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122 lines
3.5 KiB
Markdown
122 lines
3.5 KiB
Markdown
<h1 align="center">Kubi</h1>
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<p align="center">
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Voxel engine written in Rust
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</p>
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<div align="center">
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<img src=".readme/game.gif" width="512">
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</div>
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<h2>features</h2>
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<p>
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<ul>
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<li>multithreaded procedural world generation</li>
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<li>procedural structures and block queue</li>
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<li>multithreaded mesh generation</li>
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<li>cubic chunks (32x32x32)</li>
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<li>low-level OpenGL renderer, targetting OpenGL ES 3.0</li>
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<li>frustum culling</li>
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<li>multiplayer networking</li>
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<li>immediate ui system <sup><code>[1]</code></sup></li>
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<li>cross platform: windows, linux, osx, android <sup><code>[2]</code></sup></li>
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<li>universal input system: supports keyboard, mouse, gamepad and touch input <sup><code>[3]</code></sup></li>
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<li>support for semi-transparet blocks<sup><code>[4]</code></sup></li>
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</ul>
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<h6>
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<code>[1]</code> - developed out-of-tree <a href="https://github.com/griffi-gh/hUI">here</a> since 2024<br>
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<code>[2]</code> - android support is experimental<br>
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<code>[3]</code> - mouse and gamepad input is not supported on android<br>
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<code>[4]</code> - work in progress, may cause issues<br>
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</h6>
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</p>
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<h2>download</h2>
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<a href="https://github.com/griffi-gh/kubi/releases/tag/nightly">Latest nightly release</a>
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<h2>build for windows/linux</h2>
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```bash
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cargo build -p kubi
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cargo run -p kubi
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#or, build with release mode optimizations:
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cargo run -p kubi --release
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```
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<h2>build for android</h2>
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please note that android support is highly experimental!\
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gamepad, mouse input is currently borked, as well as srgb, which leads to dark textures.
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prerequisites: Android SDK, NDK, command line tools, platform-tools, latest JDK\
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(make sure that your `PATH`, `ANDROID_HOME` and `ANDROID_NDK_ROOT` variables are configured properly)
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**Setup:**
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latest unpublished (git) version of cargo-apk is required
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```bash
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cargo install --git https://github.com/rust-mobile/cargo-apk cargo-apk
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rustup target add aarch64-linux-android
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```
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**Build:**
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`--no-default-features` is required for keyboard input!\
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(`prefer-raw-events` feature *must* be disabled on android)\
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Mouse input is not implemented, touch only!
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```bash
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cargo apk build -p kubi --lib --no-default-features
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```
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**Run on device (using adb):**
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```bash
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cargo apk run -p kubi --lib --no-default-features
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```
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<h2>touch controls</h2>
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<img src=".readme/touch_controls.png" alt="touch control scheme" width="300">
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- Left side: **Movement**
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- Rigth side: **Camera controls**
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- Bottom right corner:
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- **B** (e.g. place blocks)
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- **A** (e.g. break, attack)
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<h2>mutiplayer</h2>
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to join a multiplayer server, just pass the ip address as the first argument
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```sh
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cargo run -p kubi -- 127.0.0.1:1234
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```
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<h2>server configuration</h2>
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```toml
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[server]
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address = "0.0.0.0:12345" # ip address to bind to
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max_clients = 32 # max amount of connected clients
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timeout_ms = 10000 # client timeout in ms
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[world]
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seed = 0xfeb_face_dead_cafe # worldgen seed to use
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[query]
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name = "Kubi Server" # server name
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```
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<h2>"In-house" libraries</h2>
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- [`hui`, `hui-glium`, `hui-winit`](https://github.com/griffi-gh/hui): semi-imm.mode backend-agnostic ui system\
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- [`kubi-logging`](kubi-logging) fancy custom formatter for `env-logger`
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deprecated:
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- ~~`kubi-udp`~~ eventually got replaced by `uflow` (https://github.com/lowquark/uflow) in #5
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- ~~`kubi-pool`~~ decided there's no need to replace rayon for now
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<h6 align="right"><i>~ uwu</i></h6>
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