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29 commits

Author SHA1 Message Date
griffi-gh eda6a46875 fix some warnings 2024-09-11 14:22:21 +02:00
griffi-gh 1251d07c60 implement more item functions 2024-09-11 14:18:44 +02:00
griffi-gh a2e5a29e3a support some wgpu env vars 2024-09-11 13:04:48 +02:00
griffi-gh 4b962b9192 add gdb to flake 2024-09-11 12:46:20 +02:00
griffi-gh 5ebe166002 Only use mold linker on linux 2024-09-11 12:45:33 +02:00
griffi-gh 0433653ac0 add vscode setting 2024-09-11 12:43:44 +02:00
griffi-gh 9216a5a2a8 update flake 2024-09-11 12:43:08 +02:00
griffi-gh 1c6ef70121 update lock 2024-09-11 11:37:00 +02:00
griffi-gh 6dccc97933
Merge pull request #22 from griffi-gh/save-files
Save files
2024-09-11 11:29:09 +02:00
griffi-gh 1b89756648 Implement saving on the server-side 2024-09-11 11:28:37 +02:00
griffi-gh 63e26e3a5b unset data_modified once save command is issued 2024-09-03 15:48:10 +02:00
griffi-gh 884551089c Initial server save file integration (NO SAVING YET, ONLY LOADING) 2024-09-03 15:47:04 +02:00
griffi-gh 37e68912eb make it work pretty well i guess 2024-09-02 02:01:02 +02:00
griffi-gh 64a67d0ffe only save modified chunks 2024-09-02 01:32:25 +02:00
griffi-gh 61b99409ce this sucks 2024-09-02 01:31:29 +02:00
griffi-gh 570382520c do partial impl 2024-09-02 00:22:54 +02:00
griffi-gh 2466c02937 initial impl 2024-09-01 23:37:49 +02:00
griffi-gh be1e24ba0c fix mouse buttons on wayland 2024-09-01 21:14:49 +02:00
griffi-gh bd299bc7a3 rename stuff 2024-09-01 20:25:17 +02:00
griffi-gh 518b2c3e79 nya 2024-09-01 20:20:51 +02:00
griffi-gh 2849c11621 nya 2024-09-01 19:57:59 +02:00
griffi-gh ddca67d603 exit after writing workloads 2024-09-01 19:56:34 +02:00
griffi-gh 38432eb9b0 stop calloop from spamming the logs 2024-09-01 17:10:53 +02:00
griffi-gh 83e187769a clean up code 2024-09-01 17:06:54 +02:00
griffi-gh d0c75d9397 vsync, better sliders 2024-09-01 17:01:41 +02:00
griffi-gh bb4d2a80bf support keyboard input on wayland and android properly 2024-09-01 14:59:19 +02:00
griffi-gh 097bdc29ff fix some warnings 2024-09-01 12:32:25 +02:00
griffi-gh 8dd32031ce upd flake 2024-09-01 12:32:20 +02:00
griffi-gh 1e88b78fa4 add nix stuff and update stuff 2024-09-01 12:14:57 +02:00
50 changed files with 1437 additions and 380 deletions

1
.envrc Normal file
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@ -0,0 +1 @@
use flake .

5
.gitignore vendored
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@ -1,3 +1,5 @@
.direnv
# Generated by Cargo
# will have compiled files and executables
debug/
@ -15,6 +17,7 @@ _src
_visualizer.json
*.kubi
*.kbi
/*_log*.txt
/*.log
@ -36,3 +39,5 @@ _visualizer.json
*.blend1
/mods

View file

@ -5,5 +5,6 @@
"unresolved-method",
"unresolved-import",
"unresolved-field"
]
],
"git.replaceTagsWhenPull": true
}

410
Cargo.lock generated

File diff suppressed because it is too large Load diff

View file

@ -4,6 +4,7 @@ max_clients = 32
timeout_ms = 10000
[world]
file = "world.kubi"
seed = 0xfeb_face_dead_cafe
preheat_radius = 8

114
flake.lock Normal file
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@ -0,0 +1,114 @@
{
"nodes": {
"fenix": {
"inputs": {
"nixpkgs": [
"nixpkgs"
],
"rust-analyzer-src": "rust-analyzer-src"
},
"locked": {
"lastModified": 1725172314,
"narHash": "sha256-BtLY9lWu/pe6/ImFwuRRRqMwLacY5AZOKA2hUHUQ64k=",
"owner": "nix-community",
"repo": "fenix",
"rev": "28b42d01f549c38bd165296fbcb4fe66d98fc24f",
"type": "github"
},
"original": {
"owner": "nix-community",
"repo": "fenix",
"type": "github"
}
},
"flake-schemas": {
"locked": {
"narHash": "sha256-ifw8Td8kD08J8DxFbYjeIx5naHcDLz7s2IFP3X42I/U=",
"rev": "c702cbb663d6d70bbb716584a2ee3aeb35017279",
"revCount": 21,
"type": "tarball",
"url": "https://api.flakehub.com/f/pinned/DeterminateSystems/flake-schemas/0.1.1/018a4c59-80e1-708a-bb4d-854930c20f72/source.tar.gz"
},
"original": {
"type": "tarball",
"url": "https://flakehub.com/f/DeterminateSystems/flake-schemas/0.1.1.tar.gz"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1724819573,
"narHash": "sha256-GnR7/ibgIH1vhoy8cYdmXE6iyZqKqFxQSVkFgosBh6w=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "71e91c409d1e654808b2621f28a327acfdad8dc2",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"fenix": "fenix",
"nixpkgs": "nixpkgs",
"yafas": "yafas"
}
},
"rust-analyzer-src": {
"flake": false,
"locked": {
"lastModified": 1725094379,
"narHash": "sha256-TBujPMMIv8RG6BKlsBEpCln1ePmWz79xTcJOQpU2L18=",
"owner": "rust-lang",
"repo": "rust-analyzer",
"rev": "914a1caab54e48a028b2407d0fe6fade89532f67",
"type": "github"
},
"original": {
"owner": "rust-lang",
"ref": "nightly",
"repo": "rust-analyzer",
"type": "github"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
},
"yafas": {
"inputs": {
"flake-schemas": "flake-schemas",
"systems": "systems"
},
"locked": {
"lastModified": 1695926485,
"narHash": "sha256-wNFFnItckgSs8XeYhhv8vlJs2WF09fSQaWgw4xkDqHQ=",
"owner": "UbiqueLambda",
"repo": "yafas",
"rev": "7772afd6686458ca0ddbc599a52cf5d337367653",
"type": "github"
},
"original": {
"owner": "UbiqueLambda",
"repo": "yafas",
"type": "github"
}
}
},
"root": "root",
"version": 7
}

64
flake.nix Normal file
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@ -0,0 +1,64 @@
{
inputs = {
nixpkgs = {
url = "github:NixOS/nixpkgs/nixos-unstable";
};
yafas = {
url = "github:UbiqueLambda/yafas";
};
fenix = {
url = "github:nix-community/fenix";
inputs.nixpkgs.follows = "nixpkgs";
};
};
outputs =
{
self,
nixpkgs,
yafas,
fenix,
...
}: yafas.allSystems nixpkgs ({ pkgs, system }: {
devShells.default = pkgs.mkShell.override {
stdenv = if pkgs.stdenv.isLinux then
pkgs.stdenvAdapters.useMoldLinker pkgs.clangStdenv
else
pkgs.clangStdenv;
} rec {
packages = with pkgs; [
(fenix.packages.${system}.complete.withComponents [
"cargo"
"clippy"
"rustc"
"rustfmt"
"rust-src"
"rust-analyzer"
])
gdb
lldb
cmake
pkg-config
];
buildInputs = with pkgs; [
libGL
glslang
vulkan-tools
vulkan-headers
vulkan-loader
xorg.libX11
xorg.libXcursor
xorg.libXi
xorg.libXrandr
xorg.libxcb
libxkbcommon
wayland
udev
openssl
];
LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath buildInputs;
RUSTFLAGS = "-Zthreads=8";
};
}
);
}

View file

@ -9,7 +9,7 @@ pub fn init() {
use env_logger::{fmt::Color, Builder, Env};
let env = Env::default()
.filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn,wgpu=warn,wgpu_core=warn,wgpu_hal=warn,hui=info,hui-winit=info,hui-glium=info,hui-wgpu=info,naga=warn");
.filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn,wgpu=warn,wgpu_core=warn,wgpu_hal=warn,hui=info,hui-winit=info,hui-glium=info,hui-wgpu=info,naga=warn,calloop=warn");
Builder::from_env(env)
.format(|buf, record| {
let mut level_style = buf.style();

View file

@ -50,7 +50,7 @@ pub fn sync_client_positions(
};
//log movement (annoying duh)
log::debug!("dbg: player moved id: {} coords: {} quat: {}", message.client_id, position, direction);
// log::debug!("dbg: player moved id: {} coords: {} quat: {}", message.client_id, position, direction);
//Apply position to server-side client
let mut trans = (&mut transforms).get(message.entity_id).unwrap();

View file

@ -1,6 +1,6 @@
use shipyard::{AllStoragesView, Unique};
use serde::{Serialize, Deserialize};
use std::{fs, net::SocketAddr};
use std::{fs, net::SocketAddr, path::PathBuf};
#[derive(Serialize, Deserialize)]
pub struct ConfigTableServer {
@ -12,6 +12,7 @@ pub struct ConfigTableServer {
#[derive(Serialize, Deserialize)]
pub struct ConfigTableWorld {
pub file: Option<PathBuf>,
pub seed: u64,
pub preheat_radius: u32,
}

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@ -1,5 +1,6 @@
use shipyard::{IntoWorkload, Workload, WorkloadModificator, World};
use std::{thread, time::Duration};
use kubi_shared::fixed_timestamp::{FixedTimestamp, init_fixed_timestamp_storage};
mod util;
mod config;
@ -12,10 +13,11 @@ use config::read_config;
use server::{bind_server, update_server, log_server_errors};
use client::{init_client_maps, on_client_disconnect, sync_client_positions};
use auth::authenticate_players;
use world::{update_world, init_world};
use world::{init_world, save::save_modified, update_world};
fn initialize() -> Workload {
(
init_fixed_timestamp_storage,
read_config,
bind_server,
init_client_maps,
@ -32,7 +34,10 @@ fn update() -> Workload {
update_world,
sync_client_positions,
on_client_disconnect,
).into_workload()
).into_workload(),
save_modified
.into_workload()
.make_fixed(10000, 0),
).into_sequential_workload()
}

View file

@ -24,12 +24,13 @@ use crate::{
pub mod chunk;
pub mod tasks;
pub mod save;
use chunk::Chunk;
use self::{
tasks::{ChunkTaskManager, ChunkTask, ChunkTaskResponse, init_chunk_task_manager},
chunk::ChunkState
chunk::ChunkState,
};
#[derive(Unique, Default)]
@ -106,7 +107,7 @@ fn process_chunk_requests(
chunk.state = ChunkState::Loading;
chunk.subscriptions.insert(message.client_id);
chunk_manager.chunks.insert(chunk_position, chunk);
task_manager.spawn_task(ChunkTask::LoadChunk {
task_manager.run(ChunkTask::LoadChunk {
position: chunk_position,
seed: config.world.seed,
});
@ -249,7 +250,11 @@ fn process_block_queue(
let Some(blocks) = &mut chunk.blocks else {
return true
};
blocks[block_position.x as usize][block_position.y as usize][block_position.z as usize] = item.block_type;
let block = &mut blocks[block_position.x as usize][block_position.y as usize][block_position.z as usize];
if item.block_type != *block {
*block = item.block_type;
chunk.data_modified = true;
}
false
});
if initial_len != queue.queue.len() {
@ -278,7 +283,7 @@ pub fn preheat_world(
let mut chunk = Chunk::new();
chunk.state = ChunkState::Loading;
chunk_manager.chunks.insert(chunk_position, chunk);
task_manager.spawn_task(ChunkTask::LoadChunk {
task_manager.run(ChunkTask::LoadChunk {
position: chunk_position,
seed: config.world.seed,
});
@ -292,7 +297,7 @@ pub fn init_world() -> Workload {
init_chunk_manager_and_block_queue.before_all(preheat_world),
init_chunk_task_manager.before_all(preheat_world),
preheat_world,
).into_workload()
).into_sequential_workload()
}
pub fn update_world() -> Workload {

View file

@ -16,13 +16,16 @@ pub struct Chunk {
pub state: ChunkState,
pub blocks: Option<BlockData>,
pub subscriptions: HashSet<ClientId, BuildNoHashHasher<ClientId>>,
pub data_modified: bool,
}
impl Chunk {
pub fn new() -> Self {
Self {
state: ChunkState::Nothing,
blocks: None,
subscriptions: HashSet::with_capacity_and_hasher(4, BuildNoHashHasher::default()),
data_modified: false,
}
}
}

View file

@ -0,0 +1,43 @@
use kubi_shared::data::{io_thread::IOThreadManager, open_local_save_file};
use shipyard::{AllStoragesView, UniqueView, UniqueViewMut};
use crate::config::ConfigTable;
use super::{
tasks::{ChunkTask, ChunkTaskManager},
ChunkManager,
};
pub fn init_save_file(storages: &AllStoragesView) -> Option<IOThreadManager> {
let config = storages.borrow::<UniqueView<ConfigTable>>().unwrap();
if let Some(file_path) = &config.world.file {
log::info!("Initializing save file from {:?}", file_path);
let save = open_local_save_file(&file_path).unwrap();
Some(IOThreadManager::new(save))
} else {
log::warn!("No save file specified, world will not be saved");
None
}
}
pub fn save_modified(
mut chunks: UniqueViewMut<ChunkManager>,
ctm: UniqueView<ChunkTaskManager>,
) {
log::info!("Saving...");
let mut amount_saved = 0;
for (position, chunk) in chunks.chunks.iter_mut() {
if chunk.data_modified {
let Some(data) = chunk.blocks.clone() else {
continue
};
ctm.run(ChunkTask::SaveChunk {
position: *position,
data: data,
});
chunk.data_modified = false;
amount_saved += 1;
}
}
if amount_saved > 0 {
log::info!("Queued {} chunks for saving", amount_saved);
}
}

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@ -4,16 +4,19 @@ use glam::IVec3;
use rayon::{ThreadPool, ThreadPoolBuilder};
use anyhow::Result;
use kubi_shared::{
chunk::BlockData,
worldgen::generate_world,
queue::QueuedBlock,
chunk::BlockData, data::io_thread::{IOCommand, IOResponse, IOThreadManager}, queue::QueuedBlock, worldgen::generate_world
};
use super::save::init_save_file;
pub enum ChunkTask {
LoadChunk {
position: IVec3,
seed: u64,
}
},
SaveChunk {
position: IVec3,
data: BlockData,
},
}
pub enum ChunkTaskResponse {
@ -28,33 +31,74 @@ pub enum ChunkTaskResponse {
pub struct ChunkTaskManager {
channel: (Sender<ChunkTaskResponse>, Receiver<ChunkTaskResponse>),
pool: ThreadPool,
iota: Option<IOThreadManager>,
}
impl ChunkTaskManager {
pub fn new() -> Result<Self> {
pub fn new(iota: Option<IOThreadManager>) -> Result<Self> {
Ok(Self {
channel: unbounded(),
pool: ThreadPoolBuilder::new().build()?
pool: ThreadPoolBuilder::new().build()?,
iota,
})
}
pub fn spawn_task(&self, task: ChunkTask) {
let sender = self.channel.0.clone();
self.pool.spawn(move || {
sender.send(match task {
ChunkTask::LoadChunk { position: chunk_position, seed } => {
//unwrap is fine because abort is not possible
let (blocks, queue) = generate_world(chunk_position, seed, None).unwrap();
ChunkTaskResponse::ChunkLoaded { chunk_position, blocks, queue }
pub fn run(&self, task: ChunkTask) {
match task {
ChunkTask::LoadChunk { position: chunk_position, seed } => {
// 1. Check if the chunk exists in the save file
if let ChunkTask::LoadChunk { position, .. } = &task {
if let Some(iota) = &self.iota {
if iota.chunk_exists(*position) {
iota.send(IOCommand::LoadChunk { position: *position });
return
}
}
}
}).unwrap()
})
// 2. Generate the chunk if it doesn't exist
let sender = self.channel.0.clone();
self.pool.spawn(move || {
sender.send({
//unwrap is fine because abort is not possible
let (blocks, queue) = generate_world(chunk_position, seed, None).unwrap();
ChunkTaskResponse::ChunkLoaded { chunk_position, blocks, queue }
}).unwrap()
});
},
ChunkTask::SaveChunk { position, data } => {
// Save the chunk to the save file
if let Some(iota) = &self.iota {
iota.send(IOCommand::SaveChunk { position, data });
}
},
}
}
pub fn receive(&self) -> Option<ChunkTaskResponse> {
self.channel.1.try_recv().ok()
// Try to receive IO results first
// If there are none, try to receive worldgen results
self.iota.as_ref().map(|iota| {
iota.poll_single().map(|response| match response {
IOResponse::ChunkLoaded { position, data } => ChunkTaskResponse::ChunkLoaded {
chunk_position: position,
blocks: data.expect("chunk data exists in the header, but was not loaded"),
queue: Vec::with_capacity(0)
},
_ => panic!("Unexpected response from IO thread"),
})
}).flatten().or_else(|| {
self.channel.1.try_recv().ok()
})
}
}
pub fn init_chunk_task_manager(
storages: AllStoragesView
) {
storages.add_unique(ChunkTaskManager::new().expect("ChunkTaskManager Init failed"));
let iota = init_save_file(&storages);
storages.add_unique(
ChunkTaskManager::new(iota)
.expect("ChunkTaskManager Init failed")
);
}

View file

@ -14,6 +14,7 @@ serde = { version = "1.0", default-features = false, features = ["alloc", "deriv
serde_with = "3.4"
bincode = "1.3"
anyhow = "1.0"
flume = "0.11"
fastnoise-lite = { version = "1.1", features = ["std", "f64"] }
rand = { version = "0.8", default_features = false, features = ["std", "min_const_gen"] }
rand_xoshiro = "0.6"
@ -23,6 +24,7 @@ bytemuck = { version = "1.14", features = ["derive"] }
static_assertions = "1.1"
nz = "0.4"
atomic = "0.6"
log = "0.4"
[features]
default = []

View file

@ -1,7 +1,8 @@
use std::{
fs::File,
mem::size_of,
fs::{File, OpenOptions},
io::{Read, Seek, SeekFrom, Write},
path::Path,
borrow::Cow,
sync::{Arc, RwLock}
};
@ -17,6 +18,8 @@ use crate::{
chunk::{CHUNK_SIZE, BlockDataRef, BlockData}
};
pub mod io_thread;
const SECTOR_SIZE: usize = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE * size_of::<Block>();
const RESERVED_SIZE: usize = 1048576; //~1mb (16 sectors assuming 32x32x32 world of 1byte blocks)
const RESERVED_SECTOR_COUNT: usize = RESERVED_SIZE / SECTOR_SIZE;
@ -47,19 +50,19 @@ impl Default for WorldSaveDataHeader {
}
}
pub type SharedHeader = Arc<RwLock<WorldSaveDataHeader>>;
#[derive(Unique)]
pub struct WorldSaveFile {
pub file: File,
pub header: WorldSaveDataHeader,
pub header: SharedHeader,
}
pub type SharedSaveFile = Arc<RwLock<WorldSaveFile>>;
impl WorldSaveFile {
pub fn new(file: File) -> Self {
WorldSaveFile {
file,
header: WorldSaveDataHeader::default()
header: Arc::new(RwLock::new(WorldSaveDataHeader::default())),
}
}
@ -76,7 +79,7 @@ impl WorldSaveFile {
}
let limit = (RESERVED_SIZE - SUBHEADER_SIZE) as u64;
self.header = bincode::deserialize_from((&self.file).take(limit))?;
*self.header.write().unwrap() = bincode::deserialize_from((&self.file).take(limit))?;
Ok(())
}
@ -88,7 +91,7 @@ impl WorldSaveFile {
//XXX: this can cause the header to destroy chunk data (if it's WAY too long)
// read has checks against this, but write doesn't
// 1mb is pretty generous tho, so it's not a *big* deal
bincode::serialize_into(&self.file, &self.header)?;
bincode::serialize_into(&self.file, &*self.header.read().unwrap())?;
Ok(())
}
@ -102,19 +105,28 @@ impl WorldSaveFile {
Ok(())
}
fn allocate_sector(&mut self) -> u32 {
let value = self.header.sector_count + 1;
self.header.sector_count += 1;
value
}
// fn allocate_sector(&mut self) -> u32 {
// let mut lock = self.header.write().unwrap();
// let value = lock.sector_count + 1;
// lock.sector_count += 1;
// value
// }
pub fn save_chunk(&mut self, position: IVec3, data: &BlockDataRef) -> Result<()> {
let mut header_lock = self.header.write().unwrap();
let mut header_modified = false;
let sector = self.header.chunk_map.get(&position).copied().unwrap_or_else(|| {
let sector = header_lock.chunk_map.get(&position).copied().unwrap_or_else(|| {
header_modified = true;
self.allocate_sector()
let sector = header_lock.sector_count;
header_lock.sector_count += 1;
header_lock.chunk_map.insert(position, sector);
sector
// self.allocate_sector()
});
drop(header_lock);
let offset = sector as u64 * SECTOR_SIZE as u64;
const_assert_eq!(size_of::<Block>(), 1);
@ -136,11 +148,11 @@ impl WorldSaveFile {
}
pub fn chunk_exists(&self, position: IVec3) -> bool {
self.header.chunk_map.contains_key(&position)
self.header.read().unwrap().chunk_map.contains_key(&position)
}
pub fn load_chunk(&mut self, position: IVec3) -> Result<Option<BlockData>> {
let Some(&sector) = self.header.chunk_map.get(&position) else {
let Some(&sector) = self.header.read().unwrap().chunk_map.get(&position) else {
return Ok(None);
};
@ -166,4 +178,26 @@ impl WorldSaveFile {
Ok(Some(data))
}
pub fn get_shared_header(&self) -> SharedHeader {
Arc::clone(&self.header)
}
}
/// Utility function to open a local save file, creating it if it doesn't exist
pub fn open_local_save_file(path: &Path) -> Result<WorldSaveFile> {
let mut save_file = WorldSaveFile::new({
OpenOptions::new()
.read(true)
.write(true)
.create(true)
.open(path)?
});
if save_file.file.metadata().unwrap().len() == 0 {
save_file.initialize()?;
} else {
save_file.load_data()?;
}
Ok(save_file)
}

View file

@ -0,0 +1,249 @@
use glam::IVec3;
use flume::{Receiver, Sender, TryIter};
use shipyard::Unique;
use crate::chunk::BlockData;
use super::{SharedHeader, WorldSaveFile};
// Maximum amount of chunks to save in a single batch before checking if there are any pending read requests
// may be broken, so currently disabled
const MAX_SAVE_BATCH_SIZE: usize = usize::MAX;
pub enum IOCommand {
SaveChunk {
position: IVec3,
data: BlockData,
},
/// Load a chunk from the disk and send it to the main thread
LoadChunk {
position: IVec3,
},
/// Process all pending write commands and make the thread end itself
/// LoadChunk commands will be ignored after this command is received
Kys,
}
#[derive(Debug)]
pub enum IOResponse {
/// A chunk has been loaded from the disk
/// Or not, in which case the data will be None
/// and chunk should be generated
ChunkLoaded {
position: IVec3,
data: Option<BlockData>,
},
/// The IO thread has been terminated
Terminated,
}
struct IOThreadContext {
tx: Sender<IOResponse>,
rx: Receiver<IOCommand>,
save: WorldSaveFile,
save_queue: Vec<(IVec3, BlockData)>,
}
//TODO: Implement proper error handling (I/O errors are rlly common)
impl IOThreadContext {
/// Should be called ON the IO thread
///
/// Initializes the IO thread context, opening the file at the given path
/// If there's an error opening the file, the thread will panic (TODO: handle this more gracefully)
pub fn initialize(
tx: Sender<IOResponse>,
rx: Receiver<IOCommand>,
save: WorldSaveFile,
) -> Self {
// save.load_data().unwrap();
let save_queue = Vec::new();
Self { tx, rx, save, save_queue }
}
pub fn run(mut self) {
loop {
// because were waiting for the next command, we can't process the save_queue
// which breaks batching, so we need to check if there are any pending save requests
// and if there are, use non-blocking recv to give them a chance to be processed
'rx: while let Some(command) = {
if self.save_queue.len() > 0 {
self.rx.try_recv().ok()
} else {
self.rx.recv().ok()
}
} {
match command {
IOCommand::SaveChunk { position, data } => {
// if chunk already has a save request, overwrite it
for (pos, old_data) in self.save_queue.iter_mut() {
if *pos == position {
*old_data = data;
continue 'rx;
}
}
// if not, save to the queue
self.save_queue.push((position, data));
//log::trace!("amt of unsaved chunks: {}", self.save_queue.len());
}
IOCommand::LoadChunk { position } => {
// HOLD ON
// first check if the chunk is already in the save queue
// if it is, send it and continue
// (NOT doing this WILL result in data loss if the user returns to the chunk too quickly)
for (pos, data) in self.save_queue.iter() {
if *pos == position {
self.tx.send(IOResponse::ChunkLoaded { position, data: Some(data.clone()) }).unwrap();
continue 'rx;
}
}
let data = self.save.load_chunk(position).unwrap();
self.tx.send(IOResponse::ChunkLoaded { position, data }).unwrap();
}
IOCommand::Kys => {
// Process all pending write commands
log::info!("info: queue has {} chunks", self.save_queue.len());
let mut saved_amount = 0;
for (pos, data) in self.save_queue.drain(..) {
self.save.save_chunk(pos, &data).unwrap();
saved_amount += 1;
}
log::debug!("now, moving on to the rx queue...");
for cmd in self.rx.try_iter() {
let IOCommand::SaveChunk { position, data } = cmd else {
continue;
};
self.save.save_chunk(position, &data).unwrap();
saved_amount += 1;
}
log::info!("saved {} chunks on exit", saved_amount);
self.tx.send(IOResponse::Terminated).unwrap();
return;
}
}
}
// between every betch of requests, check if there are any pending save requests
if self.save_queue.len() > 0 {
let will_drain = MAX_SAVE_BATCH_SIZE.min(self.save_queue.len());
log::info!("saving {}/{} chunks with batch size {}...", will_drain, self.save_queue.len(), MAX_SAVE_BATCH_SIZE);
for (pos, data) in self.save_queue.drain(..will_drain) {
self.save.save_chunk(pos, &data).unwrap();
}
}
}
}
}
pub struct IOSingleThread {
tx: Sender<IOCommand>,
rx: Receiver<IOResponse>,
handle: std::thread::JoinHandle<()>,
header: SharedHeader,
}
impl IOSingleThread {
pub fn spawn(save: WorldSaveFile) -> Self {
// Create channels
let (command_tx, command_rx) = flume::unbounded();
let (response_tx, response_rx) = flume::unbounded();
// Grab a handle to the header
let header = save.get_shared_header();
// Spawn the thread
let builder = std::thread::Builder::new()
.name("io-thread".into());
let handle = builder.spawn(move || {
let context = IOThreadContext::initialize(response_tx, command_rx, save);
context.run();
}).unwrap();
IOSingleThread {
tx: command_tx,
rx: response_rx,
handle,
header,
}
}
/// Send a command to the IO thread
pub fn send(&self, cmd: IOCommand) {
self.tx.send(cmd).unwrap();
}
/// Poll the IO thread for a single response (non-blocking)
pub fn poll_single(&self) -> Option<IOResponse> {
self.rx.try_recv().ok()
}
/// Poll the IO thread for responses (non-blocking)
pub fn poll(&self) -> TryIter<IOResponse> {
self.rx.try_iter()
}
/// Signal the IO thread to process the remaining requests and wait for it to terminate
pub fn stop_sync(&self) {
log::debug!("Stopping IO thread (sync)");
// Tell the thread to terminate and wait for it to finish
self.tx.send(IOCommand::Kys).unwrap();
while !matches!(self.rx.recv().unwrap(), IOResponse::Terminated) {}
// HACK "we have .join at home"
while !self.handle.is_finished() {}
log::debug!("IO thread stopped"); //almost lol
}
/// Same as stop_sync but doesn't wait for the IO thread to terminate
pub fn stop_async(&self) {
log::debug!("Stopping IO thread (async)");
self.tx.send(IOCommand::Kys).unwrap();
}
pub fn chunk_exists(&self, position: IVec3) -> bool {
self.header.read().unwrap().chunk_map.contains_key(&position)
}
}
impl Drop for IOSingleThread {
fn drop(&mut self) {
log::trace!("IOSingleThread dropped, about to sync unsaved data...");
self.stop_sync();
}
}
/// This is a stub for future implemntation that may use multiple IO threads
#[derive(Unique)]
pub struct IOThreadManager {
thread: IOSingleThread,
}
impl IOThreadManager {
pub fn new(save: WorldSaveFile) -> Self {
Self {
thread: IOSingleThread::spawn(save)
}
}
pub fn send(&self, cmd: IOCommand) {
self.thread.send(cmd);
}
pub fn poll_single(&self) -> Option<IOResponse> {
self.thread.poll_single()
}
pub fn poll(&self) -> TryIter<IOResponse> {
self.thread.poll()
}
pub fn chunk_exists(&self, position: IVec3) -> bool {
self.thread.chunk_exists(position)
}
}
// i think im a girl :3 (noone will ever read this right? :p)

View file

@ -38,29 +38,194 @@ impl Item {
pub struct ItemCollection(Option<(Item, NonZeroU8)>);
impl ItemCollection {
pub const fn new(item: Item, amount: NonZeroU8) -> Self {
/// Create a new item collection with `amount` of `item`
///
/// If `amount` is 0, the slot will be empty, and the item will be ignored
pub const fn new(item: Item, amount: u8) -> Self {
if amount == 0 {
return Self::new_empty()
}
// SAFETY: `amount` guaranteed to be non-zero
let amount = unsafe { NonZeroU8::new_unchecked(amount) };
Self::new_nonzero(item, amount)
}
/// Create a new item collection with `amount` of `item`
pub const fn new_nonzero(item: Item, amount: NonZeroU8) -> Self {
Self(Some((item, amount)))
}
/// Create a new item collection with a single item
pub const fn new_single(item: Item) -> Self {
Self(Some((item, nz::u8!(1))))
}
/// Create a new empty item collection
pub const fn new_empty() -> Self {
Self(None)
}
pub const fn with_amount(&self, amount: NonZeroU8) -> Self {
/// Set the amount of items in the slot to `amount`\
///
/// If `amount` is 0, the slot will be emptied\
/// If slot is empty, this will do nothing, even if `amount` is non-zero
pub const fn with_amount(&self, amount: u8) -> Self {
if amount == 0 {
return Self::new_empty()
}
// SAFETY: `amount` guaranteed to be non-zero
let amount = unsafe { NonZeroU8::new_unchecked(amount) };
self.with_amount_nonzero(amount)
}
/// Set the amount of items in the slot to `amount`
///
/// If slot is empty, this will do nothing
pub const fn with_amount_nonzero(&self, amount: NonZeroU8) -> Self {
Self(match self.0 {
Some((item, _)) => Some((item, amount)),
None => None,
})
}
/// Check if the slot is empty (contains no items)
pub const fn is_empty(&self) -> bool {
self.0.is_none()
}
/// Check if the slot is full (contains the maximum stack size)
pub const fn is_full(&self) -> bool {
match self.0 {
Some((item, amount)) => {
amount.get() >= item.descriptor().stack_size.get()
},
None => false,
}
}
/// Get the item in the slot
///
/// If the slot is empty, returns None
pub const fn item(&self) -> Option<Item> {
match self.0 {
Some((item, _)) => Some(item),
None => None,
}
}
/// Get the amount of items in the slot
///
/// If the slot is empty, returns 0
pub const fn amount(&self) -> u8 {
match self.0 {
Some((_, amount)) => amount.get(),
None => 0,
}
}
/// Get the amount of items in the slot
///
/// If the slot is empty, returns None
pub const fn amount_nonzero(&self) -> Option<NonZeroU8> {
match self.0 {
Some((_, amount)) => Some(amount),
None => None,
}
}
/// Add items from another slot, copying them\
/// Returns the leftover items
/// Returns the leftover items (items that could not be added)
pub fn add(&mut self, from: &Self) -> Self {
let Some((item, count)) = from.0 else { return Self::new_empty() };
todo!() //TODO finish item slot system
// If there are no items to add, return
let Some((add_item, add_count)) = from.0 else {
return Self::new_empty()
};
let item_stack_size = add_item.descriptor().stack_size;
// Add items to the slot
let (this_slot, leftovers) = match self.0 {
None => (
(
add_item,
add_count.min(item_stack_size)
),
match add_count > item_stack_size {
true => Self::new_nonzero(
add_item,
NonZeroU8::new(
add_count.get() - item_stack_size.get()
).unwrap(),
),
false => Self::new_empty()
}
),
Some((cur_item, cur_count)) if cur_item == add_item => {
let total_count = cur_count.checked_add(add_count.get()).unwrap();
(
(
cur_item,
total_count.min(item_stack_size),
),
match total_count > item_stack_size {
true => Self::new_nonzero(
add_item,
NonZeroU8::new(
total_count.get() - item_stack_size.get()
).unwrap()
),
false => Self::new_empty()
}
)
},
// If items are different, do not add anything, everything is leftovers
_ => return *from,
};
self.0 = Some(this_slot);
leftovers
}
/// Move as much as possible items from another slot, removing them
///
/// This may not be possible if the slot is full or contains a different item
pub fn move_all(&mut self, to: &mut Self) {
let leftovers = to.add(self);
*self = leftovers;
}
/// Move up to `amount` items from another slot, removing them
///
/// If `amount` is 0, nothing will be moved
pub fn move_up_to(&mut self, to: &mut Self, limit: u8) {
if self.is_empty() { return }
// SAFETY: slot is guaranteed to be non-empty
let amount = unsafe { self.amount_nonzero().unwrap_unchecked() } ;
if limit == 0 { return }
// SAFETY: `limit` guaranteed to be non-zero
let limit = unsafe { NonZeroU8::new_unchecked(limit) };
let amount_with_limit = amount.min(limit);
let self_with_limit = self.with_amount_nonzero(amount_with_limit);
let mut leftovers = to.add(&self_with_limit);
// Compensate for the amount of items that were not moved
let amount_difference = amount.get() - amount_with_limit.get();
if amount_difference > 0 {
let correct_item = self.item().unwrap();
let correct_amount = leftovers.amount() + amount_difference;
leftovers = Self::new(correct_item, correct_amount);
}
*self = leftovers;
}
/// Try to move a single item from another slot, removing it
///
/// This may not be possible if the slot is full or contains a different item
pub fn move_single(&mut self, to: &mut Self) {
self.move_up_to(to, 1);
}
}

View file

@ -8,3 +8,4 @@ pub mod entity;
pub mod player;
pub mod queue;
pub mod data;
pub mod fixed_timestamp;

View file

@ -48,8 +48,11 @@ ndk = "0.9"
winapi = { version = "0.3", features = ["wincon"] }
[features]
default = ["raw-evt"]
raw-evt = [] #required for mouse input, but breaks keyboard on android
default = ["raw-evt-mouse"]
raw-evt-keyboard = [] # use raw input for keyboard. works on x11 and windows, breaks keyboard on android and wayland
raw-evt-mouse = [] # use raw input for mouse movement events. *required* for mouse input
raw-evt-button = [] # use raw input for mouse button events. used to be the default, but breaks on wayland.
c-ffi = [] # generate a C-ffi-compatible `kubi_extern_main` entry point (useful if building as a shared library)
generate_visualizer_data = ["dep:serde_json", "shipyard/serde1"]
safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
parallel = ["shipyard/parallel"] # causes some serious issues!

View file

@ -34,7 +34,7 @@ fn pick_block_with_number_keys(
mut holding: ViewMut<PlayerHolding>,
input: UniqueView<RawKbmInputState>,
) {
let Some((_, mut holding)) = (&main_player, &mut holding).iter().next() else { return };
let Some((_, holding)) = (&main_player, &mut holding).iter().next() else { return };
for &(key, block) in BLOCK_KEY_MAP {
if input.keyboard_state.contains(key as u32) {
holding.0 = Some(block);

View file

@ -124,7 +124,7 @@ pub fn update_frustum(
mut cameras: ViewMut<Camera>,
transforms: View<Transform, track::All>
) {
for (mut camera, _) in (&mut cameras, transforms.inserted_or_modified()).iter() {
for (camera, _) in (&mut cameras, transforms.inserted_or_modified()).iter() {
camera.frustum = Frustum::compute(&camera);
}
}

View file

@ -9,7 +9,7 @@ fn update_view_matrix(
mut vm_camera: ViewMut<Camera>,
v_transform: View<Transform, track::All>
) {
for (mut camera, transform) in (&mut vm_camera, v_transform.inserted_or_modified()).iter() {
for (camera, transform) in (&mut vm_camera, v_transform.inserted_or_modified()).iter() {
let (_, rotation, translation) = transform.0.to_scale_rotation_translation();
let direction = (rotation.normalize() * Vec3::NEG_Z).normalize();
camera.view_matrix = Mat4::look_to_rh(translation, direction, camera.up);
@ -21,7 +21,7 @@ fn update_perspective_matrix(
ren: UniqueView<Renderer>,
) {
let sz = ren.size_vec2();
for mut camera in (&mut vm_camera).iter() {
for camera in (&mut vm_camera).iter() {
camera.perspective_matrix = Mat4::perspective_rh(
camera.fov,
sz.x / sz.y,

View file

@ -106,7 +106,7 @@ pub fn update_client_physics_late(
world: UniqueView<ChunkStorage>,
dt: UniqueView<DeltaTime>,
) {
for (mut actor, mut transform) in (&mut actors, &mut transforms).iter() {
for (actor, mut transform) in (&mut actors, &mut transforms).iter() {
if actor.disable {
actor.forces = Vec3::ZERO;
continue;

View file

@ -1,5 +1,5 @@
use shipyard::{UniqueView, UniqueViewMut, Unique, AllStoragesView};
use winit::{keyboard::KeyCode, event_loop::ControlFlow};
use winit::keyboard::KeyCode;
use crate::input::RawKbmInputState;
#[derive(Unique)]

View file

@ -1,7 +1,6 @@
use glam::UVec2;
use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch};
use crate::rendering::Renderer;
use shipyard::{World, Component, AllStoragesViewMut, SparseSet};
use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch, MouseButton};
pub mod player_actions;
@ -35,8 +34,12 @@ pub fn process_winit_events(world: &mut World, event: &Event<()>) {
));
},
#[cfg(not(feature = "raw-evt"))]
#[cfg(not(feature = "raw-evt-keyboard"))]
WindowEvent::KeyboardInput { device_id, event, .. } => {
// HACK: translate KeyboardInput events to raw device events
if event.repeat {
return;
}
world.add_entity((
EventComponent,
InputDeviceEvent {
@ -49,6 +52,28 @@ pub fn process_winit_events(world: &mut World, event: &Event<()>) {
));
}
#[cfg(not(feature = "raw-evt-button"))]
WindowEvent::MouseInput { device_id, state, button } => {
// HACK: translate MouseInput events to raw device events
world.add_entity((
EventComponent,
InputDeviceEvent {
device_id: *device_id,
event: DeviceEvent::Button {
button: match button {
MouseButton::Left => 0,
MouseButton::Right => 1,
MouseButton::Middle => 2,
MouseButton::Back => 3,
MouseButton::Forward => 4,
MouseButton::Other(id) => *id as u32,
},
state: *state
}
}
));
}
WindowEvent::Touch(touch) => {
// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
// println!("TOUCH ==================== {:#?}", touch);
@ -64,8 +89,25 @@ pub fn process_winit_events(world: &mut World, event: &Event<()>) {
_ => ()
},
#[cfg(feature = "raw-evt")]
#[cfg(any(
feature = "raw-evt-keyboard",
feature = "raw-evt-mouse",
feature = "raw-evt-button",
))]
Event::DeviceEvent { device_id, event } => {
// Filter out events we don't care about
match event {
#[cfg(feature = "raw-evt-keyboard")]
DeviceEvent::Key(_) => (),
#[cfg(feature = "raw-evt-mouse")]
DeviceEvent::MouseMotion { .. } => (),
#[cfg(feature = "raw-evt-button")]
DeviceEvent::Button { .. } => (),
_ => return,
};
world.add_entity((
EventComponent,
InputDeviceEvent {

View file

@ -1,6 +1,6 @@
use std::{fs::File, path::Path, io::{Read, Seek}};
use anyhow::Result;
use shipyard::{Unique, AllStoragesView};
use shipyard::Unique;
pub trait ReadOnly: Read + Seek {}
impl<T: Read + Seek> ReadOnly for T {}

View file

@ -1,37 +1,28 @@
use shipyard::{AllStoragesView, UniqueViewMut};
use std::{env, net::SocketAddr, fs::OpenOptions, path::Path};
use anyhow::Result;
use std::{env, net::SocketAddr, path::Path};
use crate::{
networking::{GameType, ServerAddress},
state::{GameState, NextState}
};
use kubi_shared::data::WorldSaveFile;
fn open_local_save_file(path: &Path) -> Result<WorldSaveFile> {
let mut save_file = WorldSaveFile::new({
OpenOptions::new()
.read(true)
.write(true)
.open("world.kbi")?
});
if save_file.file.metadata().unwrap().len() == 0 {
save_file.initialize()?;
} else {
save_file.load_data()?;
}
Ok(save_file)
}
use kubi_shared::data::{io_thread::IOThreadManager, open_local_save_file};
pub fn initialize_from_args(
all_storages: AllStoragesView,
) {
// If an address is provided, we're in multiplayer mode (the first argument is the address)
// Otherwise, we're in singleplayer mode and working with local stuff
let args: Vec<String> = env::args().collect();
if args.len() > 1 {
// Parse the address and switch the state to connecting
let address = args[1].parse::<SocketAddr>().expect("invalid address");
all_storages.add_unique(GameType::Muliplayer);
all_storages.add_unique(ServerAddress(address));
all_storages.borrow::<UniqueViewMut<NextState>>().unwrap().0 = Some(GameState::Connecting);
} else {
// Open the local save file
let save_file = open_local_save_file(Path::new("./world.kubi")).expect("failed to open save file");
all_storages.add_unique(IOThreadManager::new(save_file));
// Switch the state and kick off the world loading
all_storages.add_unique(GameType::Singleplayer);
all_storages.borrow::<UniqueViewMut<NextState>>().unwrap().0 = Some(GameState::LoadingWorld);
}

View file

@ -23,7 +23,9 @@ use winit::{
use glam::vec3;
use std::time::Instant;
//TODO remove these re-exports
pub(crate) use kubi_shared::transform;
pub(crate) use kubi_shared::fixed_timestamp;
mod ui;
pub(crate) use ui::{
@ -51,17 +53,12 @@ pub(crate) mod hui_integration;
pub(crate) mod networking;
pub(crate) mod init;
pub(crate) mod color;
pub(crate) mod fixed_timestamp;
pub(crate) mod filesystem;
pub(crate) mod client_physics;
pub(crate) mod chat;
use world::{
init_game_world,
loading::update_loaded_world_around_player,
raycast::update_raycasts,
queue::apply_queued_blocks,
tasks::ChunkTaskManager,
init_game_world, loading::{save_on_exit, update_loaded_world_around_player}, queue::apply_queued_blocks, raycast::update_raycasts, tasks::ChunkTaskManager
};
use player::{spawn_player, MainPlayer};
use prefabs::load_prefabs;
@ -157,7 +154,6 @@ fn update() -> Workload {
kubi_ui_end,
update_state,
exit_on_esc,
disconnect_on_exit.run_if(is_multiplayer),
update_rendering_late,
).into_sequential_workload()
}
@ -183,21 +179,44 @@ fn after_render() -> Workload {
).into_sequential_workload()
}
fn on_exit() -> Workload{
(
disconnect_on_exit.run_if(is_multiplayer),
save_on_exit.run_if(is_singleplayer),
).into_sequential_workload().run_if(is_ingame_or_loading)
}
#[cfg(all(windows, not(debug_assertions)))]
fn attach_console() {
use winapi::um::wincon::{AttachConsole, ATTACH_PARENT_PROCESS};
unsafe { AttachConsole(ATTACH_PARENT_PROCESS); }
}
#[no_mangle]
#[cfg(target_os = "android")]
#[unsafe(no_mangle)]
pub fn android_main(app: android_activity::AndroidApp) {
use android_activity::WindowManagerFlags;
app.set_window_flags(WindowManagerFlags::FULLSCREEN, WindowManagerFlags::empty());
kubi_main(app)
kubi_main(app);
}
#[cfg(all(feature = "c-ffi", target_os = "android"))]
compile_error!("the c-ffi feature is not supported on android");
#[cfg(all(feature = "c-ffi", not(target_os = "android")))]
#[unsafe(no_mangle)]
pub extern "C" fn kubi_extern_main() {
// cant let unwinds cross the ffi boundary!
// also, hopefully this code should never panic either...
let panic = std::panic::catch_unwind(|| {
kubi_main();
});
if panic.is_err() {
println!("!!! PANIC CAUGHT ON FFI BOUNDARY !!!");
};
std::mem::forget(panic); // forget the result, as dropping it will cause unwinding!
}
#[no_mangle]
pub fn kubi_main(
#[cfg(target_os = "android")]
app: android_activity::AndroidApp
@ -227,13 +246,18 @@ pub fn kubi_main(
world.add_workload(update);
//world.add_workload(render);
world.add_workload(after_render);
world.add_workload(on_exit);
//Save _visualizer.json
#[cfg(feature = "generate_visualizer_data")]
std::fs::write(
"_visualizer.json",
serde_json::to_string(&world.workloads_info()).unwrap(),
).unwrap();
#[cfg(feature = "generate_visualizer_data")] {
std::fs::write(
"_visualizer.json",
serde_json::to_string(&world.workloads_info()).unwrap(),
).unwrap();
log::info!("visualizer data written to ./_visualizer.json");
log::warn!("game will exit now, as it's built with generate_visualizer_data");
std::process::exit(0);
}
//Run pre-startup procedure
world.run_workload(pre_startup).unwrap();
@ -330,6 +354,11 @@ pub fn kubi_main(
window_target.exit();
}
},
Event::LoopExiting => {
world.run_workload(on_exit).unwrap();
},
_ => (),
};
}).unwrap();

View file

@ -11,7 +11,6 @@ use kubi_shared::networking::{
};
use crate::{
events::EventComponent,
control_flow::RequestExit,
world::tasks::ChunkTaskManager,
state::is_ingame_or_loading,
fixed_timestamp::FixedTimestamp
@ -159,19 +158,15 @@ pub fn update_networking_late() -> Workload {
}
pub fn disconnect_on_exit(
exit: UniqueView<RequestExit>,
mut client: UniqueViewMut<UdpClient>,
) {
//TODO check if this works
if exit.0 {
if client.0.is_active() {
client.0.flush();
client.0.disconnect();
while client.0.is_active() { client.0.step().for_each(|_|()); }
log::info!("Client disconnected");
} else {
log::info!("Client inactive")
}
if client.0.is_active() {
client.0.flush();
client.0.disconnect();
while client.0.is_active() { client.0.step().for_each(|_|()); }
log::info!("Client disconnected");
} else {
log::info!("Client inactive")
}
}

View file

@ -1,4 +1,4 @@
use glam::{Vec3, Mat4};
use glam::Mat4;
use shipyard::{UniqueViewMut, View, IntoIter, AllStoragesView, AllStoragesViewMut, UniqueView, ViewMut, Get};
use uflow::{SendMode, client::Event as ClientEvent};
use kubi_shared::{

View file

@ -37,7 +37,7 @@ pub fn inject_network_responses_into_manager_queue(
let ServerToClientMessage::ChunkResponse {
chunk, data, queued
} = packet else { unreachable!() };
manager.add_sussy_response(ChunkTaskResponse::LoadedChunk {
manager.add_sussy_response(ChunkTaskResponse::ChunkWorldgenDone {
position: chunk,
chunk_data: data,
queued

View file

@ -1,8 +1,15 @@
use glam::{vec3, EulerRot, Mat4, Quat, Vec2, Vec2Swizzles, Vec3, Vec3Swizzles};
use shipyard::{track, Component, Get, IntoIter, IntoWithId, IntoWorkload, Unique, UniqueView, View, ViewMut, Workload};
use glam::{EulerRot, Mat4, Quat, Vec2, Vec3, Vec3Swizzles};
use shipyard::{track, Component, Get, IntoIter, IntoWithId, IntoWorkload, UniqueView, View, ViewMut, Workload};
use winit::keyboard::KeyCode;
use std::f32::consts::PI;
use crate::{client_physics::ClPhysicsActor, cursor_lock::CursorLock, delta_time::DeltaTime, input::{Inputs, PrevInputs, RawKbmInputState}, settings::GameSettings, transform::Transform};
use crate::{
client_physics::ClPhysicsActor,
cursor_lock::CursorLock,
delta_time::DeltaTime,
input::{Inputs, PrevInputs, RawKbmInputState},
settings::GameSettings,
transform::Transform
};
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum PlayerControllerType {
@ -121,7 +128,7 @@ pub fn debug_switch_ctl_type(
mut actors: ViewMut<ClPhysicsActor>,
kbm_state: UniqueView<RawKbmInputState>,
) {
for (mut controller, mut actor) in (&mut controllers, &mut actors).iter() {
for (controller, actor) in (&mut controllers, &mut actors).iter() {
if kbm_state.keyboard_state.contains(KeyCode::F4 as u32) {
*controller = PlayerController::DEFAULT_FPS_CTL;
actor.disable = false;

View file

@ -2,7 +2,7 @@ use glam::UVec2;
use strum::IntoEnumIterator;
use rayon::prelude::*;
use wgpu::util::{DeviceExt, TextureDataOrder};
use std::{io::{BufReader, Read}, path::{Path, PathBuf}};
use std::{io::BufReader, path::{Path, PathBuf}};
use crate::{filesystem::AssetManager, prefabs::ModelVertex, rendering::{BufferPair, Renderer}};
use super::AssetPaths;

View file

@ -1,4 +1,4 @@
use shipyard::{AllStoragesViewMut, IntoIter, IntoWorkload, SystemModificator, Unique, UniqueView, UniqueViewMut, View, Workload, WorkloadModificator};
use shipyard::{AllStoragesViewMut, IntoIter, IntoWorkload, Unique, UniqueView, UniqueViewMut, View, Workload, WorkloadModificator};
use winit::dpi::PhysicalSize;
use glam::Vec3;
use crate::{events::WindowResizedEvent, hui_integration::kubi_ui_draw, state::is_ingame};

View file

@ -1,8 +1,5 @@
use shipyard::{AllStoragesView, IntoIter, IntoWithId, Unique, UniqueView, View};
use kubi_shared::{entity::Entity, transform::Transform};
use crate::{
camera::Camera, prefabs::GpuPrefabs, settings::GameSettings
};
use shipyard::{AllStoragesView, Unique, UniqueView};
use crate::prefabs::GpuPrefabs;
use super::{camera_uniform::CameraUniformBuffer, depth::DepthTexture, RenderCtx};

View file

@ -8,6 +8,13 @@ use winit::{
};
use crate::settings::{GameSettings, FullscreenMode};
const fn get_vsync_mode(vsync: bool) -> wgpu::PresentMode {
match vsync {
true => wgpu::PresentMode::AutoVsync,
false => wgpu::PresentMode::AutoNoVsync,
}
}
#[derive(Unique)]
pub struct Renderer {
window: Arc<Window>,
@ -75,9 +82,12 @@ impl Renderer {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
backends: wgpu::util::backend_bits_from_env().unwrap_or(
wgpu::Backends::all()
),
//Disable validation layer
flags: wgpu::InstanceFlags::default() & !wgpu::InstanceFlags::VALIDATION,
dx12_shader_compiler: wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default(),
//we're using vulkan on windows
// #[cfg(all(target_os = "windows", target_arch = "x86_64"))]
// dx12_shader_compiler: wgpu::Dx12Compiler::Dxc {
@ -97,7 +107,9 @@ impl Renderer {
let adapter = instance.request_adapter(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
power_preference: wgpu::util::power_preference_from_env().unwrap_or(
wgpu::PowerPreference::HighPerformance
),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
},
@ -116,12 +128,26 @@ impl Renderer {
None,
).block_on().unwrap();
let surface_config = surface.get_default_config(&adapter, size.width, size.height).unwrap();
let mut surface_config = surface.get_default_config(&adapter, size.width, size.height).unwrap();
surface_config.present_mode = get_vsync_mode(settings.vsync);
surface.configure(&device, &surface_config);
Self { window, instance, surface, device, queue, surface_config, size }
}
pub fn reload_settings(&mut self, settings: &GameSettings) {
// TODO update fullscreen mode
let mut should_reconfigure = false;
should_reconfigure |= get_vsync_mode(settings.vsync) != self.surface_config.present_mode;
self.surface_config.present_mode = get_vsync_mode(settings.vsync);
if should_reconfigure {
self.reconfigure();
}
}
pub fn resize(&mut self, size: PhysicalSize<u32>) {
if size.width == 0 || size.height == 0 {
log::warn!("Ignoring resize event with zero width or height");
@ -135,7 +161,7 @@ impl Renderer {
self.size = size;
self.surface_config.width = size.width;
self.surface_config.height = size.height;
self.surface.configure(&self.device, &self.surface_config);
self.reconfigure();
}
pub fn reconfigure(&self) {

View file

@ -1,5 +1,5 @@
use shipyard::{AllStoragesView, Unique, UniqueView};
use super::{primitives::FstriPrimitive, RenderCtx, Renderer};
use super::{primitives::FstriPrimitive, RenderCtx};
mod uniform;
mod pipeline;

View file

@ -11,7 +11,7 @@ pub struct FullscreenSettings {
#[derive(Unique)]
pub struct GameSettings {
// pub vsync: bool,
pub vsync: bool,
pub fullscreen: Option<FullscreenSettings>,
// pub msaa: Option<u8>,
// pub max_anisotropy: Option<u16>,
@ -24,7 +24,7 @@ pub struct GameSettings {
impl Default for GameSettings {
fn default() -> Self {
Self {
// vsync: false,
vsync: true,
fullscreen: None,
// msaa: Some(4),
// max_anisotropy: Some(16),

View file

@ -1,24 +1,76 @@
use hui::{
element::{br::Break, container::Container, slider::Slider, text::Text, UiElementExt},
element::{br::Break, container::Container, slider::Slider, text::Text, ElementList, UiElementExt},
layout::{Alignment, Direction},
signal::Signal,
rect_frame, size,
rect_frame,
size,
};
use shipyard::{NonSendSync, UniqueView, UniqueViewMut};
use winit::keyboard::KeyCode;
use crate::{hui_integration::UiState, input::RawKbmInputState, rendering::Renderer, settings::GameSettings};
use crate::{
hui_integration::UiState,
input::RawKbmInputState,
rendering::Renderer,
settings::GameSettings
};
#[derive(Signal)]
enum SettingsSignal {
SetRenderDistance(u8),
SetEnableDynamicCrosshair(bool),
SetEnableVsync(bool),
SetEnableDebugChunkBorder(bool),
SetMouseSensitivity(f32),
}
// hUI doesn't have a checkbox element yet
// so we'll have to use sliders for now
fn checkbox(
ui: &mut ElementList,
text: &'static str,
value: bool,
signal: impl Fn(bool) -> SettingsSignal + 'static,
) {
const WIDTH_PX: f32 = 50.;
const HEIGHT_PX: f32 = WIDTH_PX / 2.;
const HANDLE_PX: f32 = HEIGHT_PX;
const TRACK_HEIGHT_RATIO: f32 = 0.75;
const TRACK_HEIGHT_PX: f32 = HEIGHT_PX * TRACK_HEIGHT_RATIO;
Container::default()
.with_direction(Direction::Horizontal)
.with_align(Alignment::Center)
.with_gap(5.)
.with_children(|ui| {
Text::new(text)
.add_child(ui);
Slider::new(value as u32 as f32)
.with_size(size!(WIDTH_PX, HEIGHT_PX))
.with_track_height(TRACK_HEIGHT_RATIO)
.with_track(rect_frame! {
color: (0.5, 0.5, 0.5),
corner_radius: TRACK_HEIGHT_PX * 0.5,
})
.with_track_active(rect_frame! {
color: (0., 0., 0.75),
corner_radius: TRACK_HEIGHT_PX * 0.5,
})
.with_handle_size((HANDLE_PX, 1.))
.with_handle(rect_frame! {
color: (0., 0., 1.),
corner_radius: HANDLE_PX * 0.5,
})
.on_change(move |f| signal(f >= 0.5))
.add_child(ui);
Text::new(if value { "On" } else { "Off" })
.add_child(ui);
})
.add_child(ui);
}
pub fn render_settings_ui(
mut ui: NonSendSync<UniqueViewMut<UiState>>,
ren: UniqueView<Renderer>,
mut ren: UniqueViewMut<Renderer>,
mut settings: UniqueViewMut<GameSettings>,
kbd: UniqueView<RawKbmInputState>,
) {
@ -64,28 +116,28 @@ pub fn render_settings_ui(
.add_child(ui);
Break.add_child(ui);
Text::new("Dynamic Crosshair")
.add_child(ui);
Slider::new(settings.dynamic_crosshair as u32 as f32)
.with_size(size!(50, auto))
.with_track_height(1.)
.with_handle_size((25., 1.))
.on_change(|f| SettingsSignal::SetEnableDynamicCrosshair(f >= 0.5))
.add_child(ui);
Text::new(if settings.dynamic_crosshair { "On" } else { "Off" })
.add_child(ui);
checkbox(
ui,
"Vsync",
settings.vsync,
SettingsSignal::SetEnableVsync
);
Break.add_child(ui);
Text::new("Enable debug chunk border")
.add_child(ui);
Slider::new(settings.debug_draw_current_chunk_border as u32 as f32)
.with_size(size!(50, (Slider::DEFAULT_HEIGHT)))
.with_track_height(1.)
.with_handle_size((25., 1.))
.on_change(|f| SettingsSignal::SetEnableDebugChunkBorder(f >= 0.5))
.add_child(ui);
Text::new(if settings.debug_draw_current_chunk_border { "On" } else { "Off" })
.add_child(ui);
checkbox(
ui,
"Dynamic Crosshair",
settings.dynamic_crosshair,
SettingsSignal::SetEnableDynamicCrosshair
);
Break.add_child(ui);
checkbox(
ui,
"Debug Chunk Border",
settings.debug_draw_current_chunk_border,
SettingsSignal::SetEnableDebugChunkBorder
);
Break.add_child(ui);
Text::new("Mouse Sensitivity")
@ -104,6 +156,10 @@ pub fn render_settings_ui(
ui.hui.process_signals(|signal: SettingsSignal| match signal {
SettingsSignal::SetRenderDistance(value) => settings.render_distance = value,
SettingsSignal::SetEnableDynamicCrosshair(value) => settings.dynamic_crosshair = value,
SettingsSignal::SetEnableVsync(value) => {
settings.vsync = value;
ren.reload_settings(&settings);
},
SettingsSignal::SetEnableDebugChunkBorder(value) => settings.debug_draw_current_chunk_border = value && cfg!(not(target_os = "android")),
SettingsSignal::SetMouseSensitivity(value) => settings.mouse_sensitivity = value,
});

View file

@ -62,10 +62,10 @@ impl ChunkStorage {
}
}
#[derive(Unique)]
pub struct WorldInfo {
pub seed: u32,
}
// #[derive(Unique)]
// pub struct WorldInfo {
// pub seed: u32,
// }
#[derive(Default, Unique)]
pub struct ChunkMeshStorage {

View file

@ -2,7 +2,7 @@ use std::sync::Arc;
use glam::IVec3;
use atomic::Atomic;
use kubi_shared::worldgen::AbortState;
use crate::rendering::{world::ChunkVertex, BufferPair};
use crate::rendering::BufferPair;
pub use kubi_shared::chunk::{CHUNK_SIZE, BlockData};
@ -57,6 +57,7 @@ pub struct Chunk {
pub desired_state: DesiredChunkState,
pub abortion: Option<Arc<Atomic<AbortState>>>,
pub mesh_dirty: bool,
pub data_modified: bool,
}
impl Chunk {
@ -69,6 +70,7 @@ impl Chunk {
desired_state: Default::default(),
abortion: None,
mesh_dirty: false,
data_modified: false,
}
}
}

View file

@ -1,14 +1,18 @@
use std::sync::Arc;
use atomic::{Atomic, Ordering};
use glam::{IVec3, ivec3};
use kubi_shared::{networking::{channels::Channel, messages::ClientToServerMessage}, worldgen::AbortState};
use kubi_shared::{
data::io_thread::{IOCommand, IOResponse, IOThreadManager},
networking::{channels::Channel, messages::ClientToServerMessage},
worldgen::AbortState,
};
use shipyard::{View, UniqueView, UniqueViewMut, IntoIter, Workload, IntoWorkload, NonSendSync, track};
use uflow::SendMode;
use wgpu::util::DeviceExt;
use crate::{
networking::UdpClient,
player::MainPlayer,
rendering::{world::ChunkVertex, BufferPair, Renderer},
rendering::{BufferPair, Renderer},
settings::GameSettings,
state::GameState,
transform::Transform,
@ -20,6 +24,8 @@ use super::{
queue::BlockUpdateQueue,
};
const WORLD_SEED: u64 = 0xfeb_face_dead_cafe;
const MAX_CHUNK_OPS_INGAME: usize = 8;
const MAX_CHUNK_OPS: usize = 32;
@ -92,6 +98,7 @@ pub fn update_chunks_if_player_moved(
fn process_state_changes(
task_manager: UniqueView<ChunkTaskManager>,
io: Option<UniqueView<IOThreadManager>>,
mut udp_client: Option<UniqueViewMut<UdpClient>>,
mut world: UniqueViewMut<ChunkStorage>,
mut vm_meshes: NonSendSync<UniqueViewMut<ChunkMeshStorage>>,
@ -135,7 +142,7 @@ fn process_state_changes(
chunk.current_state,
CurrentChunkState::Loaded | CurrentChunkState::CalculatingMesh,
) => {
chunk.block_data = None;
// chunk.block_data = None; //HACK when downgrading, keep the data so we can save it
chunk.current_state = CurrentChunkState::Nothing;
},
@ -184,18 +191,38 @@ fn process_state_changes(
SendMode::Reliable
);
} else {
let atomic = Arc::new(Atomic::new(AbortState::Continue));
task_manager.spawn_task(ChunkTask::LoadChunk {
seed: 0xbeef_face_dead_cafe,
position,
abortion: Some(Arc::clone(&atomic)),
});
abortion = Some(atomic);
// If the chunk exists in the save file (and save file is there in the first place),
// ... we'll try to load it
// Otherwise, we'll run worldgen
let mut should_run_worldgen = true;
if let Some(io) = &io {
if io.chunk_exists(position) {
// Try to load the chunk from the save file
// In case that fails, we will run worldgen once the IO thread responds
io.send(IOCommand::LoadChunk { position });
should_run_worldgen = false;
}
}
if should_run_worldgen {
let atomic = Arc::new(Atomic::new(AbortState::Continue));
task_manager.spawn_task(ChunkTask::ChunkWorldgen {
seed: WORLD_SEED,
position,
abortion: Some(Arc::clone(&atomic)),
});
abortion = Some(atomic);
}
}
//Update chunk state
let chunk = world.chunks.get_mut(&position).unwrap();
chunk.current_state = CurrentChunkState::Loading;
chunk.abortion = abortion;
// ===========
//log::trace!("Started loading chunk {position}");
},
@ -254,7 +281,29 @@ fn process_state_changes(
return false
}
//HACK, since save files are not implemented, just unload immediately
// If in singleplayer and have an open save file, we need to save the chunk to the disk
// ==========================================================
//TODO IMPORTANT: WAIT FOR CHUNK TO FINISH SAVING FIRST BEFORE TRANSITIONING TO UNLOADED
// OTHERWISE WE WILL LOSE THE SAVE DATA IF THE USER COMES BACK TO THE CHUNK TOO QUICKLY
// ==========================================================
//XXX: CHECK IF WE REALLY NEED THIS OR IF WE CAN JUST KILL THE CHUNK RIGHT AWAY
//CHANGES TO CHUNK SAVING LOGIC SHOULD HAVE MADE THE ABOVE COMMENT OBSOLETE
if let Some(io) = &io {
if let Some(block_data) = &chunk.block_data {
// Only save the chunk if it has been modified
if chunk.data_modified {
// log::debug!("issue save command");
chunk.data_modified = false;
io.send(IOCommand::SaveChunk {
position,
data: block_data.blocks.clone(),
});
}
}
}
return false
}
true
@ -264,6 +313,7 @@ fn process_state_changes(
fn process_completed_tasks(
task_manager: UniqueView<ChunkTaskManager>,
io: Option<UniqueView<IOThreadManager>>,
mut world: UniqueViewMut<ChunkStorage>,
mut meshes: NonSendSync<UniqueViewMut<ChunkMeshStorage>>,
renderer: UniqueView<Renderer>,
@ -271,9 +321,69 @@ fn process_completed_tasks(
mut queue: UniqueViewMut<BlockUpdateQueue>,
) {
let mut ops: usize = 0;
while let Some(res) = task_manager.receive() {
//TODO reduce code duplication between loaded/generated chunks
// Process IO first
if let Some(io) = &io {
for response in io.poll() {
let IOResponse::ChunkLoaded { position, data } = response else {
//TODO this is bad
panic!("Unexpected IO response: {:?}", response);
};
//check if chunk exists
let Some(chunk) = world.chunks.get_mut(&position) else {
log::warn!("LOADED blocks data discarded: chunk doesn't exist");
continue
};
//we cannot have abortion here but just in case, reset it
chunk.abortion = None;
//check if chunk still wants it
if !matches!(chunk.desired_state, DesiredChunkState::Loaded | DesiredChunkState::Rendered) {
log::warn!("LOADED block data discarded: state undesirable: {:?}", chunk.desired_state);
continue
}
// check if we actually got the data
if let Some(data) = data {
// If we did get the data, yay :3
chunk.block_data = Some(ChunkData {
blocks: data
});
chunk.current_state = CurrentChunkState::Loaded;
} else {
// If we didn't get the data, we need to run worldgen
// XXX: will this ever happen? we should always have the data in the save file
let atomic = Arc::new(Atomic::new(AbortState::Continue));
task_manager.spawn_task(ChunkTask::ChunkWorldgen {
seed: WORLD_SEED,
position,
abortion: Some(Arc::clone(&atomic)),
});
chunk.abortion = Some(atomic);
}
ops += 1;
}
//return early if we've reached the limit
if ops >= match *state {
GameState::InGame => MAX_CHUNK_OPS_INGAME,
_ => MAX_CHUNK_OPS,
} { return }
// XXX: this will completely skip polling the task manager if we've reached the limit
// this is probably fine, but it might be worth revisiting later
}
for res in task_manager.poll() {
match res {
ChunkTaskResponse::LoadedChunk { position, chunk_data, mut queued } => {
ChunkTaskResponse::ChunkWorldgenDone { position, chunk_data, mut queued } => {
//TODO this can fuck shit up really badly if io op gets overwritten by worldgen chunk
//TODO only accept if loading stage, not loaded
//If unwanted chunk is already loaded
//It would be ~~...unethical~~ impossible to abort the operation at this point
//Instead, we'll just throw it away
@ -308,7 +418,7 @@ fn process_completed_tasks(
//increase ops counter
ops += 1;
},
ChunkTaskResponse::GeneratedMesh {
ChunkTaskResponse::GenerateMeshDone {
position,
vertices, indices,
trans_vertices, trans_indices,
@ -392,3 +502,20 @@ fn process_completed_tasks(
} { break }
}
}
/// Save all modified chunks to the disk
pub fn save_on_exit(
io: UniqueView<IOThreadManager>,
world: UniqueView<ChunkStorage>,
) {
for (&position, chunk) in &world.chunks {
if let Some(block_data) = &chunk.block_data {
if chunk.data_modified {
io.send(IOCommand::SaveChunk {
position,
data: block_data.blocks.clone(),
});
}
}
}
}

View file

@ -1,4 +1,4 @@
use glam::{ivec3, IVec3, Vec3};
use glam::{ivec3, IVec3};
use strum::IntoEnumIterator;
use kubi_shared::block::{Block, RenderType, Transparency};
use crate::world::chunk::CHUNK_SIZE;

View file

@ -22,11 +22,15 @@ pub fn apply_queued_blocks(
if event.soft && *block != Block::Air {
return false
}
if event.block_type == *block {
return false
}
*block = event.block_type;
//mark chunk as dirty
let (chunk_pos, block_pos) = ChunkStorage::to_chunk_coords(event.position);
let chunk = world.chunks.get_mut(&chunk_pos).expect("This error should never happen, if it does then something is super fucked up and the whole project needs to be burnt down.");
chunk.mesh_dirty = true;
chunk.data_modified = true;
//If block pos is close to the border, some neighbors may be dirty!
const DIRECTIONS: [IVec3; 6] = [
ivec3(1, 0, 0),

View file

@ -57,7 +57,7 @@ pub fn update_raycasts(
if !(world.is_inserted_or_modified() || (transform.inserted_or_modified(), &raycast).iter().next().is_some()) {
return
}
for (transform, mut report) in (&transform, &mut raycast).iter() {
for (transform, report) in (&transform, &mut raycast).iter() {
let (_, rotation, position) = transform.0.to_scale_rotation_translation();
let direction = (rotation.normalize() * Vec3::NEG_Z).normalize();
*report = LookingAtBlock(world.raycast(position, direction, Some(30.)));

View file

@ -1,6 +1,6 @@
use std::sync::Arc;
use atomic::Atomic;
use flume::{Sender, Receiver};
use flume::{Receiver, Sender, TryIter};
use glam::IVec3;
use kubi_shared::{queue::QueuedBlock, worldgen::AbortState};
use shipyard::Unique;
@ -13,7 +13,7 @@ use super::{
use crate::rendering::world::ChunkVertex;
pub enum ChunkTask {
LoadChunk {
ChunkWorldgen {
seed: u64,
position: IVec3,
abortion: Option<Arc<Atomic<AbortState>>>,
@ -23,13 +23,14 @@ pub enum ChunkTask {
data: MeshGenData
}
}
pub enum ChunkTaskResponse {
LoadedChunk {
ChunkWorldgenDone {
position: IVec3,
chunk_data: BlockData,
queued: Vec<QueuedBlock>
},
GeneratedMesh {
GenerateMeshDone {
position: IVec3,
vertices: Vec<ChunkVertex>,
indices: Vec<u32>,
@ -43,6 +44,7 @@ pub struct ChunkTaskManager {
channel: (Sender<ChunkTaskResponse>, Receiver<ChunkTaskResponse>),
pool: ThreadPool,
}
impl ChunkTaskManager {
pub fn new() -> Self {
Self {
@ -50,11 +52,17 @@ impl ChunkTaskManager {
pool: ThreadPoolBuilder::new().num_threads(4).build().unwrap()
}
}
//TODO get rid of add_sussy_response
/// Add a response to the queue, to be picked up by the main thread
/// Used by the multiplayer netcode, a huge hack
pub fn add_sussy_response(&self, response: ChunkTaskResponse) {
// this WILL get stuck if the channel is bounded
// don't make the channel bounded ever
self.channel.0.send(response).unwrap()
}
pub fn spawn_task(&self, task: ChunkTask) {
let sender = self.channel.0.clone();
self.pool.spawn(move || {
@ -64,23 +72,29 @@ impl ChunkTaskManager {
(vertices, indices),
(trans_vertices, trans_indices),
) = generate_mesh(position, data);
ChunkTaskResponse::GeneratedMesh {
ChunkTaskResponse::GenerateMeshDone {
position,
vertices, indices,
trans_vertices, trans_indices,
}
},
ChunkTask::LoadChunk { position, seed, abortion } => {
ChunkTask::ChunkWorldgen { position, seed, abortion } => {
let Some((chunk_data, queued)) = generate_world(position, seed, abortion) else {
log::warn!("aborted operation");
return
};
ChunkTaskResponse::LoadedChunk { position, chunk_data, queued }
ChunkTaskResponse::ChunkWorldgenDone { position, chunk_data, queued }
}
});
});
}
#[deprecated(note = "use poll instead")]
pub fn receive(&self) -> Option<ChunkTaskResponse> {
self.channel.1.try_recv().ok()
}
pub fn poll(&self) -> TryIter<ChunkTaskResponse> {
self.channel.1.try_iter()
}
}