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83 lines
1.9 KiB
Markdown
83 lines
1.9 KiB
Markdown
<h1 align="center">Kubi</h1>
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<p align="center">
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Voxel engine written in Rust
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</p>
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<div align="center">
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<img src=".readme/game.gif" width="512">
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</div>
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<h2>features</h2>
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<p>
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<ul>
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<li>multithreaded procedural world generation</li>
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<li>procedural structures</li>
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<li>multithreaded mesh generation</li>
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<li>cubic chunks (32x32x32)</li>
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<li>low-level OpenGL renderer, targetting OpenGL ES 3.0</li>
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<li>frustum culling</li>
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<li>work-in-progress multiplayer support</li>
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<li>block placement system</li>
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<li>partial gamepad input support</li>
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<li>(experimental) android support</li>
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</ul>
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</p>
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<h2>download</h2>
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<a href="https://github.com/griffi-gh/kubi/releases/tag/nightly">Latest nightly release</a>
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<h2>building</h2>
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build/run
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```bash
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cargo build --bin kubi
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cargo run --bin kubi
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```
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build with nightly features
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```bash
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cargo +nightly build --bin kubi -r --features nightly
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```
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build for android
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please note that android support is purely experimental!
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gamepad, keyboard and mouse input is currently borked, and touch controls are not available.
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srgb and blending are broken too, which leads to many rendering issues
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prerequisites: Android SDK, NDK, platform-tools, latest JDK (all should be in $PATH)
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```bash
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cargo install cargo-apk
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cargo target add aarch64-linux-android
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cargo apk build -p kubi
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cargo apk run -p kubi
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```
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<h2>mutiplayer</h2>
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to join a multiplayer server, just pass the ip address as an argument
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```sh
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cargo run -p kubi -- 127.0.0.1:1234
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```
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<h2>server configuration</h2>
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```
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[server]
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address = "0.0.0.0:12345" # ip address to bind to
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max_clients = 32 # max amount of connected clients
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timeout_ms = 10000 # client timeout in ms
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[world]
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seed = 0xfeb_face_dead_cafe # worldgen seed to use
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[query]
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name = "Kubi Server" # server name
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```
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<h6 align="right"><i>~ uwu</i></h6>
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