kubi/README.md
2023-05-17 12:58:05 +02:00

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<h1 align="center">Kubi</h1>
<p align="center">
Voxel engine written in Rust
</p>
<div align="center">
<img src=".readme/game.gif" width="512">
</div>
<h2>features</h2>
<p>
<ul>
<li>multithreaded procedural world generation</li>
<li>procedural structures</li>
<li>multithreaded mesh generation</li>
<li>cubic chunks (32x32x32)</li>
<li>low-level OpenGL renderer, targetting OpenGL ES 3.0</li>
<li>frustum culling</li>
<li>work-in-progress multiplayer support</li>
<li>block placement system</li>
<li>partial gamepad input support</li>
</ul>
</p>
<h2>building</h2>
build/run
```sh
cargo build -p kubi
cargo run -p kubi
```
build with nightly features
```sh
RUSTFLAGS="-C target-cpu=native" cargo +nightly build -p kubi -r --features nightly --
```
<h2>mutiplayer</h2>
to join a multiplayer server, just pass the ip address as an argument
```sh
cargo run -p kubi -- 127.0.0.1:1234
```
<h2>server configuration</h2>
```
[server]
address = "0.0.0.0:12345" # ip address to bind to
max_clients = 32 # max amount of connected clients
timeout_ms = 10000 # client timeout in ms
[world]
seed = 0xfeb_face_dead_cafe # worldgen seed to use
[query]
name = "Kubi Server" # server name
```
<h6 align="right"><i>~ uwu</i></h6>