ableos/sysdata/programs/horizon/src/main.hb

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stn := @use("../../../libraries/stn/src/lib.hb");
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.{string, memory, buffer, random, log} := stn;
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.{Vec2} := stn.math
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb");
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.{new_label, render_label_to_surface, set_label_text} := horizon_api.widgets.label;
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.{sexpr_parser, render_ui} := horizon_api.ui
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render := @use("../../../libraries/render/src/lib.hb");
.{Surface} := render;
.{Font} := render.text
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intouch := @use("../../../libraries/intouch/src/lib.hb")
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Window := struct {
// TODO: Replace this with widgets
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implicit_framebuffer: render.Surface,
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width: int,
height: int,
x: int,
y: int,
}
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psf := @embed("../../../consolefonts/tamsyn/10x20r.psf")
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main := fn(): int {
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win_buff := buffer.create("XHorizon\0")
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screen := render.init(true)
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// Clear the screen to black.
render.clear(screen, render.black)
window := render.new_surface(screen.width / 3, screen.height / 3)
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mem_buf := memory.request_page(1)
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color := random.any(render.Color)
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side := window.width / 8
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// really we should null check but it is a bit broked
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font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
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mouse_x := 0
mouse_y := 0
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text_label := new_label("Hi\0")
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widgets := "()\0"
ui := sexpr_parser(widgets)
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loop {
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// Clear the screen
render.clear(screen, render.black)
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// TODO: Read the window buffer here
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// {
// ret := buffer.recv([u8; 4096], win_buff, mem_buf)
// // for some reason this null check causes the compiler to spin forever
// // if ret == null {
// // log.info("No messages\0")
// // } else {
// // log.info("Handle Messages\0")
// // }
// }
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{
// get input events from drivers via intouch
// key_event := intouch.recieve_key_event()
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mouse_event := intouch.recieve_mouse_event()
if mouse_event != null {
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log.info("Mouse event")
mouse_x += mouse_event.x_change
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mouse_y += mouse_event.y_change
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set_label_text(text_label, "Mouse Moved\0")
}
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// render mouse
render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.white)
// Send events to focused window
}
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// TODO: Get windows out of a collection and iter through
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render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
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{
// Scroll bar :ThumbsUp:
render.put_rect(screen, .(100, 100), .(100, 10), render.white)
render.put_filled_rect(screen, .(110, 100), .(20, 10), render.white)
render.put_rect(screen, .(90, 110), .(10, 100), render.white)
render.put_filled_rect(screen, .(90, 120), .(10, 20), render.white)
}
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{
pos := Vec2(uint).(1, screen.height - 21)
render_label_to_surface(screen, text_label, font, pos)
}
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// Sync the screen
render.sync(screen)
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}
return 0
}