borrow::<View<NetworkEvent>>().unwrap().iter().find_map(|event| {
|
||||
let ClientEvent::Receive(data) = &event.0 else {
|
||||
return None
|
||||
};
|
||||
if !event.is_message_of_type::<{ServerToClientMessageType::ServerFuckOff as u8}>() {
|
||||
return None
|
||||
}
|
||||
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
||||
log::error!("Malformed message");
|
||||
return None
|
||||
};
|
||||
let ServerToClientMessage::ServerFuckOff { reason } = parsed_message else {
|
||||
unreachable!()
|
||||
};
|
||||
Some(reason)
|
||||
}) else { return };
|
||||
|
||||
let mut client = storages.borrow::<UniqueViewMut<UdpClient>>().unwrap();
|
||||
client.0.disconnect_now();
|
||||
|
||||
let mut join_state = storages.borrow::<UniqueViewMut<ClientJoinState>>().unwrap();
|
||||
*join_state = ClientJoinState::Disconnected;
|
||||
|
||||
storages.add_unique(ConnectionRejectionReason { reason });
|
||||
}
|
||||
|
|
|
@ -1,87 +1,103 @@
|
|||
use shipyard::{NonSendSync, UniqueView, Unique, AllStoragesView};
|
||||
use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
|
||||
use kubi_shared::block::BlockTexture;
|
||||
use crate::{rendering::Renderer, filesystem::AssetManager};
|
||||
|
||||
mod texture;
|
||||
mod shaders;
|
||||
|
||||
use texture::load_texture2darray_prefab;
|
||||
use shaders::include_shader_prefab;
|
||||
|
||||
pub trait AssetPaths {
|
||||
fn file_name(self) -> &'static str;
|
||||
}
|
||||
|
||||
impl AssetPaths for BlockTexture {
|
||||
fn file_name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Stone => "stone.png",
|
||||
Self::Dirt => "dirt.png",
|
||||
Self::GrassTop => "grass_top.png",
|
||||
Self::GrassSide => "grass_side.png",
|
||||
Self::Sand => "sand.png",
|
||||
Self::Bedrock => "bedrock.png",
|
||||
Self::Wood => "wood.png",
|
||||
Self::WoodTop => "wood_top.png",
|
||||
Self::Leaf => "leaf.png",
|
||||
Self::Torch => "torch.png",
|
||||
Self::TallGrass => "tall_grass.png",
|
||||
Self::Snow => "snow.png",
|
||||
Self::GrassSideSnow => "grass_side_snow.png",
|
||||
Self::Cobblestone => "cobblestone.png",
|
||||
Self::Planks => "planks.png",
|
||||
Self::WaterSolid => "solid_water.png",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct BlockTexturesPrefab(pub SrgbTexture2dArray);
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct ChunkShaderPrefab(pub Program);
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct ColoredShaderPrefab(pub Program);
|
||||
|
||||
pub fn load_prefabs(
|
||||
storages: AllStoragesView,
|
||||
renderer: NonSendSync<UniqueView<Renderer>>,
|
||||
assman: UniqueView<AssetManager>
|
||||
) {
|
||||
log::info!("Loading textures...");
|
||||
storages.add_unique_non_send_sync(BlockTexturesPrefab(
|
||||
load_texture2darray_prefab::<BlockTexture, _>(
|
||||
&assman,
|
||||
"blocks".into(),
|
||||
&renderer.display,
|
||||
MipmapsOption::AutoGeneratedMipmaps
|
||||
)
|
||||
));
|
||||
|
||||
log::info!("Compiling shaders...");
|
||||
storages.add_unique_non_send_sync(ChunkShaderPrefab(
|
||||
include_shader_prefab!(
|
||||
"world",
|
||||
"../shaders/world.vert",
|
||||
"../shaders/world.frag",
|
||||
&renderer.display
|
||||
)
|
||||
));
|
||||
storages.add_unique_non_send_sync(ColoredShaderPrefab(
|
||||
include_shader_prefab!(
|
||||
"colored",
|
||||
"../shaders/colored.vert",
|
||||
"../shaders/colored.frag",
|
||||
&renderer.display
|
||||
)
|
||||
));
|
||||
|
||||
log::info!("releasing shader compiler");
|
||||
|
||||
renderer.display.release_shader_compiler();
|
||||
}
|
||||
use std::{io::{BufReader, Read}, path::Path};
|
||||
use hui::text::FontHandle;
|
||||
use shipyard::{AllStoragesView, NonSendSync, Unique, UniqueView, UniqueViewMut};
|
||||
use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
|
||||
use kubi_shared::block::BlockTexture;
|
||||
use crate::{filesystem::AssetManager, hui_integration::UiState, rendering::Renderer};
|
||||
|
||||
mod texture;
|
||||
mod shaders;
|
||||
|
||||
use texture::load_texture2darray_prefab;
|
||||
use shaders::include_shader_prefab;
|
||||
|
||||
pub trait AssetPaths {
|
||||
fn file_name(self) -> &'static str;
|
||||
}
|
||||
|
||||
impl AssetPaths for BlockTexture {
|
||||
fn file_name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Stone => "stone.png",
|
||||
Self::Dirt => "dirt.png",
|
||||
Self::GrassTop => "grass_top.png",
|
||||
Self::GrassSide => "grass_side.png",
|
||||
Self::Sand => "sand.png",
|
||||
Self::Bedrock => "bedrock.png",
|
||||
Self::Wood => "wood.png",
|
||||
Self::WoodTop => "wood_top.png",
|
||||
Self::Leaf => "leaf.png",
|
||||
Self::Torch => "torch.png",
|
||||
Self::TallGrass => "tall_grass.png",
|
||||
Self::Snow => "snow.png",
|
||||
Self::GrassSideSnow => "grass_side_snow.png",
|
||||
Self::Cobblestone => "cobblestone.png",
|
||||
Self::Planks => "planks.png",
|
||||
Self::WaterSolid => "solid_water.png",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct BlockTexturesPrefab(pub SrgbTexture2dArray);
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct ChunkShaderPrefab(pub Program);
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct ColoredShaderPrefab(pub Program);
|
||||
|
||||
#[derive(Unique)]
|
||||
#[repr(transparent)]
|
||||
pub struct UiFontPrefab(pub FontHandle);
|
||||
|
||||
pub fn load_prefabs(
|
||||
storages: AllStoragesView,
|
||||
renderer: NonSendSync<UniqueView<Renderer>>,
|
||||
mut ui: NonSendSync<UniqueViewMut<UiState>>,
|
||||
assman: UniqueView<AssetManager>
|
||||
) {
|
||||
log::info!("Loading textures...");
|
||||
storages.add_unique_non_send_sync(BlockTexturesPrefab(
|
||||
load_texture2darray_prefab::<BlockTexture, _>(
|
||||
&assman,
|
||||
"blocks".into(),
|
||||
&renderer.display,
|
||||
MipmapsOption::AutoGeneratedMipmaps
|
||||
)
|
||||
));
|
||||
|
||||
log::info!("Loading the UI stuff...");
|
||||
{
|
||||
let asset_handle = assman.open_asset(Path::new("fonts/Crisp.ttf")).unwrap();
|
||||
let mut font_data = vec![];
|
||||
BufReader::new(asset_handle).read_to_end(&mut font_data).unwrap();
|
||||
let font_handle = ui.hui.add_font_from_bytes(&font_data);
|
||||
storages.add_unique(UiFontPrefab(font_handle));
|
||||
}
|
||||
|
||||
log::info!("Compiling shaders...");
|
||||
storages.add_unique_non_send_sync(ChunkShaderPrefab(
|
||||
include_shader_prefab!(
|
||||
"world",
|
||||
"../shaders/world.vert",
|
||||
"../shaders/world.frag",
|
||||
&renderer.display
|
||||
)
|
||||
));
|
||||
storages.add_unique_non_send_sync(ColoredShaderPrefab(
|
||||
include_shader_prefab!(
|
||||
"colored",
|
||||
"../shaders/colored.vert",
|
||||
"../shaders/colored.frag",
|
||||
&renderer.display
|
||||
)
|
||||
));
|
||||
|
||||
log::info!("releasing shader compiler");
|
||||
|
||||
renderer.display.release_shader_compiler();
|
||||
}
|
||||
|
|
|
@ -1,58 +1,58 @@
|
|||
use shipyard::{Unique, UniqueView, UniqueViewMut, AllStoragesView};
|
||||
use std::mem::take;
|
||||
|
||||
#[derive(Unique, PartialEq, Eq, Default, Clone, Copy)]
|
||||
pub enum GameState {
|
||||
#[default]
|
||||
Initial,
|
||||
Connecting,
|
||||
LoadingWorld,
|
||||
InGame
|
||||
}
|
||||
|
||||
#[derive(Unique, PartialEq, Eq, Default, Clone, Copy)]
|
||||
pub struct NextState(pub Option<GameState>);
|
||||
|
||||
pub fn init_state(
|
||||
all_storages: AllStoragesView,
|
||||
) {
|
||||
all_storages.add_unique(GameState::default());
|
||||
all_storages.add_unique(NextState::default());
|
||||
}
|
||||
|
||||
pub fn update_state(
|
||||
mut state: UniqueViewMut<GameState>,
|
||||
mut next: UniqueViewMut<NextState>,
|
||||
) {
|
||||
*state = take(&mut next.0).unwrap_or(*state);
|
||||
}
|
||||
|
||||
pub fn is_changing_state(
|
||||
state: UniqueView<NextState>
|
||||
) -> bool {
|
||||
state.0.is_some()
|
||||
}
|
||||
|
||||
pub fn is_connecting(
|
||||
state: UniqueView<GameState>
|
||||
) -> bool {
|
||||
*state == GameState::Connecting
|
||||
}
|
||||
|
||||
pub fn is_ingame(
|
||||
state: UniqueView<GameState>
|
||||
) -> bool {
|
||||
*state == GameState::InGame
|
||||
}
|
||||
|
||||
pub fn is_loading(
|
||||
state: UniqueView<GameState>
|
||||
) -> bool {
|
||||
matches!(*state, GameState::LoadingWorld)
|
||||
}
|
||||
|
||||
pub fn is_ingame_or_loading(
|
||||
state: UniqueView<GameState>
|
||||
) -> bool {
|
||||
matches!(*state, GameState::InGame | GameState::LoadingWorld)
|
||||
}
|
||||
use shipyard::{Unique, UniqueView, UniqueViewMut, AllStoragesView};
|
||||
use std::mem::take;
|
||||
|
||||
#[derive(Unique, PartialEq, Eq, Default, Clone, Copy)]
|
||||
pub enum GameState {
|
||||
#[default]
|
||||
Initial,
|
||||
Connecting,
|
||||
LoadingWorld,
|
||||
InGame
|
||||
}
|
||||
|
||||
#[derive(Unique, PartialEq, Eq, Default, Clone, Copy)]
|
||||
pub struct NextState(pub Option<GameState>);
|
||||
|
||||
pub fn init_state(
|
||||
all_storages: AllStoragesView,
|
||||
) {
|
||||
all_storages.add_unique(GameState::default());
|
||||
all_storages.add_unique(NextState::default());
|
||||
}
|
||||
|
||||
pub fn update_state(
|
||||
mut state: UniqueViewMut<GameState>,
|
||||
mut next: UniqueViewMut<NextState>,
|
||||
) {
|
||||
*state = take(&mut next.0).unwrap_or(*state);
|
||||
}
|
||||
|
||||
pub fn is_changing_state(
|
||||
state: UniqueView<NextState>
|
||||
) -> bool {
|
||||
state.0.is_some()
|
||||
}
|
||||
|
||||
pub fn is_connecting(
|
||||
state: UniqueView<GameState>
|
||||
) -> bool {
|
||||
*state == GameState::Connecting
|
||||
}
|
||||
|
||||
pub fn is_ingame(
|
||||
state: UniqueView<GameState>
|
||||
) -> bool {
|
||||
*state == GameState::InGame
|
||||
}
|
||||
|
||||
pub fn is_loading(
|
||||
state: UniqueView<GameState>
|
||||
) -> bool {
|
||||
matches!(*state, GameState::LoadingWorld)
|
||||
}
|
||||
|
||||
pub fn is_ingame_or_loading(
|
||||
state: UniqueView<GameState>
|
||||
) -> bool {
|
||||
matches!(*state, GameState::InGame | GameState::LoadingWorld)
|
||||
}
|
||||
|
|
52
kubi/src/ui/connecting_screen.rs
Normal file
52
kubi/src/ui/connecting_screen.rs
Normal file
|
@ -0,0 +1,52 @@
|
|||
use hui::element::text::Text;
|
||||
use kubi_shared::networking::state::ClientJoinState;
|
||||
use shipyard::{IntoWorkload, NonSendSync, UniqueView, UniqueViewMut, Workload};
|
||||
use crate::{
|
||||
hui_integration::UiState,
|
||||
loading_screen::loading_screen_base,
|
||||
networking::{ConnectionRejectionReason, ServerAddress},
|
||||
prefabs::UiFontPrefab,
|
||||
rendering::WindowSize,
|
||||
state::{GameState, NextState}
|
||||
};
|
||||
|
||||
fn render_connecting_ui(
|
||||
addr: UniqueView<ServerAddress>,
|
||||
rejection: Option<UniqueView<ConnectionRejectionReason>>,
|
||||
join_state: UniqueView<ClientJoinState>,
|
||||
mut ui: NonSendSync<UniqueViewMut<UiState>>,
|
||||
font: UniqueView<UiFontPrefab>,
|
||||
size: UniqueView<WindowSize>,
|
||||
) {
|
||||
ui.hui.add(
|
||||
loading_screen_base(vec![
|
||||
Box::new(Text {
|
||||
text: match (rejection, *join_state) {
|
||||
(Some(err), _) => format!("Connection rejected by {}\n\n{}", addr.0, err.reason).into(),
|
||||
(_, ClientJoinState::Disconnected) => format!("Lost connection to {}", addr.0).into(),
|
||||
_ => format!("Connecting to {}...", addr.0).into(),
|
||||
},
|
||||
font: font.0,
|
||||
text_size: 16,
|
||||
..Default::default()
|
||||
}),
|
||||
], 1.),
|
||||
size.0.as_vec2(),
|
||||
);
|
||||
}
|
||||
|
||||
fn switch_to_loading_if_connected(
|
||||
mut next_state: UniqueViewMut<NextState>,
|
||||
client_state: UniqueView<ClientJoinState>,
|
||||
) {
|
||||
if *client_state == ClientJoinState::Joined {
|
||||
next_state.0 = Some(GameState::LoadingWorld);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_connecting_screen() -> Workload {
|
||||
(
|
||||
render_connecting_ui,
|
||||
switch_to_loading_if_connected,
|
||||
).into_workload()
|
||||
}
|
115
kubi/src/ui/loading_screen.rs
Normal file
115
kubi/src/ui/loading_screen.rs
Normal file
|
@ -0,0 +1,115 @@
|
|||
use hui::{
|
||||
element::{container::Container, progress_bar::ProgressBar, text::Text, UiElement},
|
||||
layout::{Alignment, UiDirection, UiSize},
|
||||
rectangle::{Corners, Sides},
|
||||
};
|
||||
use shipyard::{UniqueView, UniqueViewMut, Workload, NonSendSync, IntoWorkload};
|
||||
use winit::keyboard::KeyCode;
|
||||
use crate::{
|
||||
hui_integration::UiState, input::RawKbmInputState, networking::ServerAddress, prefabs::UiFontPrefab, rendering::WindowSize, state::{GameState, NextState}, world::ChunkStorage
|
||||
};
|
||||
|
||||
pub fn loading_screen_base(elements: Vec<Box<dyn UiElement>>, bg_alpha: f32) -> Container {
|
||||
Container {
|
||||
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
|
||||
background: (0.1, 0.1, 0.1, bg_alpha).into(),
|
||||
align: Alignment::Center.into(),
|
||||
elements: vec![
|
||||
Box::new(Container {
|
||||
padding: Sides::all(10.),
|
||||
gap: 5.,
|
||||
background: (0.2, 0.2, 0.2).into(),
|
||||
corner_radius: Corners::all(8.),
|
||||
elements,
|
||||
..Default::default()
|
||||
})
|
||||
],
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
fn render_loading_ui(
|
||||
addr: Option<UniqueView<ServerAddress>>,
|
||||
world: UniqueView<ChunkStorage>,
|
||||
mut ui: NonSendSync<UniqueViewMut<UiState>>,
|
||||
font: UniqueView<UiFontPrefab>,
|
||||
size: UniqueView<WindowSize>
|
||||
) {
|
||||
let loaded = world.chunks.iter().fold(0, |acc, (&_, chunk)| {
|
||||
acc + chunk.desired_state.matches_current(chunk.current_state) as usize
|
||||
});
|
||||
let total = world.chunks.len();
|
||||
let value = loaded as f32 / total as f32;
|
||||
let percentage = value * 100.;
|
||||
|
||||
ui.hui.add(loading_screen_base(vec![
|
||||
Box::new(Text {
|
||||
text: match addr {
|
||||
Some(addr) => format!("Connected to {}\nDownloading world data...", addr.0).into(),
|
||||
_ => "Loading...".into(),
|
||||
},
|
||||
font: font.0,
|
||||
text_size: 16,
|
||||
..Default::default()
|
||||
}),
|
||||
Box::new(ProgressBar {
|
||||
value,
|
||||
size: (UiSize::Static(400.), UiSize::Auto),
|
||||
corner_radius: Corners::all(2.),
|
||||
..Default::default()
|
||||
}),
|
||||
Box::new(Container {
|
||||
size: (UiSize::Static(400.), UiSize::Auto),
|
||||
align: (Alignment::End, Alignment::Begin).into(),
|
||||
direction: UiDirection::Horizontal,
|
||||
elements: vec![
|
||||
Box::new(Text {
|
||||
text: format!("{loaded}/{total} ({percentage:.1}%)").into(),
|
||||
font: font.0,
|
||||
text_size: 16,
|
||||
..Default::default()
|
||||
})
|
||||
],
|
||||
..Default::default()
|
||||
}),
|
||||
// Box::new(Text {
|
||||
// text: "--------------------------------------------------\nTip: You can press F to skip this loading screen".into(),
|
||||
// font: font_handle,
|
||||
// text_size: 16,
|
||||
// color: (0.5, 0.5, 0.5, 1.).into(),
|
||||
// ..Default::default()
|
||||
// })
|
||||
], 1. - (value - 0.75).max(0.)), size.0.as_vec2());
|
||||
}
|
||||
|
||||
fn switch_to_ingame_if_loaded(
|
||||
world: UniqueView<ChunkStorage>,
|
||||
mut state: UniqueViewMut<NextState>
|
||||
) {
|
||||
if world.chunks.is_empty() {
|
||||
return
|
||||
}
|
||||
if world.chunks.iter().all(|(_, chunk)| {
|
||||
chunk.desired_state.matches_current(chunk.current_state)
|
||||
}) {
|
||||
log::info!("Finished loading chunks");
|
||||
state.0 = Some(GameState::InGame);
|
||||
}
|
||||
}
|
||||
|
||||
fn override_loading(
|
||||
kbm_state: UniqueView<RawKbmInputState>,
|
||||
mut state: UniqueViewMut<NextState>
|
||||
) {
|
||||
if kbm_state.keyboard_state.contains(KeyCode::KeyF as u32) {
|
||||
state.0 = Some(GameState::InGame);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_loading_screen() -> Workload {
|
||||
(
|
||||
render_loading_ui,
|
||||
override_loading,
|
||||
switch_to_ingame_if_loaded,
|
||||
).into_sequential_workload()
|
||||
}
|
Loading…
Reference in a new issue