Alex Bethel
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209c56ec50
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Less biased hallway generation
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2022-01-01 14:53:37 -06:00 |
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Alex Bethel
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e720189f3e
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Stop rooms from generating too close to each other
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2021-12-28 21:27:17 -06:00 |
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Alex Bethel
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f25c8f7308
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Wall rendering
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2021-12-28 20:54:01 -06:00 |
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Alex Bethel
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57968fb59c
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Add paths between rooms
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2021-12-28 20:12:45 -06:00 |
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Alex Bethel
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e8030b9e07
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gen_room_bounds -> associated function
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2021-12-19 11:52:16 -06:00 |
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Alex Bethel
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515fa65e61
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Room generation strategy description
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2021-12-19 11:50:16 -06:00 |
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Alex Bethel
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ec4b06c721
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Prevent rooms from generating right next to each other
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2021-12-19 11:40:26 -06:00 |
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Alex Bethel
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626093e694
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Small cleanups
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2021-12-19 11:33:39 -06:00 |
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Alex Bethel
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1c22a1be05
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Whoops, that was backwards
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2021-12-19 11:33:07 -06:00 |
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Alex Bethel
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4eded9446b
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Room generation
I'm too tired to write good code today, but this sorta works I guess
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2021-12-18 21:03:00 -06:00 |
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Alex Bethel
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176a0f52c5
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Extremely basic level drawing
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2021-12-18 13:06:00 -06:00 |
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Alex Bethel
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efac8fadf0
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Doc comments
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2021-12-18 12:29:07 -06:00 |
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Alex Bethel
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681185cf8f
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Basic data structures
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2021-12-18 12:22:46 -06:00 |
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Alex Bethel
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960ca03ed1
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Pancurses dependency
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2021-12-18 12:06:50 -06:00 |
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Alex Bethel
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17e61edfd9
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Initial commit
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2021-12-18 11:58:33 -06:00 |
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