2023-02-03 12:39:22 -06:00
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use anyhow::{Result, bail};
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2023-01-31 20:16:23 -06:00
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use std::{
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net::{UdpSocket, SocketAddr},
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time::{Instant, Duration},
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marker::PhantomData,
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collections::{VecDeque, vec_deque::Drain as DrainDeque},
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io::ErrorKind,
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};
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use bincode::{Encode, Decode};
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use crate::{
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BINCODE_CONFIG,
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packet::{ClientPacket, IdClientPacket, IdServerPacket, ServerPacket},
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common::ClientId
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};
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#[derive(Default, Clone, Debug)]
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#[repr(u8)]
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pub enum DisconnectReason {
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#[default]
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NotConnected,
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ClientDisconnected,
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KickedByServer(Option<String>),
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Timeout,
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ConnectionReset,
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}
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2023-02-01 18:54:12 -06:00
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum ClientStatus {
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Disconnected,
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Connecting,
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Connected,
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}
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#[derive(Clone, Copy, Debug)]
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pub struct ClientConfig {
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pub timeout: Duration,
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pub heartbeat_interval: Duration,
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}
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impl Default for ClientConfig {
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fn default() -> Self {
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Self {
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timeout: Duration::from_secs(5),
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heartbeat_interval: Duration::from_secs(3),
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}
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}
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}
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pub enum ClientEvent<T> where T: Encode + Decode {
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Connected(ClientId),
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Disconnected(DisconnectReason),
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MessageReceived(T)
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}
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pub struct Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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config: ClientConfig,
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addr: SocketAddr,
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socket: UdpSocket,
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status: ClientStatus,
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timeout: Instant,
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last_heartbeat: Instant,
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client_id: Option<ClientId>,
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disconnect_reason: DisconnectReason,
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event_queue: VecDeque<ClientEvent<R>>,
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_s: PhantomData<S>,
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}
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impl<S, R> Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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#[inline]
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pub fn new(addr: SocketAddr, config: ClientConfig) -> Result<Self> {
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let bind_addr: SocketAddr = "0.0.0.0:0".parse().unwrap();
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let socket = UdpSocket::bind(bind_addr)?;
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socket.set_nonblocking(true)?;
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Ok(Self {
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addr,
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config,
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socket,
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status: ClientStatus::Disconnected,
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timeout: Instant::now(),
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last_heartbeat: Instant::now(),
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client_id: None,
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disconnect_reason: DisconnectReason::default(),
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event_queue: VecDeque::new(),
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_s: PhantomData,
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})
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}
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fn send_raw_packet(&self, packet: ClientPacket<S>) -> Result<()> {
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let id_packet = IdClientPacket(self.client_id, packet);
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let bytes = bincode::encode_to_vec(id_packet, BINCODE_CONFIG)?;
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self.socket.send(&bytes)?;
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Ok(())
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}
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fn disconnect_inner(&mut self, reason: DisconnectReason, silent: bool) -> Result<()> {
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if !silent {
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self.send_raw_packet(ClientPacket::Disconnect)?;
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}
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self.client_id = None;
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self.status = ClientStatus::Disconnected;
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self.disconnect_reason = reason;
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self.event_queue.push_back(ClientEvent::Disconnected(self.disconnect_reason.clone()));
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Ok(())
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}
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fn reset_timeout(&mut self) {
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self.timeout = Instant::now();
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}
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#[inline]
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pub fn connect(&mut self) -> Result<()> {
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log::info!("client connect called");
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if self.status != ClientStatus::Disconnected {
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bail!("Not Disconnected");
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}
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self.status = ClientStatus::Connecting;
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self.last_heartbeat = Instant::now();
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self.reset_timeout();
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self.socket.connect(self.addr)?;
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self.send_raw_packet(ClientPacket::Connect)?;
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Ok(())
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}
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#[inline]
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pub fn disconnect(&mut self) -> Result<()> {
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if self.status != ClientStatus::Connected {
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bail!("Not Connected");
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}
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self.disconnect_inner(DisconnectReason::ClientDisconnected, false)?;
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Ok(())
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}
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#[inline]
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pub fn set_nonblocking(&mut self, is_nonblocking: bool) -> Result<()> {
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self.socket.set_nonblocking(is_nonblocking)?;
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Ok(())
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}
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#[inline]
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pub fn get_status(&self) -> ClientStatus {
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self.status
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}
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#[inline]
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pub fn is_connected(&self) -> bool {
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self.status == ClientStatus::Connected
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}
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#[inline]
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pub fn is_connecting(&self) -> bool {
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self.status == ClientStatus::Connecting
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}
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#[inline]
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pub fn is_disconnected(&self) -> bool {
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self.status == ClientStatus::Disconnected
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}
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//Return true if the client has not made any connection attempts yet
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#[inline]
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pub fn has_not_made_connection_attempts(&self) -> bool {
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matches!(self.status, ClientStatus::Disconnected) &&
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matches!(self.disconnect_reason, DisconnectReason::NotConnected)
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}
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#[inline]
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pub fn send_message(&self, message: S) -> Result<()> {
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if self.status != ClientStatus::Connected {
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bail!("Not Connected");
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}
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self.send_raw_packet(ClientPacket::Data(message))?;
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Ok(())
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}
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#[inline]
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pub fn update(&mut self) -> Result<()> { // , callback: fn(ClientEvent<R>) -> Result<()>
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if self.status == ClientStatus::Disconnected {
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return Ok(())
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}
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if self.timeout.elapsed() > self.config.timeout {
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log::warn!("Client timed out");
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//We don't care if this packet actually gets sent because the server is likely dead
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let _ = self.disconnect_inner(DisconnectReason::Timeout, false).map_err(|_| {
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log::warn!("Failed to send disconnect packet");
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});
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return Ok(())
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}
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if self.last_heartbeat.elapsed() > self.config.heartbeat_interval {
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log::trace!("Sending heartbeat packet");
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self.send_raw_packet(ClientPacket::Heartbeat)?;
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self.last_heartbeat = Instant::now();
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}
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//receive
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let mut buf = [0; u16::MAX as usize];
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loop {
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match self.socket.recv(&mut buf) {
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Ok(length) => {
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//TODO check the first byte of the raw data instead of decoding?
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let (packet, _): (IdServerPacket<R>, _) = bincode::decode_from_slice(&buf[..length], BINCODE_CONFIG)?;
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let IdServerPacket(user_id, packet) = packet;
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if self.client_id.map(|x| Some(x) != user_id).unwrap_or_default() {
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return Ok(())
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}
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self.reset_timeout();
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match packet {
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ServerPacket::Connected(client_id) => {
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log::info!("client connected with id {client_id}");
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self.client_id = Some(client_id);
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self.status = ClientStatus::Connected;
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self.event_queue.push_back(ClientEvent::Connected(client_id));
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return Ok(())
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},
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ServerPacket::Disconnected(reason) => {
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log::info!("client kicked: {reason}");
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let reason = DisconnectReason::KickedByServer(Some(reason));
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self.disconnect_inner(reason, true)?; //this should never fail but we're handling the error anyway
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return Ok(())
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},
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ServerPacket::Data(message) => {
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self.event_queue.push_back(ClientEvent::MessageReceived(message));
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}
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}
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},
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Err(error) if error.kind() != ErrorKind::WouldBlock => {
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match error.kind() {
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ErrorKind::ConnectionReset => {
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log::error!("Connection interrupted");
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self.disconnect_inner(DisconnectReason::ConnectionReset, true)?;
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},
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_ => {
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log::error!("IO error {error}");
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return Err(error.into());
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},
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}
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},
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_ => break,
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}
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}
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Ok(())
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}
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#[inline]
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pub fn pop_event(&mut self) -> Option<ClientEvent<R>> {
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self.event_queue.pop_front()
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}
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#[inline]
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pub fn process_events(&mut self) -> DrainDeque<ClientEvent<R>> {
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self.event_queue.drain(..)
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}
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}
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