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Author | SHA1 | Date | |
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griffi-gh | f0270e3ce5 | ||
griffi-gh | 00edf0d272 | ||
griffi-gh | a63cc4bd17 | ||
griffi-gh | 80614e8461 |
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assets/fonts/Crisp.ttf
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assets/fonts/Crisp.ttf
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@ -1,202 +0,0 @@
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Apache License
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Binary file not shown.
|
@ -1,12 +0,0 @@
|
||||||
use kubi_shared::networking::state::ClientJoinState;
|
|
||||||
use shipyard::{UniqueViewMut, UniqueView};
|
|
||||||
use crate::state::{NextState, GameState};
|
|
||||||
|
|
||||||
pub fn switch_to_loading_if_connected(
|
|
||||||
mut next_state: UniqueViewMut<NextState>,
|
|
||||||
client_state: UniqueView<ClientJoinState>,
|
|
||||||
) {
|
|
||||||
if *client_state == ClientJoinState::Joined {
|
|
||||||
next_state.0 = Some(GameState::LoadingWorld);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,12 +1,12 @@
|
||||||
use hui::UiInstance;
|
use hui::UiInstance;
|
||||||
use hui_glium::GliumUiRenderer;
|
use hui_glium::GliumUiRenderer;
|
||||||
use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut};
|
use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut};
|
||||||
use crate::rendering::{Renderer, RenderTarget, WindowSize};
|
use crate::rendering::{RenderTarget, Renderer, WindowSize};
|
||||||
|
|
||||||
#[derive(Unique)]
|
#[derive(Unique)]
|
||||||
pub struct UiState {
|
pub struct UiState {
|
||||||
pub hui: UiInstance,
|
pub hui: UiInstance,
|
||||||
pub renderer: GliumUiRenderer,
|
pub renderer: GliumUiRenderer
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn kubi_ui_init(
|
pub fn kubi_ui_init(
|
||||||
|
@ -15,7 +15,7 @@ pub fn kubi_ui_init(
|
||||||
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||||
storages.add_unique_non_send_sync(UiState {
|
storages.add_unique_non_send_sync(UiState {
|
||||||
hui: UiInstance::new(),
|
hui: UiInstance::new(),
|
||||||
renderer: GliumUiRenderer::new(&renderer.display)
|
renderer: GliumUiRenderer::new(&renderer.display),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -29,7 +29,7 @@ pub fn kubi_ui_end(
|
||||||
mut ui: NonSendSync<UniqueViewMut<UiState>>
|
mut ui: NonSendSync<UniqueViewMut<UiState>>
|
||||||
) {
|
) {
|
||||||
let ui: &mut UiState = &mut ui;
|
let ui: &mut UiState = &mut ui;
|
||||||
let UiState { hui, renderer } = ui;
|
let UiState { hui, renderer, .. } = ui;
|
||||||
hui.end();
|
hui.end();
|
||||||
renderer.update(hui);
|
renderer.update(hui);
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,7 +13,13 @@ use winit::{
|
||||||
use glam::vec3;
|
use glam::vec3;
|
||||||
use std::time::Instant;
|
use std::time::Instant;
|
||||||
|
|
||||||
pub use kubi_shared::transform;
|
pub(crate) use kubi_shared::transform;
|
||||||
|
|
||||||
|
mod ui {
|
||||||
|
pub(crate) mod loading_screen;
|
||||||
|
pub(crate) mod connecting_screen;
|
||||||
|
}
|
||||||
|
pub(crate) use ui::{loading_screen, connecting_screen};
|
||||||
|
|
||||||
pub(crate) mod rendering;
|
pub(crate) mod rendering;
|
||||||
pub(crate) mod world;
|
pub(crate) mod world;
|
||||||
|
@ -33,8 +39,6 @@ pub(crate) mod hui_integration;
|
||||||
pub(crate) mod networking;
|
pub(crate) mod networking;
|
||||||
pub(crate) mod init;
|
pub(crate) mod init;
|
||||||
pub(crate) mod color;
|
pub(crate) mod color;
|
||||||
pub(crate) mod loading_screen;
|
|
||||||
pub(crate) mod connecting_screen;
|
|
||||||
pub(crate) mod fixed_timestamp;
|
pub(crate) mod fixed_timestamp;
|
||||||
pub(crate) mod filesystem;
|
pub(crate) mod filesystem;
|
||||||
pub(crate) mod client_physics;
|
pub(crate) mod client_physics;
|
||||||
|
@ -77,9 +81,9 @@ use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
|
||||||
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
|
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
|
||||||
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
|
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
|
||||||
use init::initialize_from_args;
|
use init::initialize_from_args;
|
||||||
use hui_integration::{kubi_ui_init, kubi_ui_begin, kubi_ui_end, kubi_ui_draw};
|
use hui_integration::{kubi_ui_begin, kubi_ui_draw, kubi_ui_end, kubi_ui_init};
|
||||||
use loading_screen::update_loading_screen;
|
use loading_screen::update_loading_screen;
|
||||||
use connecting_screen::switch_to_loading_if_connected;
|
use connecting_screen::update_connecting_screen;
|
||||||
use fixed_timestamp::init_fixed_timestamp_storage;
|
use fixed_timestamp::init_fixed_timestamp_storage;
|
||||||
use filesystem::AssetManager;
|
use filesystem::AssetManager;
|
||||||
use client_physics::{init_client_physics, update_client_physics_late};
|
use client_physics::{init_client_physics, update_client_physics_late};
|
||||||
|
@ -124,7 +128,7 @@ fn update() -> Workload {
|
||||||
).into_sequential_workload().run_if(is_ingame_or_loading),
|
).into_sequential_workload().run_if(is_ingame_or_loading),
|
||||||
update_networking().run_if(is_multiplayer),
|
update_networking().run_if(is_multiplayer),
|
||||||
(
|
(
|
||||||
switch_to_loading_if_connected
|
update_connecting_screen,
|
||||||
).into_sequential_workload().run_if(is_connecting),
|
).into_sequential_workload().run_if(is_connecting),
|
||||||
(
|
(
|
||||||
update_loading_screen,
|
update_loading_screen,
|
||||||
|
|
|
@ -1,101 +0,0 @@
|
||||||
use hui::{
|
|
||||||
element::{container::Container, progress_bar::ProgressBar, text::Text},
|
|
||||||
layout::{Alignment, UiDirection, UiSize},
|
|
||||||
rectangle::{Corners, Sides}
|
|
||||||
};
|
|
||||||
use shipyard::{UniqueView, UniqueViewMut, Workload, NonSendSync, IntoWorkload};
|
|
||||||
use winit::keyboard::KeyCode;
|
|
||||||
use crate::{
|
|
||||||
world::ChunkStorage,
|
|
||||||
state::{GameState, NextState},
|
|
||||||
rendering::WindowSize,
|
|
||||||
input::RawKbmInputState,
|
|
||||||
hui_integration::UiState,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn render_loading_ui(
|
|
||||||
mut ui: NonSendSync<UniqueViewMut<UiState>>,
|
|
||||||
world: UniqueView<ChunkStorage>,
|
|
||||||
size: UniqueView<WindowSize>
|
|
||||||
) {
|
|
||||||
let loaded = world.chunks.iter().fold(0, |acc, (&_, chunk)| {
|
|
||||||
acc + chunk.desired_state.matches_current(chunk.current_state) as usize
|
|
||||||
});
|
|
||||||
let total = world.chunks.len();
|
|
||||||
let value = loaded as f32 / total as f32;
|
|
||||||
let percentage = value * 100.;
|
|
||||||
ui.hui.add(
|
|
||||||
Container {
|
|
||||||
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
|
|
||||||
background: (0.1, 0.1, 0.1, 1. - (value - 0.75).max(0.)).into(),
|
|
||||||
align: Alignment::Center.into(),
|
|
||||||
elements: vec![
|
|
||||||
Box::new(Container {
|
|
||||||
padding: Sides::all(10.),
|
|
||||||
gap: 10.,
|
|
||||||
background: (0.2, 0.2, 0.2).into(),
|
|
||||||
corner_radius: Corners::all(8.),
|
|
||||||
elements: vec![
|
|
||||||
Box::new(Text {
|
|
||||||
text: "Loading...".into(),
|
|
||||||
..Default::default()
|
|
||||||
}),
|
|
||||||
Box::new(ProgressBar {
|
|
||||||
value,
|
|
||||||
size: (UiSize::Static(400.), UiSize::Auto),
|
|
||||||
corner_radius: Corners::all(2.),
|
|
||||||
..Default::default()
|
|
||||||
}),
|
|
||||||
Box::new(Container {
|
|
||||||
size: (UiSize::Static(400.), UiSize::Auto),
|
|
||||||
align: (Alignment::End, Alignment::Begin).into(),
|
|
||||||
direction: UiDirection::Horizontal,
|
|
||||||
elements: vec![
|
|
||||||
Box::new(Text {
|
|
||||||
text: format!("{loaded}/{total} ({percentage:.1}%)").into(),
|
|
||||||
..Default::default()
|
|
||||||
})
|
|
||||||
],
|
|
||||||
..Default::default()
|
|
||||||
})
|
|
||||||
],
|
|
||||||
..Default::default()
|
|
||||||
})
|
|
||||||
],
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
size.0.as_vec2()
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn switch_to_ingame_if_loaded(
|
|
||||||
world: UniqueView<ChunkStorage>,
|
|
||||||
mut state: UniqueViewMut<NextState>
|
|
||||||
) {
|
|
||||||
if world.chunks.is_empty() {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if world.chunks.iter().all(|(_, chunk)| {
|
|
||||||
chunk.desired_state.matches_current(chunk.current_state)
|
|
||||||
}) {
|
|
||||||
log::info!("Finished loading chunks");
|
|
||||||
state.0 = Some(GameState::InGame);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn override_loading(
|
|
||||||
kbm_state: UniqueView<RawKbmInputState>,
|
|
||||||
mut state: UniqueViewMut<NextState>
|
|
||||||
) {
|
|
||||||
if kbm_state.keyboard_state.contains(KeyCode::KeyF as u32) {
|
|
||||||
state.0 = Some(GameState::InGame);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update_loading_screen() -> Workload {
|
|
||||||
(
|
|
||||||
render_loading_ui,
|
|
||||||
override_loading,
|
|
||||||
switch_to_ingame_if_loaded,
|
|
||||||
).into_sequential_workload()
|
|
||||||
}
|
|
|
@ -1,198 +1,201 @@
|
||||||
use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
|
use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
|
||||||
use winit::event_loop::ControlFlow;
|
use winit::event_loop::ControlFlow;
|
||||||
use std::net::SocketAddr;
|
use std::net::SocketAddr;
|
||||||
use uflow::{
|
use uflow::{
|
||||||
client::{Client, Config as ClientConfig, Event as ClientEvent},
|
client::{Client, Config as ClientConfig, Event as ClientEvent},
|
||||||
EndpointConfig
|
EndpointConfig
|
||||||
};
|
};
|
||||||
use kubi_shared::networking::{
|
use kubi_shared::networking::{
|
||||||
messages::ServerToClientMessage,
|
messages::ServerToClientMessage,
|
||||||
state::ClientJoinState,
|
state::ClientJoinState,
|
||||||
client::ClientIdMap,
|
client::ClientIdMap,
|
||||||
};
|
};
|
||||||
use crate::{
|
use crate::{
|
||||||
events::EventComponent,
|
events::EventComponent,
|
||||||
control_flow::RequestExit,
|
control_flow::RequestExit,
|
||||||
world::tasks::ChunkTaskManager,
|
world::tasks::ChunkTaskManager,
|
||||||
state::is_ingame_or_loading,
|
state::is_ingame_or_loading,
|
||||||
fixed_timestamp::FixedTimestamp
|
fixed_timestamp::FixedTimestamp
|
||||||
};
|
};
|
||||||
|
|
||||||
mod handshake;
|
mod handshake;
|
||||||
mod world;
|
mod world;
|
||||||
mod player;
|
mod player;
|
||||||
|
|
||||||
use handshake::{
|
pub use handshake::ConnectionRejectionReason;
|
||||||
set_client_join_state_to_connected,
|
use handshake::{
|
||||||
say_hello,
|
set_client_join_state_to_connected,
|
||||||
check_server_hello_response
|
say_hello,
|
||||||
};
|
check_server_hello_response,
|
||||||
use world::{
|
check_server_fuck_off_response,
|
||||||
inject_network_responses_into_manager_queue,
|
};
|
||||||
send_block_place_events,
|
use world::{
|
||||||
recv_block_place_events,
|
inject_network_responses_into_manager_queue,
|
||||||
};
|
send_block_place_events,
|
||||||
use player::{
|
recv_block_place_events,
|
||||||
init_client_map,
|
};
|
||||||
send_player_movement_events,
|
use player::{
|
||||||
receive_player_movement_events,
|
init_client_map,
|
||||||
receive_player_connect_events
|
send_player_movement_events,
|
||||||
};
|
receive_player_movement_events,
|
||||||
|
receive_player_connect_events
|
||||||
const NET_TICKRATE: u16 = 33;
|
};
|
||||||
|
|
||||||
#[derive(Unique, Clone, Copy, PartialEq, Eq)]
|
const NET_TICKRATE: u16 = 33;
|
||||||
pub enum GameType {
|
|
||||||
Singleplayer,
|
#[derive(Unique, Clone, Copy, PartialEq, Eq)]
|
||||||
Muliplayer
|
pub enum GameType {
|
||||||
}
|
Singleplayer,
|
||||||
|
Muliplayer
|
||||||
#[derive(Unique, Clone, Copy, PartialEq, Eq)]
|
}
|
||||||
pub struct ServerAddress(pub SocketAddr);
|
|
||||||
|
#[derive(Unique, Clone, Copy, PartialEq, Eq)]
|
||||||
#[derive(Unique)]
|
pub struct ServerAddress(pub SocketAddr);
|
||||||
pub struct UdpClient(pub Client);
|
|
||||||
|
#[derive(Unique)]
|
||||||
#[derive(Component)]
|
pub struct UdpClient(pub Client);
|
||||||
pub struct NetworkEvent(pub ClientEvent);
|
|
||||||
|
#[derive(Component)]
|
||||||
impl NetworkEvent {
|
pub struct NetworkEvent(pub ClientEvent);
|
||||||
///Checks if postcard-encoded message has a type
|
|
||||||
pub fn is_message_of_type<const T: u8>(&self) -> bool {
|
impl NetworkEvent {
|
||||||
let ClientEvent::Receive(data) = &self.0 else { return false };
|
///Checks if postcard-encoded message has a type
|
||||||
if data.len() == 0 { return false }
|
pub fn is_message_of_type<const T: u8>(&self) -> bool {
|
||||||
data[0] == T
|
let ClientEvent::Receive(data) = &self.0 else { return false };
|
||||||
}
|
if data.len() == 0 { return false }
|
||||||
}
|
data[0] == T
|
||||||
|
}
|
||||||
#[derive(Component)]
|
}
|
||||||
pub struct NetworkMessageEvent(pub ServerToClientMessage);
|
|
||||||
|
#[derive(Component)]
|
||||||
fn connect_client(
|
pub struct NetworkMessageEvent(pub ServerToClientMessage);
|
||||||
storages: AllStoragesView
|
|
||||||
) {
|
fn connect_client(
|
||||||
log::info!("Creating client");
|
storages: AllStoragesView
|
||||||
let address = storages.borrow::<UniqueView<ServerAddress>>().unwrap();
|
) {
|
||||||
let client = Client::connect(address.0, ClientConfig {
|
log::info!("Creating client");
|
||||||
endpoint_config: EndpointConfig {
|
let address = storages.borrow::<UniqueView<ServerAddress>>().unwrap();
|
||||||
active_timeout_ms: 10000,
|
let client = Client::connect(address.0, ClientConfig {
|
||||||
keepalive: true,
|
endpoint_config: EndpointConfig {
|
||||||
keepalive_interval_ms: 5000,
|
active_timeout_ms: 10000,
|
||||||
..Default::default()
|
keepalive: true,
|
||||||
},
|
keepalive_interval_ms: 5000,
|
||||||
}).expect("Client connection failed");
|
..Default::default()
|
||||||
storages.add_unique(UdpClient(client));
|
},
|
||||||
storages.add_unique(ClientJoinState::Disconnected);
|
}).expect("Client connection failed");
|
||||||
}
|
storages.add_unique(UdpClient(client));
|
||||||
|
storages.add_unique(ClientJoinState::Disconnected);
|
||||||
fn poll_client(
|
}
|
||||||
mut client: UniqueViewMut<UdpClient>,
|
|
||||||
mut entities: EntitiesViewMut,
|
fn poll_client(
|
||||||
mut events: ViewMut<EventComponent>,
|
mut client: UniqueViewMut<UdpClient>,
|
||||||
mut network_events: ViewMut<NetworkEvent>,
|
mut entities: EntitiesViewMut,
|
||||||
) {
|
mut events: ViewMut<EventComponent>,
|
||||||
entities.bulk_add_entity((
|
mut network_events: ViewMut<NetworkEvent>,
|
||||||
&mut events,
|
) {
|
||||||
&mut network_events,
|
entities.bulk_add_entity((
|
||||||
), client.0.step().map(|event| {
|
&mut events,
|
||||||
(EventComponent, NetworkEvent(event))
|
&mut network_events,
|
||||||
}));
|
), client.0.step().map(|event| {
|
||||||
}
|
(EventComponent, NetworkEvent(event))
|
||||||
|
}));
|
||||||
fn flush_client(
|
}
|
||||||
mut client: UniqueViewMut<UdpClient>,
|
|
||||||
) {
|
fn flush_client(
|
||||||
client.0.flush();
|
mut client: UniqueViewMut<UdpClient>,
|
||||||
}
|
) {
|
||||||
|
client.0.flush();
|
||||||
fn handle_disconnect(
|
}
|
||||||
network_events: View<NetworkEvent>,
|
|
||||||
mut join_state: UniqueViewMut<ClientJoinState>
|
fn handle_disconnect(
|
||||||
) {
|
network_events: View<NetworkEvent>,
|
||||||
for event in network_events.iter() {
|
mut join_state: UniqueViewMut<ClientJoinState>
|
||||||
if matches!(event.0, ClientEvent::Disconnect) {
|
) {
|
||||||
log::warn!("Disconnected from server");
|
for event in network_events.iter() {
|
||||||
*join_state = ClientJoinState::Disconnected;
|
if matches!(event.0, ClientEvent::Disconnect) {
|
||||||
return;
|
log::warn!("Disconnected from server");
|
||||||
}
|
*join_state = ClientJoinState::Disconnected;
|
||||||
}
|
return;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
pub fn update_networking() -> Workload {
|
}
|
||||||
(
|
|
||||||
init_client_map.run_if_missing_unique::<ClientIdMap>(),
|
pub fn update_networking() -> Workload {
|
||||||
connect_client.run_if_missing_unique::<UdpClient>(),
|
(
|
||||||
poll_client.into_workload().make_fixed(NET_TICKRATE, 0),
|
init_client_map.run_if_missing_unique::<ClientIdMap>(),
|
||||||
(
|
connect_client.run_if_missing_unique::<UdpClient>(),
|
||||||
set_client_join_state_to_connected,
|
poll_client.into_workload().make_fixed(NET_TICKRATE, 0),
|
||||||
say_hello,
|
(
|
||||||
).into_sequential_workload().run_if(if_just_connected),
|
set_client_join_state_to_connected,
|
||||||
(
|
say_hello,
|
||||||
check_server_hello_response,
|
).into_sequential_workload().run_if(if_just_connected),
|
||||||
handle_disconnect,
|
(
|
||||||
).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Connected as u8}>),
|
check_server_hello_response,
|
||||||
(
|
check_server_fuck_off_response,
|
||||||
(
|
handle_disconnect,
|
||||||
receive_player_connect_events,
|
).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Connected as u8}>),
|
||||||
).into_workload(),
|
(
|
||||||
(
|
(
|
||||||
recv_block_place_events,
|
receive_player_connect_events,
|
||||||
receive_player_movement_events,
|
).into_workload(),
|
||||||
).into_workload()
|
(
|
||||||
).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Joined as u8}>).run_if(is_ingame_or_loading),
|
recv_block_place_events,
|
||||||
inject_network_responses_into_manager_queue.run_if(is_ingame_or_loading).skip_if_missing_unique::<ChunkTaskManager>(),
|
receive_player_movement_events,
|
||||||
).into_sequential_workload()
|
).into_workload()
|
||||||
}
|
).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Joined as u8}>).run_if(is_ingame_or_loading),
|
||||||
|
inject_network_responses_into_manager_queue.run_if(is_ingame_or_loading).skip_if_missing_unique::<ChunkTaskManager>(),
|
||||||
pub fn update_networking_late() -> Workload {
|
).into_sequential_workload()
|
||||||
(
|
}
|
||||||
(
|
|
||||||
send_block_place_events,
|
pub fn update_networking_late() -> Workload {
|
||||||
send_player_movement_events,
|
(
|
||||||
).into_workload().run_if(is_join_state::<{ClientJoinState::Joined as u8}>),
|
(
|
||||||
flush_client.into_workload().make_fixed(NET_TICKRATE, 1)
|
send_block_place_events,
|
||||||
).into_sequential_workload()
|
send_player_movement_events,
|
||||||
}
|
).into_workload().run_if(is_join_state::<{ClientJoinState::Joined as u8}>),
|
||||||
|
flush_client.into_workload().make_fixed(NET_TICKRATE, 1)
|
||||||
pub fn disconnect_on_exit(
|
).into_sequential_workload()
|
||||||
exit: UniqueView<RequestExit>,
|
}
|
||||||
mut client: UniqueViewMut<UdpClient>,
|
|
||||||
) {
|
pub fn disconnect_on_exit(
|
||||||
//TODO check if this works
|
exit: UniqueView<RequestExit>,
|
||||||
if exit.0 {
|
mut client: UniqueViewMut<UdpClient>,
|
||||||
if client.0.is_active() {
|
) {
|
||||||
client.0.flush();
|
//TODO check if this works
|
||||||
client.0.disconnect();
|
if exit.0 {
|
||||||
while client.0.is_active() { client.0.step().for_each(|_|()); }
|
if client.0.is_active() {
|
||||||
log::info!("Client disconnected");
|
client.0.flush();
|
||||||
} else {
|
client.0.disconnect();
|
||||||
log::info!("Client inactive")
|
while client.0.is_active() { client.0.step().for_each(|_|()); }
|
||||||
}
|
log::info!("Client disconnected");
|
||||||
}
|
} else {
|
||||||
}
|
log::info!("Client inactive")
|
||||||
|
}
|
||||||
// conditions
|
}
|
||||||
|
}
|
||||||
fn if_just_connected(
|
|
||||||
network_events: View<NetworkEvent>,
|
// conditions
|
||||||
) -> bool {
|
|
||||||
network_events.iter().any(|event| matches!(&event.0, ClientEvent::Connect))
|
fn if_just_connected(
|
||||||
}
|
network_events: View<NetworkEvent>,
|
||||||
|
) -> bool {
|
||||||
fn is_join_state<const STATE: u8>(
|
network_events.iter().any(|event| matches!(&event.0, ClientEvent::Connect))
|
||||||
join_state: UniqueView<ClientJoinState>
|
}
|
||||||
) -> bool {
|
|
||||||
(*join_state as u8) == STATE
|
fn is_join_state<const STATE: u8>(
|
||||||
}
|
join_state: UniqueView<ClientJoinState>
|
||||||
|
) -> bool {
|
||||||
pub fn is_multiplayer(
|
(*join_state as u8) == STATE
|
||||||
game_type: UniqueView<GameType>
|
}
|
||||||
) -> bool {
|
|
||||||
*game_type == GameType::Muliplayer
|
pub fn is_multiplayer(
|
||||||
}
|
game_type: UniqueView<GameType>
|
||||||
|
) -> bool {
|
||||||
pub fn is_singleplayer(
|
*game_type == GameType::Muliplayer
|
||||||
game_type: UniqueView<GameType>
|
}
|
||||||
) -> bool {
|
|
||||||
*game_type == GameType::Singleplayer
|
pub fn is_singleplayer(
|
||||||
}
|
game_type: UniqueView<GameType>
|
||||||
|
) -> bool {
|
||||||
|
*game_type == GameType::Singleplayer
|
||||||
|
}
|
||||||
|
|
|
@ -1,76 +1,111 @@
|
||||||
use shipyard::{UniqueViewMut, View, IntoIter, AllStoragesViewMut};
|
use shipyard::{AllStoragesView, AllStoragesViewMut, IntoIter, Unique, UniqueView, UniqueViewMut, View};
|
||||||
use uflow::{client::Event as ClientEvent, SendMode};
|
use uflow::{client::Event as ClientEvent, SendMode};
|
||||||
use kubi_shared::networking::{
|
use kubi_shared::networking::{
|
||||||
messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
|
messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
|
||||||
state::ClientJoinState,
|
state::ClientJoinState,
|
||||||
channels::Channel,
|
channels::Channel,
|
||||||
};
|
};
|
||||||
use crate::player::{spawn_local_player_multiplayer, spawn_remote_player_multiplayer};
|
use crate::player::{spawn_local_player_multiplayer, spawn_remote_player_multiplayer};
|
||||||
use super::{UdpClient, NetworkEvent};
|
use super::{UdpClient, NetworkEvent};
|
||||||
|
|
||||||
pub fn set_client_join_state_to_connected(
|
#[derive(Unique)]
|
||||||
mut join_state: UniqueViewMut<ClientJoinState>
|
pub struct ConnectionRejectionReason {
|
||||||
) {
|
pub reason: String,
|
||||||
log::info!("Setting ClientJoinState");
|
}
|
||||||
*join_state = ClientJoinState::Connected;
|
|
||||||
}
|
pub fn set_client_join_state_to_connected(
|
||||||
|
mut join_state: UniqueViewMut<ClientJoinState>
|
||||||
pub fn say_hello(
|
) {
|
||||||
mut client: UniqueViewMut<UdpClient>,
|
log::info!("Setting ClientJoinState");
|
||||||
) {
|
*join_state = ClientJoinState::Connected;
|
||||||
let username = "XxX-FishFucker-69420-XxX".into();
|
}
|
||||||
let password = None;
|
|
||||||
log::info!("Authenticating");
|
pub fn say_hello(
|
||||||
client.0.send(
|
mut client: UniqueViewMut<UdpClient>,
|
||||||
postcard::to_allocvec(
|
) {
|
||||||
&ClientToServerMessage::ClientHello { username, password }
|
let username = "XxX-FishFucker-69420-XxX".into();
|
||||||
).unwrap().into_boxed_slice(),
|
let password = None;
|
||||||
Channel::Auth as usize,
|
log::info!("Authenticating");
|
||||||
SendMode::Reliable
|
client.0.send(
|
||||||
);
|
postcard::to_allocvec(
|
||||||
}
|
&ClientToServerMessage::ClientHello { username, password }
|
||||||
|
).unwrap().into_boxed_slice(),
|
||||||
pub fn check_server_hello_response(
|
Channel::Auth as usize,
|
||||||
mut storages: AllStoragesViewMut,
|
SendMode::Reliable
|
||||||
) {
|
);
|
||||||
//Check if we got the message and extract the init data from it
|
}
|
||||||
let Some(init) = storages.borrow::<View<NetworkEvent>>().unwrap().iter().find_map(|event| {
|
|
||||||
let ClientEvent::Receive(data) = &event.0 else {
|
pub fn check_server_hello_response(
|
||||||
return None
|
mut storages: AllStoragesViewMut,
|
||||||
};
|
) {
|
||||||
if !event.is_message_of_type::<{ServerToClientMessageType::ServerHello as u8}>() {
|
//Check if we got the message and extract the init data from it
|
||||||
return None
|
let Some(init) = storages.borrow::<View<NetworkEvent>>().unwrap().iter().find_map(|event| {
|
||||||
}
|
let ClientEvent::Receive(data) = &event.0 else {
|
||||||
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
return None
|
||||||
log::error!("Malformed message");
|
};
|
||||||
return None
|
if !event.is_message_of_type::<{ServerToClientMessageType::ServerHello as u8}>() {
|
||||||
};
|
return None
|
||||||
let ServerToClientMessage::ServerHello { init } = parsed_message else {
|
}
|
||||||
unreachable!()
|
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
||||||
};
|
log::error!("Malformed message");
|
||||||
Some(init)
|
return None
|
||||||
}) else { return };
|
};
|
||||||
|
let ServerToClientMessage::ServerHello { init } = parsed_message else {
|
||||||
// struct ClientInitData {
|
unreachable!()
|
||||||
// client_id: ClientId,
|
};
|
||||||
// username: String,
|
Some(init)
|
||||||
// position: Vec3,
|
}) else { return };
|
||||||
// velocity: Vec3,
|
|
||||||
// direction: Quat,
|
// struct ClientInitData {
|
||||||
// health: Health,
|
// client_id: ClientId,
|
||||||
// }
|
// username: String,
|
||||||
|
// position: Vec3,
|
||||||
//Add components to main player
|
// velocity: Vec3,
|
||||||
spawn_local_player_multiplayer(&mut storages, init.user);
|
// direction: Quat,
|
||||||
|
// health: Health,
|
||||||
//Init players
|
// }
|
||||||
for init_data in init.users {
|
|
||||||
spawn_remote_player_multiplayer(&mut storages, init_data);
|
//Add components to main player
|
||||||
}
|
spawn_local_player_multiplayer(&mut storages, init.user);
|
||||||
|
|
||||||
// Set state to connected
|
//Init players
|
||||||
let mut join_state = storages.borrow::<UniqueViewMut<ClientJoinState>>().unwrap();
|
for init_data in init.users {
|
||||||
*join_state = ClientJoinState::Joined;
|
spawn_remote_player_multiplayer(&mut storages, init_data);
|
||||||
|
}
|
||||||
log::info!("Joined the server!");
|
|
||||||
}
|
// Set state to connected
|
||||||
|
let mut join_state = storages.borrow::<UniqueViewMut<ClientJoinState>>().unwrap();
|
||||||
|
*join_state = ClientJoinState::Joined;
|
||||||
|
|
||||||
|
log::info!("Joined the server!");
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn check_server_fuck_off_response(
|
||||||
|
storages: AllStoragesView,
|
||||||
|
) {
|
||||||
|
//Check if we got the message and extract the init data from it
|
||||||
|
let Some(reason) = storages.borrow::<View<NetworkEvent>>().unwrap().iter().find_map(|event| {
|
||||||
|
let ClientEvent::Receive(data) = &event.0 else {
|
||||||
|
return None
|
||||||
|
};
|
||||||
|
if !event.is_message_of_type::<{ServerToClientMessageType::ServerFuckOff as u8}>() {
|
||||||
|
return None
|
||||||
|
}
|
||||||
|
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
||||||
|
log::error!("Malformed message");
|
||||||
|
return None
|
||||||
|
};
|
||||||
|
let ServerToClientMessage::ServerFuckOff { reason } = parsed_message else {
|
||||||
|
unreachable!()
|
||||||
|
};
|
||||||
|
Some(reason)
|
||||||
|
}) else { return };
|
||||||
|
|
||||||
|
let mut client = storages.borrow::<UniqueViewMut<UdpClient>>().unwrap();
|
||||||
|
client.0.disconnect_now();
|
||||||
|
|
||||||
|
let mut join_state = storages.borrow::<UniqueViewMut<ClientJoinState>>().unwrap();
|
||||||
|
*join_state = ClientJoinState::Disconnected;
|
||||||
|
|
||||||
|
storages.add_unique(ConnectionRejectionReason { reason });
|
||||||
|
}
|
||||||
|
|
|
@ -1,87 +1,103 @@
|
||||||
use shipyard::{NonSendSync, UniqueView, Unique, AllStoragesView};
|
use std::{io::{BufReader, Read}, path::Path};
|
||||||
use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
|
use hui::text::FontHandle;
|
||||||
use kubi_shared::block::BlockTexture;
|
use shipyard::{AllStoragesView, NonSendSync, Unique, UniqueView, UniqueViewMut};
|
||||||
use crate::{rendering::Renderer, filesystem::AssetManager};
|
use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
|
||||||
|
use kubi_shared::block::BlockTexture;
|
||||||
mod texture;
|
use crate::{filesystem::AssetManager, hui_integration::UiState, rendering::Renderer};
|
||||||
mod shaders;
|
|
||||||
|
mod texture;
|
||||||
use texture::load_texture2darray_prefab;
|
mod shaders;
|
||||||
use shaders::include_shader_prefab;
|
|
||||||
|
use texture::load_texture2darray_prefab;
|
||||||
pub trait AssetPaths {
|
use shaders::include_shader_prefab;
|
||||||
fn file_name(self) -> &'static str;
|
|
||||||
}
|
pub trait AssetPaths {
|
||||||
|
fn file_name(self) -> &'static str;
|
||||||
impl AssetPaths for BlockTexture {
|
}
|
||||||
fn file_name(self) -> &'static str {
|
|
||||||
match self {
|
impl AssetPaths for BlockTexture {
|
||||||
Self::Stone => "stone.png",
|
fn file_name(self) -> &'static str {
|
||||||
Self::Dirt => "dirt.png",
|
match self {
|
||||||
Self::GrassTop => "grass_top.png",
|
Self::Stone => "stone.png",
|
||||||
Self::GrassSide => "grass_side.png",
|
Self::Dirt => "dirt.png",
|
||||||
Self::Sand => "sand.png",
|
Self::GrassTop => "grass_top.png",
|
||||||
Self::Bedrock => "bedrock.png",
|
Self::GrassSide => "grass_side.png",
|
||||||
Self::Wood => "wood.png",
|
Self::Sand => "sand.png",
|
||||||
Self::WoodTop => "wood_top.png",
|
Self::Bedrock => "bedrock.png",
|
||||||
Self::Leaf => "leaf.png",
|
Self::Wood => "wood.png",
|
||||||
Self::Torch => "torch.png",
|
Self::WoodTop => "wood_top.png",
|
||||||
Self::TallGrass => "tall_grass.png",
|
Self::Leaf => "leaf.png",
|
||||||
Self::Snow => "snow.png",
|
Self::Torch => "torch.png",
|
||||||
Self::GrassSideSnow => "grass_side_snow.png",
|
Self::TallGrass => "tall_grass.png",
|
||||||
Self::Cobblestone => "cobblestone.png",
|
Self::Snow => "snow.png",
|
||||||
Self::Planks => "planks.png",
|
Self::GrassSideSnow => "grass_side_snow.png",
|
||||||
Self::WaterSolid => "solid_water.png",
|
Self::Cobblestone => "cobblestone.png",
|
||||||
}
|
Self::Planks => "planks.png",
|
||||||
}
|
Self::WaterSolid => "solid_water.png",
|
||||||
}
|
}
|
||||||
|
}
|
||||||
#[derive(Unique)]
|
}
|
||||||
#[repr(transparent)]
|
|
||||||
pub struct BlockTexturesPrefab(pub SrgbTexture2dArray);
|
#[derive(Unique)]
|
||||||
|
#[repr(transparent)]
|
||||||
#[derive(Unique)]
|
pub struct BlockTexturesPrefab(pub SrgbTexture2dArray);
|
||||||
#[repr(transparent)]
|
|
||||||
pub struct ChunkShaderPrefab(pub Program);
|
#[derive(Unique)]
|
||||||
|
#[repr(transparent)]
|
||||||
#[derive(Unique)]
|
pub struct ChunkShaderPrefab(pub Program);
|
||||||
#[repr(transparent)]
|
|
||||||
pub struct ColoredShaderPrefab(pub Program);
|
#[derive(Unique)]
|
||||||
|
#[repr(transparent)]
|
||||||
pub fn load_prefabs(
|
pub struct ColoredShaderPrefab(pub Program);
|
||||||
storages: AllStoragesView,
|
|
||||||
renderer: NonSendSync<UniqueView<Renderer>>,
|
#[derive(Unique)]
|
||||||
assman: UniqueView<AssetManager>
|
#[repr(transparent)]
|
||||||
) {
|
pub struct UiFontPrefab(pub FontHandle);
|
||||||
log::info!("Loading textures...");
|
|
||||||
storages.add_unique_non_send_sync(BlockTexturesPrefab(
|
pub fn load_prefabs(
|
||||||
load_texture2darray_prefab::<BlockTexture, _>(
|
storages: AllStoragesView,
|
||||||
&assman,
|
renderer: NonSendSync<UniqueView<Renderer>>,
|
||||||
"blocks".into(),
|
mut ui: NonSendSync<UniqueViewMut<UiState>>,
|
||||||
&renderer.display,
|
assman: UniqueView<AssetManager>
|
||||||
MipmapsOption::AutoGeneratedMipmaps
|
) {
|
||||||
)
|
log::info!("Loading textures...");
|
||||||
));
|
storages.add_unique_non_send_sync(BlockTexturesPrefab(
|
||||||
|
load_texture2darray_prefab::<BlockTexture, _>(
|
||||||
log::info!("Compiling shaders...");
|
&assman,
|
||||||
storages.add_unique_non_send_sync(ChunkShaderPrefab(
|
"blocks".into(),
|
||||||
include_shader_prefab!(
|
&renderer.display,
|
||||||
"world",
|
MipmapsOption::AutoGeneratedMipmaps
|
||||||
"../shaders/world.vert",
|
)
|
||||||
"../shaders/world.frag",
|
));
|
||||||
&renderer.display
|
|
||||||
)
|
log::info!("Loading the UI stuff...");
|
||||||
));
|
{
|
||||||
storages.add_unique_non_send_sync(ColoredShaderPrefab(
|
let asset_handle = assman.open_asset(Path::new("fonts/Crisp.ttf")).unwrap();
|
||||||
include_shader_prefab!(
|
let mut font_data = vec![];
|
||||||
"colored",
|
BufReader::new(asset_handle).read_to_end(&mut font_data).unwrap();
|
||||||
"../shaders/colored.vert",
|
let font_handle = ui.hui.add_font_from_bytes(&font_data);
|
||||||
"../shaders/colored.frag",
|
storages.add_unique(UiFontPrefab(font_handle));
|
||||||
&renderer.display
|
}
|
||||||
)
|
|
||||||
));
|
log::info!("Compiling shaders...");
|
||||||
|
storages.add_unique_non_send_sync(ChunkShaderPrefab(
|
||||||
log::info!("releasing shader compiler");
|
include_shader_prefab!(
|
||||||
|
"world",
|
||||||
renderer.display.release_shader_compiler();
|
"../shaders/world.vert",
|
||||||
}
|
"../shaders/world.frag",
|
||||||
|
&renderer.display
|
||||||
|
)
|
||||||
|
));
|
||||||
|
storages.add_unique_non_send_sync(ColoredShaderPrefab(
|
||||||
|
include_shader_prefab!(
|
||||||
|
"colored",
|
||||||
|
"../shaders/colored.vert",
|
||||||
|
"../shaders/colored.frag",
|
||||||
|
&renderer.display
|
||||||
|
)
|
||||||
|
));
|
||||||
|
|
||||||
|
log::info!("releasing shader compiler");
|
||||||
|
|
||||||
|
renderer.display.release_shader_compiler();
|
||||||
|
}
|
||||||
|
|
|
@ -1,58 +1,58 @@
|
||||||
use shipyard::{Unique, UniqueView, UniqueViewMut, AllStoragesView};
|
use shipyard::{Unique, UniqueView, UniqueViewMut, AllStoragesView};
|
||||||
use std::mem::take;
|
use std::mem::take;
|
||||||
|
|
||||||
#[derive(Unique, PartialEq, Eq, Default, Clone, Copy)]
|
#[derive(Unique, PartialEq, Eq, Default, Clone, Copy)]
|
||||||
pub enum GameState {
|
pub enum GameState {
|
||||||
#[default]
|
#[default]
|
||||||
Initial,
|
Initial,
|
||||||
Connecting,
|
Connecting,
|
||||||
LoadingWorld,
|
LoadingWorld,
|
||||||
InGame
|
InGame
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Unique, PartialEq, Eq, Default, Clone, Copy)]
|
#[derive(Unique, PartialEq, Eq, Default, Clone, Copy)]
|
||||||
pub struct NextState(pub Option<GameState>);
|
pub struct NextState(pub Option<GameState>);
|
||||||
|
|
||||||
pub fn init_state(
|
pub fn init_state(
|
||||||
all_storages: AllStoragesView,
|
all_storages: AllStoragesView,
|
||||||
) {
|
) {
|
||||||
all_storages.add_unique(GameState::default());
|
all_storages.add_unique(GameState::default());
|
||||||
all_storages.add_unique(NextState::default());
|
all_storages.add_unique(NextState::default());
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_state(
|
pub fn update_state(
|
||||||
mut state: UniqueViewMut<GameState>,
|
mut state: UniqueViewMut<GameState>,
|
||||||
mut next: UniqueViewMut<NextState>,
|
mut next: UniqueViewMut<NextState>,
|
||||||
) {
|
) {
|
||||||
*state = take(&mut next.0).unwrap_or(*state);
|
*state = take(&mut next.0).unwrap_or(*state);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_changing_state(
|
pub fn is_changing_state(
|
||||||
state: UniqueView<NextState>
|
state: UniqueView<NextState>
|
||||||
) -> bool {
|
) -> bool {
|
||||||
state.0.is_some()
|
state.0.is_some()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_connecting(
|
pub fn is_connecting(
|
||||||
state: UniqueView<GameState>
|
state: UniqueView<GameState>
|
||||||
) -> bool {
|
) -> bool {
|
||||||
*state == GameState::Connecting
|
*state == GameState::Connecting
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_ingame(
|
pub fn is_ingame(
|
||||||
state: UniqueView<GameState>
|
state: UniqueView<GameState>
|
||||||
) -> bool {
|
) -> bool {
|
||||||
*state == GameState::InGame
|
*state == GameState::InGame
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_loading(
|
pub fn is_loading(
|
||||||
state: UniqueView<GameState>
|
state: UniqueView<GameState>
|
||||||
) -> bool {
|
) -> bool {
|
||||||
matches!(*state, GameState::LoadingWorld)
|
matches!(*state, GameState::LoadingWorld)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_ingame_or_loading(
|
pub fn is_ingame_or_loading(
|
||||||
state: UniqueView<GameState>
|
state: UniqueView<GameState>
|
||||||
) -> bool {
|
) -> bool {
|
||||||
matches!(*state, GameState::InGame | GameState::LoadingWorld)
|
matches!(*state, GameState::InGame | GameState::LoadingWorld)
|
||||||
}
|
}
|
||||||
|
|
52
kubi/src/ui/connecting_screen.rs
Normal file
52
kubi/src/ui/connecting_screen.rs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
use hui::element::text::Text;
|
||||||
|
use kubi_shared::networking::state::ClientJoinState;
|
||||||
|
use shipyard::{IntoWorkload, NonSendSync, UniqueView, UniqueViewMut, Workload};
|
||||||
|
use crate::{
|
||||||
|
hui_integration::UiState,
|
||||||
|
loading_screen::loading_screen_base,
|
||||||
|
networking::{ConnectionRejectionReason, ServerAddress},
|
||||||
|
prefabs::UiFontPrefab,
|
||||||
|
rendering::WindowSize,
|
||||||
|
state::{GameState, NextState}
|
||||||
|
};
|
||||||
|
|
||||||
|
fn render_connecting_ui(
|
||||||
|
addr: UniqueView<ServerAddress>,
|
||||||
|
rejection: Option<UniqueView<ConnectionRejectionReason>>,
|
||||||
|
join_state: UniqueView<ClientJoinState>,
|
||||||
|
mut ui: NonSendSync<UniqueViewMut<UiState>>,
|
||||||
|
font: UniqueView<UiFontPrefab>,
|
||||||
|
size: UniqueView<WindowSize>,
|
||||||
|
) {
|
||||||
|
ui.hui.add(
|
||||||
|
loading_screen_base(vec![
|
||||||
|
Box::new(Text {
|
||||||
|
text: match (rejection, *join_state) {
|
||||||
|
(Some(err), _) => format!("Connection rejected by {}\n\n{}", addr.0, err.reason).into(),
|
||||||
|
(_, ClientJoinState::Disconnected) => format!("Lost connection to {}", addr.0).into(),
|
||||||
|
_ => format!("Connecting to {}...", addr.0).into(),
|
||||||
|
},
|
||||||
|
font: font.0,
|
||||||
|
text_size: 16,
|
||||||
|
..Default::default()
|
||||||
|
}),
|
||||||
|
], 1.),
|
||||||
|
size.0.as_vec2(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn switch_to_loading_if_connected(
|
||||||
|
mut next_state: UniqueViewMut<NextState>,
|
||||||
|
client_state: UniqueView<ClientJoinState>,
|
||||||
|
) {
|
||||||
|
if *client_state == ClientJoinState::Joined {
|
||||||
|
next_state.0 = Some(GameState::LoadingWorld);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_connecting_screen() -> Workload {
|
||||||
|
(
|
||||||
|
render_connecting_ui,
|
||||||
|
switch_to_loading_if_connected,
|
||||||
|
).into_workload()
|
||||||
|
}
|
115
kubi/src/ui/loading_screen.rs
Normal file
115
kubi/src/ui/loading_screen.rs
Normal file
|
@ -0,0 +1,115 @@
|
||||||
|
use hui::{
|
||||||
|
element::{container::Container, progress_bar::ProgressBar, text::Text, UiElement},
|
||||||
|
layout::{Alignment, UiDirection, UiSize},
|
||||||
|
rectangle::{Corners, Sides},
|
||||||
|
};
|
||||||
|
use shipyard::{UniqueView, UniqueViewMut, Workload, NonSendSync, IntoWorkload};
|
||||||
|
use winit::keyboard::KeyCode;
|
||||||
|
use crate::{
|
||||||
|
hui_integration::UiState, input::RawKbmInputState, networking::ServerAddress, prefabs::UiFontPrefab, rendering::WindowSize, state::{GameState, NextState}, world::ChunkStorage
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn loading_screen_base(elements: Vec<Box<dyn UiElement>>, bg_alpha: f32) -> Container {
|
||||||
|
Container {
|
||||||
|
size: (UiSize::Fraction(1.), UiSize::Fraction(1.)),
|
||||||
|
background: (0.1, 0.1, 0.1, bg_alpha).into(),
|
||||||
|
align: Alignment::Center.into(),
|
||||||
|
elements: vec![
|
||||||
|
Box::new(Container {
|
||||||
|
padding: Sides::all(10.),
|
||||||
|
gap: 5.,
|
||||||
|
background: (0.2, 0.2, 0.2).into(),
|
||||||
|
corner_radius: Corners::all(8.),
|
||||||
|
elements,
|
||||||
|
..Default::default()
|
||||||
|
})
|
||||||
|
],
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_loading_ui(
|
||||||
|
addr: Option<UniqueView<ServerAddress>>,
|
||||||
|
world: UniqueView<ChunkStorage>,
|
||||||
|
mut ui: NonSendSync<UniqueViewMut<UiState>>,
|
||||||
|
font: UniqueView<UiFontPrefab>,
|
||||||
|
size: UniqueView<WindowSize>
|
||||||
|
) {
|
||||||
|
let loaded = world.chunks.iter().fold(0, |acc, (&_, chunk)| {
|
||||||
|
acc + chunk.desired_state.matches_current(chunk.current_state) as usize
|
||||||
|
});
|
||||||
|
let total = world.chunks.len();
|
||||||
|
let value = loaded as f32 / total as f32;
|
||||||
|
let percentage = value * 100.;
|
||||||
|
|
||||||
|
ui.hui.add(loading_screen_base(vec![
|
||||||
|
Box::new(Text {
|
||||||
|
text: match addr {
|
||||||
|
Some(addr) => format!("Connected to {}\nDownloading world data...", addr.0).into(),
|
||||||
|
_ => "Loading...".into(),
|
||||||
|
},
|
||||||
|
font: font.0,
|
||||||
|
text_size: 16,
|
||||||
|
..Default::default()
|
||||||
|
}),
|
||||||
|
Box::new(ProgressBar {
|
||||||
|
value,
|
||||||
|
size: (UiSize::Static(400.), UiSize::Auto),
|
||||||
|
corner_radius: Corners::all(2.),
|
||||||
|
..Default::default()
|
||||||
|
}),
|
||||||
|
Box::new(Container {
|
||||||
|
size: (UiSize::Static(400.), UiSize::Auto),
|
||||||
|
align: (Alignment::End, Alignment::Begin).into(),
|
||||||
|
direction: UiDirection::Horizontal,
|
||||||
|
elements: vec![
|
||||||
|
Box::new(Text {
|
||||||
|
text: format!("{loaded}/{total} ({percentage:.1}%)").into(),
|
||||||
|
font: font.0,
|
||||||
|
text_size: 16,
|
||||||
|
..Default::default()
|
||||||
|
})
|
||||||
|
],
|
||||||
|
..Default::default()
|
||||||
|
}),
|
||||||
|
// Box::new(Text {
|
||||||
|
// text: "--------------------------------------------------\nTip: You can press F to skip this loading screen".into(),
|
||||||
|
// font: font_handle,
|
||||||
|
// text_size: 16,
|
||||||
|
// color: (0.5, 0.5, 0.5, 1.).into(),
|
||||||
|
// ..Default::default()
|
||||||
|
// })
|
||||||
|
], 1. - (value - 0.75).max(0.)), size.0.as_vec2());
|
||||||
|
}
|
||||||
|
|
||||||
|
fn switch_to_ingame_if_loaded(
|
||||||
|
world: UniqueView<ChunkStorage>,
|
||||||
|
mut state: UniqueViewMut<NextState>
|
||||||
|
) {
|
||||||
|
if world.chunks.is_empty() {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if world.chunks.iter().all(|(_, chunk)| {
|
||||||
|
chunk.desired_state.matches_current(chunk.current_state)
|
||||||
|
}) {
|
||||||
|
log::info!("Finished loading chunks");
|
||||||
|
state.0 = Some(GameState::InGame);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn override_loading(
|
||||||
|
kbm_state: UniqueView<RawKbmInputState>,
|
||||||
|
mut state: UniqueViewMut<NextState>
|
||||||
|
) {
|
||||||
|
if kbm_state.keyboard_state.contains(KeyCode::KeyF as u32) {
|
||||||
|
state.0 = Some(GameState::InGame);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_loading_screen() -> Workload {
|
||||||
|
(
|
||||||
|
render_loading_ui,
|
||||||
|
override_loading,
|
||||||
|
switch_to_ingame_if_loaded,
|
||||||
|
).into_sequential_workload()
|
||||||
|
}
|
Loading…
Reference in a new issue