ableos/sysdata/programs/horizon/src/main.hb

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stn := @use("../../../libraries/stn/src/lib.hb");
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.{string, memory, buffer, random, log} := stn;
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.{Vec2} := stn.math
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb");
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.{new_label, render_label_to_surface, set_label_text} := horizon_api.widgets.label;
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.{sexpr_parser, render_ui} := horizon_api.ui
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render := @use("../../../libraries/render/src/lib.hb");
.{Surface} := render;
.{Font} := render.text
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intouch := @use("../../../libraries/intouch/src/lib.hb")
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Window := struct {
// TODO: Replace this with widgets
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implicit_framebuffer: render.Surface,
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width: int,
height: int,
x: int,
y: int,
}
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psf := @embed("../../../consolefonts/tamsyn/10x20r.psf")
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main := fn(): int {
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win_buff := buffer.create("XHorizon\0")
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screen := render.init(true)
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// Clear the screen to black.
render.clear(screen, render.black)
window := render.new_surface(screen.width / 3, screen.height / 3)
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mem_buf := memory.request_page(1)
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color := random.any(render.Color)
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side := window.width / 8
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// really we should null check but it is a bit broked
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font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
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mouse_x := @as(i16, 0)
mouse_y := @as(i16, 0)
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text_label := new_label("Hi\0")
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// widgets := "()\0"
// ui := sexpr_parser(widgets)
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loop {
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// Clear the screen
render.clear(screen, render.black)
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// TODO: Read the window buffer here
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{
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// ret := buffer.recv([u8; 4096], win_buff, mem_buf)
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// for some reason this null check causes the compiler to spin forever
// if ret == null {
// log.info("No messages\0")
// } else {
// log.info("Handle Messages\0")
// }
}
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// get input events from drivers via intouch
// key_event := intouch.recieve_key_event();
// log.info("before mouse event check\0");
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render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
{
// Scroll bar :ThumbsUp:
render.put_rect(screen, .(100, 100), .(100, 10), render.white)
render.put_filled_rect(screen, .(110, 100), .(20, 10), render.white)
render.put_rect(screen, .(90, 110), .(10, 100), render.white)
render.put_filled_rect(screen, .(90, 120), .(10, 20), render.white)
}
{
pos := Vec2(uint).(1, screen.height - 21)
render_label_to_surface(screen, text_label, font, pos)
}
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{
mouse_event := intouch.recieve_mouse_event()
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//
if mouse_event != null {
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// log.warn("Mouse event recieved\0")
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change_x := @as(i16, mouse_event.x_change)
change_x = change_x << 8
change_x = change_x >> 8
mouse_x += change_x
if mouse_x < 0 {
mouse_x = 0
}
if mouse_x >= screen.width - 20 {
mouse_x = @intcast(screen.width - 21)
}
change_y := @as(i16, mouse_event.y_change)
change_y = change_y << 8
change_y = change_y >> 8
if mouse_y < 0 {
mouse_y = 0
}
if mouse_y >= screen.height - 20 {
mouse_y = @intcast(screen.height - 21)
}
mouse_y -= change_y
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set_label_text(text_label, "Mouse Moved\0")
}
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// render mouse
render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.white)
// Send events to focused window
}
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// TODO: Get windows out of a collection and iter through
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// Sync the screen
render.sync(screen)
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}
return 0
}