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26 changed files with 989 additions and 1258 deletions

3
.gitignore vendored
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@ -15,6 +15,3 @@ _src
_visualizer.json _visualizer.json
*.kubi *.kubi
/*_log*.txt
/*.log

1683
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -8,7 +8,7 @@ publish = false
kubi-shared = { path = "../kubi-shared" } kubi-shared = { path = "../kubi-shared" }
kubi-logging = { path = "../kubi-logging" } kubi-logging = { path = "../kubi-logging" }
log = "0.4" log = "0.4"
shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std", "proc", "thread_local"] } shipyard = { git = "https://github.com/leudz/shipyard", rev = "0934b426eb9a8", default-features = false, features = ["std", "proc", "thread_local"] }
serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] } serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
toml = "0.8" toml = "0.8"
glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] } glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] }

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@ -6,7 +6,7 @@ publish = false
[dependencies] [dependencies]
glam = { version = "0.24", features = ["debug-glam-assert", "fast-math", "serde"] } glam = { version = "0.24", features = ["debug-glam-assert", "fast-math", "serde"] }
shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std"] } shipyard = { git = "https://github.com/leudz/shipyard", rev = "0934b426eb9a8", default-features = false, features = ["std"] }
strum = { version = "0.25", features = ["derive"] } strum = { version = "0.25", features = ["derive"] }
num_enum = "0.7" num_enum = "0.7"
postcard = { version = "1.0", features = ["alloc"] } postcard = { version = "1.0", features = ["alloc"] }

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@ -8,7 +8,7 @@ publish = false
hashbrown = "0.14" hashbrown = "0.14"
nohash-hasher = "0.2" nohash-hasher = "0.2"
glam = { version = "0.24", features = ["approx"] } glam = { version = "0.24", features = ["approx"] }
glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf", optional = true } glium = { git = "https://github.com/glium/glium", rev = "5d50e7", optional = true }
[features] [features]
default = ["backend_glium", "builtin_elements"] default = ["backend_glium", "builtin_elements"]

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@ -2,13 +2,12 @@ use std::any::Any;
use crate::{ use crate::{
LayoutInfo, LayoutInfo,
draw::UiDrawCall, draw::UiDrawCall,
measure::Response, measure::{IsMeasurable, Response},
state::StateRepo state::StateRepo
}; };
#[cfg(feature = "builtin_elements")] pub mod container;
#[cfg(feature = "builtin_elements")] pub mod spacer;
#[cfg(feature = "builtin_elements")] pub mod progress_bar; #[cfg(feature = "builtin_elements")] pub mod progress_bar;
#[cfg(feature = "builtin_elements")] pub mod layout_box;
pub trait UiElement { pub trait UiElement {
fn name(&self) -> &'static str { "UiElement" } fn name(&self) -> &'static str { "UiElement" }
@ -16,6 +15,7 @@ pub trait UiElement {
fn is_stateful(&self) -> bool { self.state_id().is_some() } fn is_stateful(&self) -> bool { self.state_id().is_some() }
fn is_stateless(&self) -> bool { self.state_id().is_none() } fn is_stateless(&self) -> bool { self.state_id().is_none() }
fn init_state(&self) -> Option<Box<dyn Any>> { None } fn init_state(&self) -> Option<Box<dyn Any>> { None }
fn measure(&self, state: &StateRepo, layout: &LayoutInfo) -> Response; fn is_measurable(&self) -> IsMeasurable { IsMeasurable::No }
fn draw(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCall>); fn measure(&self, state: &StateRepo, layout: &LayoutInfo) -> Option<Response> { None }
fn process(&self, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCall>) -> Response;
} }

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@ -1,87 +0,0 @@
use glam::{Vec2, Vec4};
use crate::{UiDirection, LayoutInfo, draw::UiDrawCall, measure::{IsMeasurable, Response}, state::StateRepo, UiSize};
use super::UiElement;
#[derive(Default, Clone, Copy, Debug)]
pub struct ContainerBorders {
pub top: Option<(Vec4, f32)>,
pub bottom: Option<(Vec4, f32)>,
pub left: Option<(Vec4, f32)>,
pub right: Option<(Vec4, f32)>,
}
pub enum ContainerAlign {
Begin,
Center,
End,
}
pub struct Container {
pub min_size: (UiSize, UiSize),
pub max_size: (UiSize, UiSize),
pub direction: UiDirection,
pub gap: f32,
pub padding: f32,
pub align: (ContainerAlign, ContainerAlign),
pub background: Option<Vec4>,
pub borders: ContainerBorders,
pub clip: bool,
pub elements: Vec<Box<dyn UiElement>>,
}
impl Default for Container {
fn default() -> Self {
Self {
min_size: (UiSize::Auto, UiSize::Auto),
max_size: (UiSize::Auto, UiSize::Auto),
direction: UiDirection::Vertical,
gap: 0.,
padding: 0.,
align: (ContainerAlign::Center, ContainerAlign::Begin),
background: Default::default(),
borders: Default::default(),
clip: Default::default(),
elements: Vec::new(),
}
}
}
impl UiElement for Container {
fn measure(&self, state: &StateRepo, layout: &LayoutInfo) -> Response {
let mut size = Vec2::ZERO;
let mut leftover_gap = Vec2::ZERO;
for element in &self.elements {
let measure = element.measure(state, &LayoutInfo {
position: layout.position + size,
max_size: layout.max_size - size,
direction: self.direction,
});
match self.direction {
UiDirection::Horizontal => {
size.x += measure.desired_size.x + self.gap;
size.y = size.y.max(measure.desired_size.y);
leftover_gap.x = self.gap;
},
UiDirection::Vertical => {
size.x = size.x.max(measure.desired_size.x);
size.y += measure.desired_size.y + self.gap;
leftover_gap.y = self.gap;
}
}
}
size -= leftover_gap;
Response { desired_size: size }
}
fn draw(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCall>) {
if let Some(color) = self.background {
draw.push(UiDrawCall::Rectangle {
position: layout.position,
size: measure.desired_size,
color
});
//TODO draw borders
}
}
}

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@ -0,0 +1,29 @@
use std::any::Any;
use crate::{UiDirection, LayoutInfo, draw::UiDrawCall, measure::{IsMeasurable, Response}, state::StateRepo};
use super::UiElement;
pub struct LayoutBox {
pub direction: UiDirection,
pub gap: f32,
pub elements: Vec<Box<dyn UiElement>>,
}
impl UiElement for LayoutBox {
fn is_measurable(&self) -> IsMeasurable {
IsMeasurable::Maybe
}
fn measure(&self, state: StateRepo, layout: &LayoutInfo) -> Option<Response> {
for element in &self.elements {
if element.is_measurable() == IsMeasurable::No {
return None
}
element.measure(None, layout);
}
todo!()
}
fn process(&self, _state: Option<&mut Box<dyn Any>>, layout: &LayoutInfo, draw: &mut Vec<UiDrawCall>) -> Response {
todo!()
}
}

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@ -1,8 +1,8 @@
use glam::{vec2, Vec4}; use glam::{vec2, Vec2, Vec4};
use crate::{ use crate::{
UiSize, LayoutInfo, UiSize, LayoutInfo,
draw::UiDrawCall, draw::UiDrawCall,
measure::Response, measure::{Response, IsMeasurable},
state::StateRepo state::StateRepo
}; };
use super::UiElement; use super::UiElement;
@ -19,11 +19,13 @@ const BAR_HEIGHT: f32 = 20.0;
impl UiElement for ProgressBar { impl UiElement for ProgressBar {
fn name(&self) -> &'static str { "Progress bar" } fn name(&self) -> &'static str { "Progress bar" }
fn measure(&self, _: &StateRepo, layout: &LayoutInfo) -> Response { fn is_measurable(&self) -> IsMeasurable { IsMeasurable::Yes }
Response {
desired_size: vec2( fn measure(&self, _: &StateRepo, layout: &LayoutInfo) -> Option<Response> {
Some(Response {
size: Vec2::new(
match self.size.0 { match self.size.0 {
UiSize::Auto => layout.max_size.x.max(300.), UiSize::Auto => layout.max_size.x,
UiSize::Percentage(p) => layout.max_size.x * p, UiSize::Percentage(p) => layout.max_size.x * p,
UiSize::Pixels(p) => p, UiSize::Pixels(p) => p,
}, },
@ -33,20 +35,24 @@ impl UiElement for ProgressBar {
UiSize::Pixels(p) => p, UiSize::Pixels(p) => p,
} }
) )
} })
} }
fn draw(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCall>) { fn process(&self, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCall>) -> Response {
let measure = self.measure(&state, layout).unwrap();
draw.push(UiDrawCall::Rectangle { draw.push(UiDrawCall::Rectangle {
position: layout.position, position: layout.position,
size: measure.desired_size, size: measure.size,
color: self.color_background color: self.color_background
}); });
draw.push(UiDrawCall::Rectangle { draw.push(UiDrawCall::Rectangle {
position: layout.position, position: layout.position,
size: measure.desired_size * vec2(self.value, 1.0), size: measure.size * vec2(self.value, 1.0),
color: self.color_foreground color: self.color_foreground
}); });
measure
} }
} }

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@ -1,18 +0,0 @@
use glam::vec2;
use crate::{state::StateRepo, LayoutInfo, measure::Response, draw::UiDrawCall, UiDirection};
use super::UiElement;
pub struct Spacer(f32);
impl UiElement for Spacer {
fn measure(&self, state: &StateRepo, layout: &LayoutInfo) -> Response {
Response {
desired_size: match layout.direction {
UiDirection::Horizontal => vec2(self.0, 0.),
UiDirection::Vertical => vec2(0., self.0),
}
}
}
fn draw(&self, _measure: &Response, _state: &mut StateRepo, _layout: &LayoutInfo, _draw: &mut Vec<UiDrawCall>) {}
}

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@ -32,15 +32,13 @@ impl Default for KubiUi {
} }
} }
#[derive(Default)]
pub enum UiSize { pub enum UiSize {
#[default]
Auto, Auto,
Percentage(f32), Percentage(f32),
Pixels(f32), Pixels(f32),
} }
#[derive(Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)] #[derive(Default)]
pub enum UiDirection { pub enum UiDirection {
#[default] #[default]
Vertical, Vertical,
@ -48,7 +46,6 @@ pub enum UiDirection {
} }
struct LayoutInfo { struct LayoutInfo {
///Not availabe during measuring step
position: Vec2, position: Vec2,
max_size: Vec2, max_size: Vec2,
direction: UiDirection, direction: UiDirection,

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@ -9,5 +9,5 @@ pub enum IsMeasurable {
} }
pub struct Response { pub struct Response {
pub desired_size: Vec2 pub size: Vec2
} }

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@ -13,18 +13,14 @@ kubi-shared = { path = "../kubi-shared" }
kubi-logging = { path = "../kubi-logging" } kubi-logging = { path = "../kubi-logging" }
kubi-ui = { path = "../kubi-ui" } kubi-ui = { path = "../kubi-ui" }
log = "0.4" log = "0.4"
glium = { git = "https://github.com/glium/glium", rev = "968fc92378caf" } glium = { git = "https://github.com/glium/glium", rev = "5d50e7" }
glutin = "0.31"
winit = { version = "0.29", features = ["android-native-activity"] }
glutin-winit = "0.4"
raw-window-handle = "0.5"
glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] } glam = { version = "0.24", features = ["debug-glam-assert", "fast-math"] }
image = { version = "0.24", default_features = false, features = ["png"] } image = { version = "0.24", default_features = false, features = ["png"] }
strum = { version = "0.25", features = ["derive"] } strum = { version = "0.25", features = ["derive"] }
hashbrown = "0.14" hashbrown = "0.14"
nohash-hasher = "0.2" nohash-hasher = "0.2"
rayon = "1.7" rayon = "1.7"
shipyard = { git = "https://github.com/leudz/shipyard", rev = "8ef90ea6c4d1eb6c9cb0988f0d2f873f75044d49", default-features = false, features = ["std", "proc", "thread_local"] } shipyard = { git = "https://github.com/leudz/shipyard", rev = "0934b426eb9a8", default-features = false, features = ["std", "proc", "thread_local"] }
anyhow = "1.0" anyhow = "1.0"
flume = "0.11" flume = "0.11"
gilrs = { version = "0.10", default_features = false, features = ["xinput"] } gilrs = { version = "0.10", default_features = false, features = ["xinput"] }
@ -36,8 +32,8 @@ tinyset = "0.4"
serde_json = { version = "1.0", optional = true } #only used for `generate_visualizer_data` serde_json = { version = "1.0", optional = true } #only used for `generate_visualizer_data`
[target.'cfg(target_os = "android")'.dependencies] [target.'cfg(target_os = "android")'.dependencies]
android-activity = "0.5" ndk = "0.7"
ndk = "0.8" ndk-glue = "0.7"
[target.'cfg(target_os = "windows")'.dependencies] [target.'cfg(target_os = "windows")'.dependencies]
winapi = "0.3" winapi = "0.3"
@ -68,14 +64,6 @@ target_sdk_version = 30
required = true required = true
glEsVersion = 0x00030000 glEsVersion = 0x00030000
[[package.metadata.android.uses_feature]]
name = "android.hardware.touchscreen.multitouch"
required = true
[[package.metadata.android.uses_feature]]
name = "android.hardware.touchscreen.multitouch.distinct"
required = true
[package.metadata.android.application.activity] [package.metadata.android.application.activity]
config_changes = "orientation|keyboardHidden|screenLayout|screenSize" config_changes = "orientation|keyboardHidden|screenLayout|screenSize"
exported = true exported = true

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@ -1,5 +1,5 @@
use shipyard::{UniqueViewMut, UniqueView, View, IntoIter, ViewMut, EntitiesViewMut, Workload, IntoWorkload}; use shipyard::{UniqueViewMut, UniqueView, View, IntoIter, ViewMut, EntitiesViewMut, Workload, IntoWorkload};
use winit::keyboard::KeyCode; use glium::glutin::event::VirtualKeyCode;
use kubi_shared::{ use kubi_shared::{
block::Block, block::Block,
queue::QueuedBlock, queue::QueuedBlock,
@ -7,26 +7,20 @@ use kubi_shared::{
}; };
use crate::{ use crate::{
player::MainPlayer, player::MainPlayer,
world::{ world::{raycast::{LookingAtBlock, RAYCAST_STEP}, queue::BlockUpdateQueue},
raycast::{LookingAtBlock, RAYCAST_STEP},
queue::BlockUpdateQueue
},
input::{Inputs, PrevInputs, RawKbmInputState}, input::{Inputs, PrevInputs, RawKbmInputState},
events::{ events::{EventComponent, player_actions::PlayerActionEvent},
EventComponent,
player_actions::PlayerActionEvent
},
}; };
const BLOCK_KEY_MAP: &[(KeyCode, Block)] = &[ const BLOCK_KEY_MAP: &[(VirtualKeyCode, Block)] = &[
(KeyCode::Digit1, Block::Cobblestone), (VirtualKeyCode::Key1, Block::Cobblestone),
(KeyCode::Digit2, Block::Planks), (VirtualKeyCode::Key2, Block::Planks),
(KeyCode::Digit3, Block::Dirt), (VirtualKeyCode::Key3, Block::Dirt),
(KeyCode::Digit4, Block::Grass), (VirtualKeyCode::Key4, Block::Grass),
(KeyCode::Digit5, Block::Sand), (VirtualKeyCode::Key5, Block::Sand),
(KeyCode::Digit6, Block::Stone), (VirtualKeyCode::Key6, Block::Stone),
(KeyCode::Digit7, Block::Torch), (VirtualKeyCode::Key7, Block::Torch),
(KeyCode::Digit8, Block::Leaf), (VirtualKeyCode::Key8, Block::Leaf),
]; ];
fn pick_block_with_number_keys( fn pick_block_with_number_keys(

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@ -1,21 +1,21 @@
use shipyard::{UniqueView, UniqueViewMut, Unique, AllStoragesView}; use shipyard::{UniqueView, UniqueViewMut, Unique, AllStoragesView};
use winit::{keyboard::KeyCode, event_loop::ControlFlow}; use glium::glutin::{event::VirtualKeyCode, event_loop::ControlFlow};
use crate::input::RawKbmInputState; use crate::input::RawKbmInputState;
#[derive(Unique)] #[derive(Unique)]
pub struct RequestExit(pub bool); pub struct SetControlFlow(pub Option<ControlFlow>);
pub fn exit_on_esc( pub fn exit_on_esc(
raw_inputs: UniqueView<RawKbmInputState>, raw_inputs: UniqueView<RawKbmInputState>,
mut exit: UniqueViewMut<RequestExit> mut control_flow: UniqueViewMut<SetControlFlow>
) { ) {
if raw_inputs.keyboard_state.contains(KeyCode::Escape as u32) { if raw_inputs.keyboard_state.contains(VirtualKeyCode::Escape as u32) {
exit.0 = true; control_flow.0 = Some(ControlFlow::Exit);
} }
} }
pub fn insert_control_flow_unique( pub fn insert_control_flow_unique(
storages: AllStoragesView storages: AllStoragesView
) { ) {
storages.add_unique(RequestExit(false)) storages.add_unique(SetControlFlow(None))
} }

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@ -1,6 +1,6 @@
use shipyard::{AllStoragesView, Unique, NonSendSync, UniqueView, UniqueViewMut}; use shipyard::{AllStoragesView, Unique, NonSendSync, UniqueView, UniqueViewMut};
use crate::rendering::Renderer; use crate::rendering::Renderer;
use winit::window::CursorGrabMode; use glium::glutin::window::CursorGrabMode;
#[derive(Unique)] #[derive(Unique)]
pub struct CursorLock(pub bool); pub struct CursorLock(pub bool);
@ -13,8 +13,8 @@ pub fn update_cursor_lock_state(
return return
} }
if lock.is_inserted_or_modified() { if lock.is_inserted_or_modified() {
//TODO MIGRATION let gl_window = display.display.gl_window();
let window = &display.window; let window = gl_window.window();
window.set_cursor_grab(match lock.0 { window.set_cursor_grab(match lock.0 {
true => CursorGrabMode::Confined, true => CursorGrabMode::Confined,
false => CursorGrabMode::None, false => CursorGrabMode::None,

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@ -1,6 +1,6 @@
use glam::UVec2; use glam::UVec2;
use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView}; use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch, RawKeyEvent, TouchPhase}; use glium::glutin::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch};
use crate::rendering::Renderer; use crate::rendering::Renderer;
pub mod player_actions; pub mod player_actions;
@ -24,7 +24,7 @@ pub struct TouchEvent(pub Touch);
#[derive(Component, Clone, Copy, Debug, Default)] #[derive(Component, Clone, Copy, Debug, Default)]
pub struct WindowResizedEvent(pub UVec2); pub struct WindowResizedEvent(pub UVec2);
pub fn process_glutin_events(world: &mut World, event: &Event<()>) { pub fn process_glutin_events(world: &mut World, event: &Event<'_, ()>) {
#[allow(clippy::collapsible_match, clippy::single_match)] #[allow(clippy::collapsible_match, clippy::single_match)]
match event { match event {
Event::WindowEvent { window_id: _, event } => match event { Event::WindowEvent { window_id: _, event } => match event {
@ -36,25 +36,17 @@ pub fn process_glutin_events(world: &mut World, event: &Event<()>) {
}, },
#[cfg(not(feature = "raw-evt"))] #[cfg(not(feature = "raw-evt"))]
WindowEvent::KeyboardInput { device_id, event, .. } => { WindowEvent::KeyboardInput { device_id, input, is_synthetic } => {
world.add_entity(( world.add_entity((
EventComponent, EventComponent,
InputDeviceEvent { InputDeviceEvent {
device_id: *device_id, device_id: *device_id,
event: DeviceEvent::Key(RawKeyEvent { event: DeviceEvent::Key(*input)
physical_key: event.physical_key,
state: event.state,
})
} }
)); ));
} }
WindowEvent::Touch(touch) => { WindowEvent::Touch(touch) => {
// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
// println!("TOUCH ==================== {:#?}", touch);
// } else {
// println!("TOUCH MOVED {:?} {}", touch.phase, touch.id);
// }
world.add_entity(( world.add_entity((
EventComponent, EventComponent,
TouchEvent(*touch) TouchEvent(*touch)
@ -75,7 +67,7 @@ pub fn process_glutin_events(world: &mut World, event: &Event<()>) {
)); ));
}, },
Event::LoopExiting => { Event::LoopDestroyed => {
world.add_entity(( world.add_entity((
EventComponent, EventComponent,
OnBeforeExitEvent OnBeforeExitEvent

View file

@ -1,22 +1,15 @@
use std::{fs::File, path::Path, io::{Read, Seek}}; use std::{fs::File, path::Path, io::{Read, Seek}};
use anyhow::Result; use anyhow::Result;
use shipyard::{Unique, AllStoragesView};
pub trait ReadOnly: Read + Seek {} pub trait ReadOnly: Read + Seek {}
impl<T: Read + Seek> ReadOnly for T {} impl<T: Read + Seek> ReadOnly for T {}
#[derive(Unique)] pub fn open_asset(path: &Path) -> Result<Box<dyn ReadOnly>> {
pub struct AssetManager {
#[cfg(target_os = "android")]
pub(crate) app: android_activity::AndroidApp,
}
impl AssetManager {
pub fn open_asset(&self, path: &Path) -> Result<Box<dyn ReadOnly>> {
#[cfg(target_os = "android")] { #[cfg(target_os = "android")] {
use anyhow::Context; use anyhow::Context;
use std::ffi::CString; use std::ffi::CString;
let asset_manager = self.app.asset_manager();
let asset_manager = ndk_glue::native_activity().asset_manager();
let path_cstr = CString::new(path.to_string_lossy().as_bytes())?; let path_cstr = CString::new(path.to_string_lossy().as_bytes())?;
let handle = asset_manager.open(&path_cstr).context("Asset doesn't exist")?; let handle = asset_manager.open(&path_cstr).context("Asset doesn't exist")?;
Ok(Box::new(handle)) Ok(Box::new(handle))
@ -26,4 +19,3 @@ impl AssetManager {
Ok(Box::new(File::open(asset_path)?)) Ok(Box::new(File::open(asset_path)?))
} }
} }
}

View file

@ -1,9 +1,6 @@
use gilrs::{Gilrs, GamepadId, Button, Event, Axis}; use gilrs::{Gilrs, GamepadId, Button, Event, Axis};
use glam::{Vec2, DVec2, vec2, dvec2}; use glam::{Vec2, DVec2, vec2, dvec2};
use winit::{ use glium::glutin::event::{DeviceEvent, DeviceId, VirtualKeyCode, ElementState, TouchPhase};
keyboard::{KeyCode, PhysicalKey},
event::{DeviceEvent, DeviceId, ElementState, TouchPhase}
};
use hashbrown::HashMap; use hashbrown::HashMap;
use tinyset::{SetU32, SetU64}; use tinyset::{SetU32, SetU64};
use nohash_hasher::BuildNoHashHasher; use nohash_hasher::BuildNoHashHasher;
@ -97,21 +94,21 @@ fn process_events(
) { ) {
input_state.mouse_delta = DVec2::ZERO; input_state.mouse_delta = DVec2::ZERO;
for event in device_events.iter() { for event in device_events.iter() {
match &event.event { match event.event {
DeviceEvent::MouseMotion { delta } => { DeviceEvent::MouseMotion { delta } => {
input_state.mouse_delta = DVec2::from(*delta); input_state.mouse_delta = DVec2::from(delta);
}, },
DeviceEvent::Key(input) => { DeviceEvent::Key(input) => {
if let PhysicalKey::Code(code) = input.physical_key { if let Some(keycode) = input.virtual_keycode {
match input.state { match input.state {
ElementState::Pressed => input_state.keyboard_state.insert(code as u32), ElementState::Pressed => input_state.keyboard_state.insert(keycode as u32),
ElementState::Released => input_state.keyboard_state.remove(code as u32), ElementState::Released => input_state.keyboard_state.remove(keycode as u32),
}; };
} }
}, },
DeviceEvent::Button { button, state } => { DeviceEvent::Button { button, state } => {
if *button < 32 { if button < 32 {
input_state.button_state[*button as usize] = matches!(*state, ElementState::Pressed); input_state.button_state[button as usize] = matches!(state, ElementState::Pressed);
} }
}, },
_ => () _ => ()
@ -130,7 +127,6 @@ fn process_touch_events(
let position = dvec2(event.0.location.x, event.0.location.y); let position = dvec2(event.0.location.x, event.0.location.y);
match event.0.phase { match event.0.phase {
TouchPhase::Started => { TouchPhase::Started => {
//println!("touch started: finger {}", event.0.id);
touch_state.fingers.insert(event.0.id, Finger { touch_state.fingers.insert(event.0.id, Finger {
id: event.0.id, id: event.0.id,
device_id: event.0.device_id, device_id: event.0.device_id,
@ -147,7 +143,6 @@ fn process_touch_events(
} }
}, },
TouchPhase::Ended | TouchPhase::Cancelled => { TouchPhase::Ended | TouchPhase::Cancelled => {
//println!("touch ended: finger {}", event.0.id);
touch_state.fingers.remove(&event.0.id); touch_state.fingers.remove(&event.0.id);
}, },
} }
@ -178,14 +173,14 @@ fn update_input_state (
mut inputs: UniqueViewMut<Inputs>, mut inputs: UniqueViewMut<Inputs>,
) { ) {
inputs.movement += Vec2::new( inputs.movement += Vec2::new(
raw_inputs.keyboard_state.contains(KeyCode::KeyD as u32) as u32 as f32 - raw_inputs.keyboard_state.contains(VirtualKeyCode::D as u32) as u32 as f32 -
raw_inputs.keyboard_state.contains(KeyCode::KeyA as u32) as u32 as f32, raw_inputs.keyboard_state.contains(VirtualKeyCode::A as u32) as u32 as f32,
raw_inputs.keyboard_state.contains(KeyCode::KeyW as u32) as u32 as f32 - raw_inputs.keyboard_state.contains(VirtualKeyCode::W as u32) as u32 as f32 -
raw_inputs.keyboard_state.contains(KeyCode::KeyS as u32) as u32 as f32 raw_inputs.keyboard_state.contains(VirtualKeyCode::S as u32) as u32 as f32
); );
inputs.look += raw_inputs.mouse_delta.as_vec2(); inputs.look += raw_inputs.mouse_delta.as_vec2();
inputs.action_a |= raw_inputs.button_state[0]; inputs.action_a |= raw_inputs.button_state[1];
inputs.action_b |= raw_inputs.button_state[1]; inputs.action_b |= raw_inputs.button_state[3];
} }
fn update_input_state_gamepad ( fn update_input_state_gamepad (

View file

@ -6,7 +6,7 @@ use shipyard::{
NonSendSync, WorkloadModificator, NonSendSync, WorkloadModificator,
SystemModificator SystemModificator
}; };
use winit::{ use glium::glutin::{
event_loop::{EventLoop, ControlFlow}, event_loop::{EventLoop, ControlFlow},
event::{Event, WindowEvent} event::{Event, WindowEvent}
}; };
@ -72,7 +72,7 @@ use rendering::{
use block_placement::update_block_placement; use block_placement::update_block_placement;
use delta_time::{DeltaTime, init_delta_time}; use delta_time::{DeltaTime, init_delta_time};
use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now}; use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now};
use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit}; use control_flow::{exit_on_esc, insert_control_flow_unique, SetControlFlow};
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting}; use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer}; use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
use init::initialize_from_args; use init::initialize_from_args;
@ -80,7 +80,6 @@ use legacy_gui::{render_gui, init_gui, update_gui};
use loading_screen::update_loading_screen; use loading_screen::update_loading_screen;
use connecting_screen::switch_to_loading_if_connected; use connecting_screen::switch_to_loading_if_connected;
use fixed_timestamp::init_fixed_timestamp_storage; use fixed_timestamp::init_fixed_timestamp_storage;
use filesystem::AssetManager;
/// stuff required to init the renderer and other basic systems /// stuff required to init the renderer and other basic systems
fn pre_startup() -> Workload { fn pre_startup() -> Workload {
@ -170,15 +169,8 @@ fn attach_console() {
} }
#[no_mangle] #[no_mangle]
#[cfg(target_os = "android")] #[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
pub fn android_main(app: android_activity::AndroidApp) { pub fn kubi_main() {
use android_activity::WindowManagerFlags;
app.set_window_flags(WindowManagerFlags::FULLSCREEN, WindowManagerFlags::empty());
kubi_main(app)
}
#[no_mangle]
pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp) {
//Attach console on release builds on windows //Attach console on release builds on windows
#[cfg(all(windows, not(debug_assertions)))] attach_console(); #[cfg(all(windows, not(debug_assertions)))] attach_console();
@ -191,12 +183,6 @@ pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp
//Create a shipyard world //Create a shipyard world
let mut world = World::new(); let mut world = World::new();
//Init assman
world.add_unique(AssetManager {
#[cfg(target_os = "android")]
app: app.clone()
});
//Register workloads //Register workloads
world.add_workload(pre_startup); world.add_workload(pre_startup);
world.add_workload(startup); world.add_workload(startup);
@ -204,6 +190,19 @@ pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp
world.add_workload(render); world.add_workload(render);
world.add_workload(after_frame_end); world.add_workload(after_frame_end);
//Run pre-startup procedure
world.run_workload(pre_startup).unwrap();
//Create event loop
let event_loop = EventLoop::new();
//Initialize renderer
{
let settings = world.borrow::<UniqueView<GameSettings>>().unwrap();
world.add_unique_non_send_sync(Renderer::init(&event_loop, &settings));
}
world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
//Save _visualizer.json //Save _visualizer.json
#[cfg(feature = "generate_visualizer_data")] #[cfg(feature = "generate_visualizer_data")]
std::fs::write( std::fs::write(
@ -211,65 +210,24 @@ pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp
serde_json::to_string(&world.workloads_info()).unwrap(), serde_json::to_string(&world.workloads_info()).unwrap(),
).unwrap(); ).unwrap();
//Run pre-startup procedure
world.run_workload(pre_startup).unwrap();
//Create event loop
let event_loop ={
#[cfg(not(target_os = "android"))] { EventLoop::new().unwrap() }
#[cfg(target_os = "android")] {
use winit::{
platform::android::EventLoopBuilderExtAndroid,
event_loop::EventLoopBuilder
};
EventLoopBuilder::new().with_android_app(app).build().unwrap()
}
};
//Run the event loop
let mut last_update = Instant::now();
let mut ready = false;
event_loop.run(move |event, window_target| {
//Wait for the window to become active (required for android)
if !ready {
if Event::Resumed != event {
window_target.set_control_flow(ControlFlow::Wait);
return
}
//Initialize renderer
{
let settings = world.borrow::<UniqueView<GameSettings>>().unwrap();
world.add_unique_non_send_sync(Renderer::init(window_target, &settings));
}
world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
//Run startup systems //Run startup systems
world.run_workload(startup).unwrap(); world.run_workload(startup).unwrap();
ready = true; //Run the event loop
} let mut last_update = Instant::now();
event_loop.run(move |event, _, control_flow| {
window_target.set_control_flow(ControlFlow::Poll); *control_flow = ControlFlow::Poll;
process_glutin_events(&mut world, &event); process_glutin_events(&mut world, &event);
#[allow(clippy::collapsible_match, clippy::single_match)] #[allow(clippy::collapsible_match, clippy::single_match)]
match event { match event {
#[cfg(target_os = "android")]
Event::Suspended => {
window_target.exit();
}
Event::WindowEvent { event, .. } => match event { Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => { WindowEvent::CloseRequested => {
log::info!("exit requested"); log::info!("exit requested");
window_target.exit(); *control_flow = ControlFlow::Exit;
}, },
_ => (), _ => (),
}, },
Event::MainEventsCleared => {
Event::AboutToWait => {
//Update delta time (maybe move this into a system?) //Update delta time (maybe move this into a system?)
{ {
let mut dt_view = world.borrow::<UniqueViewMut<DeltaTime>>().unwrap(); let mut dt_view = world.borrow::<UniqueViewMut<DeltaTime>>().unwrap();
@ -299,11 +257,11 @@ pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp
world.run_workload(after_frame_end).unwrap(); world.run_workload(after_frame_end).unwrap();
//Process control flow changes //Process control flow changes
if world.borrow::<UniqueView<RequestExit>>().unwrap().0 { if let Some(flow) = world.borrow::<UniqueView<SetControlFlow>>().unwrap().0 {
window_target.exit(); *control_flow = flow;
} }
}, },
_ => (), _ => (),
}; };
}).unwrap(); });
} }

View file

@ -1,5 +1,5 @@
use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, EntityId, Unique, AllStoragesViewMut, ViewMut, Get, SystemModificator, track}; use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, EntityId, Unique, AllStoragesViewMut, ViewMut, Get, SystemModificator, track};
use winit::keyboard::KeyCode; use glium::glutin::event::VirtualKeyCode;
use glam::{Mat3, vec2}; use glam::{Mat3, vec2};
use crate::{ use crate::{
world::ChunkStorage, world::ChunkStorage,
@ -76,7 +76,7 @@ fn override_loading(
kbm_state: UniqueView<RawKbmInputState>, kbm_state: UniqueView<RawKbmInputState>,
mut state: UniqueViewMut<NextState> mut state: UniqueViewMut<NextState>
) { ) {
if kbm_state.keyboard_state.contains(KeyCode::KeyF as u32) { if kbm_state.keyboard_state.contains(VirtualKeyCode::F as u32) {
state.0 = Some(GameState::InGame); state.0 = Some(GameState::InGame);
} }
} }

View file

@ -1,5 +1,5 @@
use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator}; use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
use winit::event_loop::ControlFlow; use glium::glutin::event_loop::ControlFlow;
use std::net::SocketAddr; use std::net::SocketAddr;
use uflow::{ use uflow::{
client::{Client, Config as ClientConfig, Event as ClientEvent}, client::{Client, Config as ClientConfig, Event as ClientEvent},
@ -12,7 +12,7 @@ use kubi_shared::networking::{
}; };
use crate::{ use crate::{
events::EventComponent, events::EventComponent,
control_flow::RequestExit, control_flow::SetControlFlow,
world::tasks::ChunkTaskManager, world::tasks::ChunkTaskManager,
state::is_ingame_or_loading, state::is_ingame_or_loading,
fixed_timestamp::FixedTimestamp fixed_timestamp::FixedTimestamp
@ -155,11 +155,10 @@ pub fn update_networking_late() -> Workload {
} }
pub fn disconnect_on_exit( pub fn disconnect_on_exit(
exit: UniqueView<RequestExit>, control_flow: UniqueView<SetControlFlow>,
mut client: UniqueViewMut<UdpClient>, mut client: UniqueViewMut<UdpClient>,
) { ) {
//TODO check if this works if let Some(ControlFlow::ExitWithCode(_)) = control_flow.0 {
if exit.0 {
if client.0.is_active() { if client.0.is_active() {
client.0.flush(); client.0.flush();
client.0.disconnect(); client.0.disconnect();
@ -168,6 +167,11 @@ pub fn disconnect_on_exit(
} else { } else {
log::info!("Client inactive") log::info!("Client inactive")
} }
// if let Err(error) = client.0. {
// log::error!("failed to disconnect: {}", error);
// } else {
// log::info!("Client disconnected");
// }
} }
} }

View file

@ -1,7 +1,7 @@
use shipyard::{NonSendSync, UniqueView, Unique, AllStoragesView}; use shipyard::{NonSendSync, UniqueView, Unique, AllStoragesView};
use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program}; use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
use kubi_shared::block::BlockTexture; use kubi_shared::block::BlockTexture;
use crate::{rendering::Renderer, filesystem::AssetManager}; use crate::rendering::Renderer;
mod texture; mod texture;
mod shaders; mod shaders;
@ -54,13 +54,11 @@ pub struct ProgressbarShaderPrefab(pub Program);
pub fn load_prefabs( pub fn load_prefabs(
storages: AllStoragesView, storages: AllStoragesView,
renderer: NonSendSync<UniqueView<Renderer>>, renderer: NonSendSync<UniqueView<Renderer>>
assman: UniqueView<AssetManager>
) { ) {
log::info!("Loading textures..."); log::info!("Loading textures...");
storages.add_unique_non_send_sync(BlockTexturesPrefab( storages.add_unique_non_send_sync(BlockTexturesPrefab(
load_texture2darray_prefab::<BlockTexture, _>( load_texture2darray_prefab::<BlockTexture, _>(
&assman,
"blocks".into(), "blocks".into(),
&renderer.display, &renderer.display,
MipmapsOption::AutoGeneratedMipmaps MipmapsOption::AutoGeneratedMipmaps

View file

@ -2,14 +2,13 @@ use strum::IntoEnumIterator;
use rayon::prelude::*; use rayon::prelude::*;
use std::{path::PathBuf, io::BufReader}; use std::{path::PathBuf, io::BufReader};
use glium::{texture::{SrgbTexture2dArray, RawImage2d, MipmapsOption}, backend::Facade}; use glium::{texture::{SrgbTexture2dArray, RawImage2d, MipmapsOption}, backend::Facade};
use crate::filesystem::AssetManager; use crate::filesystem::open_asset;
use super::AssetPaths; use super::AssetPaths;
pub fn load_texture2darray_prefab< pub fn load_texture2darray_prefab<
T: AssetPaths + IntoEnumIterator, T: AssetPaths + IntoEnumIterator,
E: Facade E: Facade
>( >(
assman: &AssetManager,
directory: PathBuf, directory: PathBuf,
facade: &E, facade: &E,
mipmaps: MipmapsOption, mipmaps: MipmapsOption,
@ -22,7 +21,7 @@ pub fn load_texture2darray_prefab<
//Get path to the image and open the file //Get path to the image and open the file
let reader = { let reader = {
let path = directory.join(file_name); let path = directory.join(file_name);
BufReader::new(assman.open_asset(&path).expect("Failed to open texture file")) BufReader::new(open_asset(&path).expect("Failed to open texture file"))
}; };
//Parse image data //Parse image data
let (image_data, dimensions) = { let (image_data, dimensions) = {

View file

@ -1,17 +1,12 @@
use std::num::NonZeroU32;
use raw_window_handle::HasRawWindowHandle;
use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, AllStoragesView}; use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, AllStoragesView};
use winit::{ use glium::{
event_loop::EventLoopWindowTarget, Display, Surface,
window::{WindowBuilder, Fullscreen, Window}, Version, Api,
dpi::PhysicalSize glutin::{
}; event_loop::EventLoop,
use glium::{Display, Surface, Version, Api}; window::{WindowBuilder, Fullscreen},
use glutin::{ ContextBuilder, GlProfile, GlRequest, dpi::PhysicalSize
prelude::*, },
context::ContextAttributesBuilder,
surface::{WindowSurface, SurfaceAttributesBuilder},
display::GetGlDisplay,
}; };
use glam::{Vec3, UVec2}; use glam::{Vec3, UVec2};
use crate::{events::WindowResizedEvent, settings::{GameSettings, FullscreenMode}}; use crate::{events::WindowResizedEvent, settings::{GameSettings, FullscreenMode}};
@ -35,12 +30,10 @@ pub struct WindowSize(pub UVec2);
#[derive(Unique)] #[derive(Unique)]
pub struct Renderer { pub struct Renderer {
pub window: Window, pub display: Display
pub display: Display<WindowSurface>,
} }
impl Renderer { impl Renderer {
pub fn init(event_loop: &EventLoopWindowTarget<()>, settings: &GameSettings) -> Self { pub fn init(event_loop: &EventLoop<()>, settings: &GameSettings) -> Self {
log::info!("initializing display"); log::info!("initializing display");
let wb = WindowBuilder::new() let wb = WindowBuilder::new()
@ -89,43 +82,16 @@ impl Renderer {
} }
}); });
// First we start by opening a new Window let cb = ContextBuilder::new()
let display_builder = glutin_winit::DisplayBuilder::new().with_window_builder(Some(wb)); //.with_srgb(false)
let config_template_builder = glutin::config::ConfigTemplateBuilder::new(); .with_depth_buffer(24)
let (window, gl_config) = display_builder .with_multisampling(settings.msaa.unwrap_or_default())
.build(event_loop, config_template_builder, |mut configs| { .with_vsync(settings.vsync)
configs.next().unwrap() .with_gl_profile(GlProfile::Core)
}) .with_gl(GlRequest::Latest);
.unwrap();
let window = window.unwrap();
// Now we get the window size to use as the initial size of the Surface let display = Display::new(wb, cb, event_loop)
let (width, height): (u32, u32) = window.inner_size().into(); .expect("Failed to create a glium Display");
let attrs = SurfaceAttributesBuilder::<WindowSurface>::new().build(
window.raw_window_handle(),
NonZeroU32::new(width).unwrap(),
NonZeroU32::new(height).unwrap(),
);
// Finally we can create a Surface, use it to make a PossiblyCurrentContext and create the glium Display
let surface = unsafe { gl_config.display().create_window_surface(&gl_config, &attrs).unwrap() };
let context_attributes = ContextAttributesBuilder::new().build(Some(window.raw_window_handle()));
let current_context = unsafe {
gl_config.display().create_context(&gl_config, &context_attributes).expect("failed to create context")
}.make_current(&surface).unwrap();
let display = Display::from_context_surface(current_context, surface).unwrap();
//TODO MIGRATION
// let cb = ContextBuilder::new()
// //.with_srgb(false)
// .with_depth_buffer(24)
// .with_multisampling(settings.msaa.unwrap_or_default())
// .with_vsync(settings.vsync)
// .with_gl_profile(GlProfile::Core)
// .with_gl(GlRequest::Latest);
// let display = Display::new(wb, cb)
// .expect("Failed to create a glium Display");
log::info!("Vendor: {}", display.get_opengl_vendor_string()); log::info!("Vendor: {}", display.get_opengl_vendor_string());
log::info!("Renderer: {}", display.get_opengl_renderer_string()); log::info!("Renderer: {}", display.get_opengl_renderer_string());
@ -138,7 +104,7 @@ impl Renderer {
assert!(display.is_glsl_version_supported(&Version(Api::GlEs, 3, 0)), "GLSL ES 3.0 is not supported"); assert!(display.is_glsl_version_supported(&Version(Api::GlEs, 3, 0)), "GLSL ES 3.0 is not supported");
Self { window, display } Self { display }
} }
} }

View file

@ -27,13 +27,9 @@ impl Default for GameSettings {
fullscreen: None, fullscreen: None,
msaa: Some(4), msaa: Some(4),
max_anisotropy: Some(16), max_anisotropy: Some(16),
render_distance: match true { render_distance: 6,
cfg!(debug_assertions) => 5,
cfg!(target_os = "android") => 6,
#[allow(unreachable_patterns)] _ => 8,
},
mouse_sensitivity: 1., mouse_sensitivity: 1.,
debug_draw_current_chunk_border: false, //cfg!(not(target_os = "android")) && cfg!(debug_assertions), debug_draw_current_chunk_border: cfg!(not(target_os = "android")) && cfg!(debug_assertions),
} }
} }
} }